Announcements, requests and support regarding the Blender Indigo export script
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tony
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by tony » Fri May 30, 2008 6:00 am
Runtime Error!
indigo.exe
This application has requested the Runtime to terminate it in an unusual way. Please contact the application´s support team for more information.
This is what happened when opening a igs file with indogo exe. Igs exported with blendigo v1.09. The igs file size is 335 MB.
Is that true?
Greetings
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drBouvierLeduc
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by drBouvierLeduc » Fri May 30, 2008 6:17 am
Are you running indigo 64 or 32 ?
If 32, than it's probably a memory error, try to split big meshes in smaller parts in blender.
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tony
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by tony » Fri May 30, 2008 6:43 am
Indigo 32.
They are not really great meshes, I think. However I will divide some and try again.
The file size does igs size limit?
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tony
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by tony » Fri May 30, 2008 7:54 am
I have divided the meshes and the problem persists.
Is there any way to split the files igs to make them smaller?
Thank you.
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BbB
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by BbB » Fri May 30, 2008 8:15 am
Definitely a memory error. Your scene is too big.
Are you using subsurf in a big way? You must watch your poly count. I wouldn't be surprised, with such a big igs, if your scene had a million polys or more...
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tony
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by tony » Fri May 30, 2008 9:27 am
The truth is that the scene is not very big but has subsurf.
Ve:355490 | Fa:354662
When together the contents of these two images the error occurs. The igs file size is 335 MB.
So the only solution is to reduce polygons and increase ram my computer?
2.13GH-1.98 GB RAM.
Thank you.
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Attachments
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- im1212018564.png (1.6 MiB) Viewed 3311 times
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- im1212077599.png (973.8 KiB) Viewed 3310 times
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BbB
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by BbB » Fri May 30, 2008 9:30 am
Lots of subsurf = very big scene.
Each level of subdivision multiplies the number of polys by four.
For detailed meshes, anything above 2 levels of subsurf won't make a difference.
And make sure you look at the RenderLevel, this is the one that gets exported.
(nice scene btw)
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OnoSendai
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by OnoSendai » Fri May 30, 2008 9:40 am
That scene is crying out for some displacement
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tony
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by tony » Fri May 30, 2008 10:00 am
My English is rudimentary, with translators and I'm not if I understood you. Ono.
You mean it is appropriate to implement to the scene displacement?
BbB:
I do not know which is the RenderLevel.
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drBouvierLeduc
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by drBouvierLeduc » Fri May 30, 2008 10:31 am
"Levels" is the level of subsurf displayed in blender.
"render levels" is the level of subsurf exported to indigo.
I think you can lower your subsurf modifiers quite much on your scene (nice one by the way)
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Attachments
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- subsurf.gif (6.93 KiB) Viewed 3269 times
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BbB
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by BbB » Fri May 30, 2008 10:33 am
What language do you speak Tony?
The Render Level in subsurf is just labelled like this, in the subsurf box in the modifier stack.
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tony
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by tony » Fri May 30, 2008 11:14 am
ah, I understand, subsuf. I did not know that this parameter passed to indigo, I thought we just passed Levels.
Under all it can to continue the scene, pots, pottery and garden. I do not know if it will be possible or would have to buy another computer.
BbB: I'm Spanish.
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BbB
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by BbB » Fri May 30, 2008 11:17 am
You can do very complex scenes in Indigo. But you have to model economically.
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tony
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by tony » Fri May 30, 2008 11:27 am
Yes, I now realise. There are models that when I learned to model with subsurf and now want to use for rendering into indigo. With blender internal I did not have problem.
Probably I will have to re-model.
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tony
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by tony » Fri May 30, 2008 11:48 am
Thanks Bertrand was just renderLevels.
I've fallen and now file igs measured 61 mb and indigo works. Extraordinary.
Thanks again, has been a great lesson.
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