Blendigo for v1.1.1
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Here you go BbB:
http://www.zsouthboy.com/blendigo_v111.zip
For what it's worth Smart's link still works for me...
http://www.zsouthboy.com/blendigo_v111.zip
For what it's worth Smart's link still works for me...
Don't worry SmartDen. It must have been a glitch working fine now.
First impression is: Good job.
Everything seems to be working fine. I've got a shift-lens image cooking now. Will upload it tomorrow.
One tiny thing: I noticed the shift lens values are not the same as those of Blender's shift lens. Would it be a big deal to try and align them (Right now I have a Y shift of -0.01 in Blendigo equivalent to -0.29 in Blender.)
Cheers.
First impression is: Good job.
Everything seems to be working fine. I've got a shift-lens image cooking now. Will upload it tomorrow.
One tiny thing: I noticed the shift lens values are not the same as those of Blender's shift lens. Would it be a big deal to try and align them (Right now I have a Y shift of -0.01 in Blendigo equivalent to -0.29 in Blender.)
Cheers.
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Oh, i dont see that Blender have shift lens too. I'll connect itBbB wrote:Don't worry SmartDen. It must have been a glitch working fine now.
First impression is: Good job.
Everything seems to be working fine. I've got a shift-lens image cooking now. Will upload it tomorrow.
One tiny thing: I noticed the shift lens values are not the same as those of Blender's shift lens. Would it be a big deal to try and align them (Right now I have a Y shift of -0.01 in Blendigo equivalent to -0.29 in Blender.)
Cheers.
Thanks
Check normals, dude!
can i ask then what is the difference between shift lens and ortho render?StompinTom wrote:shift lens has absolutely nothing to do with orthographic projection.
hopefully ortho rendering is somewhere on the list of things well see soon! that would rock.
afaik shift lenses are used for correcting perspective distortion so ortho render seems to be same function...??
The shift lens allows you to move the frame of your image laterally or vertically without moving the camera. This means you can keep your camera level on both axes in order to keep vertical or horizontal lines straight but still have the flexibility to focus on different parts of the scene.
If you look at my shift lens WIP in the WIP forum, you'll see that with the camera in this position (no downward tilt on the X axis), my walls are completely vertical but I couldn't see the feet of the tables. By shifting the lens down, I can see them without rotating the camera and thus break the perspective.
An ortho camera completely flattens the perspective so that objects that are far and close to the camera keep exactly the same size. It is not a type of camera that would be possible to create in real life. The closest would be to put the camera on, say, planet mars and zoom in on your scene on earth.
If you look at my shift lens WIP in the WIP forum, you'll see that with the camera in this position (no downward tilt on the X axis), my walls are completely vertical but I couldn't see the feet of the tables. By shifting the lens down, I can see them without rotating the camera and thus break the perspective.
An ortho camera completely flattens the perspective so that objects that are far and close to the camera keep exactly the same size. It is not a type of camera that would be possible to create in real life. The closest would be to put the camera on, say, planet mars and zoom in on your scene on earth.
Who is online
Users browsing this forum: No registered users and 83 guests