Blendigo for v1.1.5

Announcements, requests and support regarding the Blender Indigo export script
BbB
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Post by BbB » Fri Jun 13, 2008 3:14 am

Well, I think textured emitters are officially broken. Can't let them to render however high the power. I'll whip out a test scene and post a bug report in the next five mins.

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OnoSendai
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Post by OnoSendai » Fri Jun 13, 2008 3:18 am

Actually you just have to make sure they use a correct UV set name.

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SmartDen
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Post by SmartDen » Fri Jun 13, 2008 3:25 am

BbB wrote:Smart, have you changed anything regarding the power of textured emitters?
I don't changed anything :?
Check normals, dude!

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BbB
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Post by BbB » Fri Jun 13, 2008 3:25 am

They do Ono.

But the plot thickens: i've done more tests and textured emitters work fine on their own.

The problem seems to be combination with sunlight.

The same scene renders fine with sunlight and textured emitters in 1.0.9, but in 1.1.5, the textured emitters render black even with a power of 1000000/1000.

Doing more tests...

EDIT: With more render time, I can see some of them appearing faintly. It's weird, it's as if they're using different power levels in 1.0.9 and in 1.1.5

EDIT: Well, I'm afraid it's more a problem with this particular scene since a basic test scene shows 1.0.9 and 1.1.5 behaving the same with textured emitters and sun.
So it does look like Smart's latest update has fixed all problems.
Last edited by BbB on Fri Jun 13, 2008 3:32 am, edited 1 time in total.

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SmartDen
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Post by SmartDen » Fri Jun 13, 2008 3:31 am

BbB wrote:They do Ono.

But the plot thickens: i've done more tests and textured emitters work fine on their own.

The problem seems to be combination with sunlight.

The same scene renders fine with sunlight and textured emitters in 1.0.9, but in 1.1.5, the textured emitters render black even with a power of 1000000/1000.

Doing more tests...

EDIT: With more render time, I can see some of them appearing faintly. It's weird, it's as if they're using different power levels in 1.0.9 and in 1.1.5
I cann't confirm that. it works very fine for me
Check normals, dude!

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Image

BbB
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Post by BbB » Fri Jun 13, 2008 3:33 am

See my last edit. I think the problem is with my scene. Your last update seems to have solved all the problems I had. Cheers a million!

scyguo
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Post by scyguo » Fri Jun 13, 2008 3:41 am

Thanks SmartDen! Now works fine :)

BbB
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Post by BbB » Fri Jun 13, 2008 3:48 am

Oh god, I think I'm going crazy.

Could someone take a look at this igs and tell me what's wrong?
Only three meshes there. None of them using textures and none of them with UV coordinates.
Still I'm getting a UV error.
I'm sure it's me but I can't get my brain around it...
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SmartDen
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Post by SmartDen » Fri Jun 13, 2008 3:52 am

BbB wrote:Oh god, I think I'm going crazy.

Could someone take a look at this igs and tell me what's wrong?
Only three meshes there. None of them using textures and none of them with UV coordinates.
Still I'm getting a UV error.
I'm sure it's me but I can't get my brain around it...
hey mate, what blendigo are you using?! it seems to be an old one
Check normals, dude!

Image
Image

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Macrob
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Post by Macrob » Fri Jun 13, 2008 3:53 am

Hi! I´m having smoothing errors with 1.1.5.
This is the same scene with 1.1.5 compared to blendige 1.0.9 and indigo_x64_linux_v1.0.9_2
The edge-modifier is on.
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Last edited by Macrob on Fri Jun 13, 2008 3:57 am, edited 1 time in total.

BbB
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Post by BbB » Fri Jun 13, 2008 3:55 am

hey mate, what blendigo are you using?! it seems to be an old one
:oops:

I need some sleep...

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SmartDen
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Post by SmartDen » Fri Jun 13, 2008 3:58 am

Macrob wrote:Hi! I´m having smoothing errors with 1.1.5.
This is the same scene with 1.1.5 compared to blendige 1.0.9 and indigo_x64_linux_v1.0.9_2
The edge-modifier is on.
can you send me your scene?
Check normals, dude!

Image
Image

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Macrob
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Post by Macrob » Fri Jun 13, 2008 4:10 am

can you send me your scene?
You´ve got a PM :)

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palawat
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Post by palawat » Fri Jun 13, 2008 4:22 am

Couldn't thank you enough, SmartDen.

Some minor bug here, I think?
If I export scene while having the sun lamp selected, I'll get the following message:

<ArritbuteError: 'Blender Lamp' object has no attribute 'getUVLayerNames>

But without selecting the sun, it works.
Cheers,

Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64

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Labello
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Post by Labello » Fri Jun 13, 2008 8:52 am

nice smart den!

i just wanted to drop by and request a feature :-) could you please add a checkbox somewhere whether the autostart opens indigo in normal or consolemode? that would be fancy :)

thank's =)

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