Blendigo for v1.1.1

Announcements, requests and support regarding the Blender Indigo export script
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SmartDen
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Blendigo for v1.1.1

Post by SmartDen » Tue Jun 03, 2008 8:31 pm

Requirements:
- Blender 2.45
- Python 2.5
- Indigo v1.0.1

Installation:
- Place Blendigo in ./blender/scripts
- Dont forget to edit IndigoWrapper.conf to specify your indigo location and put it in ./blender/scripts/bpydata
- put preview in the indigo directory
or use installer

Blendigo is continue developing

Windows Installer Blendigo_v111.exe
Zip blendigo_v111.zip
Skript for manually update blendigo_v111.py
Check normals, dude!

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BbB
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Post by BbB » Tue Jun 03, 2008 8:34 pm

Good job man! Did you implement all the new features? I'm really looking forward to the shift lens!!!

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Pinko5
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Post by Pinko5 » Tue Jun 03, 2008 8:41 pm

Very goooooddddddd tnx SMART!!!
Luca;)

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SmartDen
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Post by SmartDen » Tue Jun 03, 2008 8:47 pm

BbB wrote:Good job man! Did you implement all the new features? I'm really looking forward to the shift lens!!!
Sorry, BbB :oops: i just forgot it. and actually i don't really sure if i implement displacement right.
Feedback needen ;)
Check normals, dude!

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SmartDen
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Post by SmartDen » Tue Jun 03, 2008 9:28 pm

Update
*lens shift added
Check normals, dude!

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drBouvierLeduc
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Post by drBouvierLeduc » Tue Jun 03, 2008 9:49 pm

Hi Smartden. Great update, thanks a lot.
The new displacement option seems to wok fine.

However, do you think it's possible to put an extra per-material subdivision option ? The idea is to subdivide automatically all the meshes that use one given material, without adding manually the option for each mesh.
I've made a mockup to show what I mean.
Would this be easy to implement ?
Attachments
blendigo_mockup.gif
blendigo_mockup.gif (24.13 KiB) Viewed 4956 times

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SmartDen
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Post by SmartDen » Tue Jun 03, 2008 10:09 pm

yes, it is for sure a good idea. but it's not so easy to implement. maybe later... and it will make blendigo yet more bigger
Check normals, dude!

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BbB
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Post by BbB » Tue Jun 03, 2008 10:21 pm

Thanks re lens shift!

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SmartDen
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Post by SmartDen » Tue Jun 03, 2008 10:31 pm

BbB wrote:Thanks re lens shift!
let see some shots...
Check normals, dude!

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BbB
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Post by BbB » Tue Jun 03, 2008 10:45 pm

Well, the stuff I'm working on right now will probably need Indigo 64-bit. It's about 2m polys right now (lots of trees, you know) and not even nearly finished.

But I'll make sure I test the shift lens on a simpler scene.

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SmartDen
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Post by SmartDen » Tue Jun 03, 2008 11:17 pm

yes, that whould be nice
Check normals, dude!

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Comm512
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Post by Comm512 » Tue Jun 03, 2008 11:19 pm

Hope it is not a stupid question, but can blendigo 1.1.1 be used with indigo 1.1.2? Because ono said that the xml element's names aren't final yet and i cannot see if they changed in 1.1.1 > 1.1.2

I am still very new to all this.. so please excuse my ignorance

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SmartDen
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Post by SmartDen » Tue Jun 03, 2008 11:20 pm

yes, i think you can use it with 1.1.2 too
Check normals, dude!

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Comm512
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Post by Comm512 » Tue Jun 03, 2008 11:28 pm

thank you mate. And for your excellent exporter as many said before :)
makes 'blife' a lot easier

Fencer
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Post by Fencer » Wed Jun 04, 2008 3:03 am

1.Very good scripts thank you thousend times :D :D
2. (For the installer) Do you know that starting with Blender 2.46 the scripts are stored in the Application Folder? :shock:

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