Blendigo for v1.0.9
smarty? ive got a small request - would u consider adding an option for setting global network share for textures - as u cannot select network shares within blender and this would be very useful - regarding rendering on multiple machines which normally requires to copy textures to a render slave. otherwise one has to change paths within .igs file - what in case of heavy scene is very difficult and slow...
hope i made myself clear
cheers m8s
hope i made myself clear
cheers m8s
Cheers Smart. You're the best.
Two other things. No big deal but maybe you could look at them for the next update:
1) The gamma on the exponent map in the phong setting is set at 1 by default. I think it should be 2.2 as most exponent maps don't show any effect with such a low gamma value.
2) The B value in the exponent channel is clamped at a maximum of 10,000. Would it be possible to make this value higher?
Keet it up!
Two other things. No big deal but maybe you could look at them for the next update:
1) The gamma on the exponent map in the phong setting is set at 1 by default. I think it should be 2.2 as most exponent maps don't show any effect with such a low gamma value.
2) The B value in the exponent channel is clamped at a maximum of 10,000. Would it be possible to make this value higher?
Keet it up!
next update will be fixedBbB wrote:Cheers Smart. You're the best.
Two other things. No big deal but maybe you could look at them for the next update:
1) The gamma on the exponent map in the phong setting is set at 1 by default. I think it should be 2.2 as most exponent maps don't show any effect with such a low gamma value.
2) The B value in the exponent channel is clamped at a maximum of 10,000. Would it be possible to make this value higher?
Keet it up!
Check normals, dude!
once again
smarty? ive got a small request - would u consider adding an option for setting global network share for textures - as u cannot select network shares within blender and this would be very useful - regarding rendering on multiple machines which normally requires to copy textures to a render slave. otherwise one has to change paths within .igs file - what in case of heavy scene is very difficult and slow...
hope i made myself clear
cheers m8s
smarty? ive got a small request - would u consider adding an option for setting global network share for textures - as u cannot select network shares within blender and this would be very useful - regarding rendering on multiple machines which normally requires to copy textures to a render slave. otherwise one has to change paths within .igs file - what in case of heavy scene is very difficult and slow...
hope i made myself clear
cheers m8s
i don't understand what you mean. let zs talk in irc or in the chat box, so you can explain it mepxl666 wrote:once again
smarty? ive got a small request - would u consider adding an option for setting global network share for textures - as u cannot select network shares within blender and this would be very useful - regarding rendering on multiple machines which normally requires to copy textures to a render slave. otherwise one has to change paths within .igs file - what in case of heavy scene is very difficult and slow...
hope i made myself clear
cheers m8s
Check normals, dude!
oh i didnt notice chat request - i'll explain :SmartDen wrote:i don't understand what you mean. let zs talk in irc or in the chat box, so you can explain it mepxl666 wrote:once again
smarty? ive got a small request - would u consider adding an option for setting global network share for textures - as u cannot select network shares within blender and this would be very useful - regarding rendering on multiple machines which normally requires to copy textures to a render slave. otherwise one has to change paths within .igs file - what in case of heavy scene is very difficult and slow...
hope i made myself clear
cheers m8s
i use indigo on my home network - i dont want to copy textures on my slave machines so i used this script:
start /belownormal /d \\Pxl666dell\dell_share3_data\data\works3d\INDIGO\indigo_v1.0.9_3\indigo_v1.0.9_3 indigo_console.exe "default.igs" -t 2 -n s -h pxl666DELL:7777
and it would start indigo on local machine (slave) from remote machine (master) without copying any files (not even indigo) - this script worked wonderfully until i installed newest indigo and blendigo...
i dont know what happened but i figured that the key is to set network share paths so indigo would search within them instead of absolute or relative paths.
so i would map texture directory on my master machine as i.e:
\\Pxl666dell\dell_share3_data\data\works3d\textures
and map this directory within blendigo so indigo (from any of slave machines) would look for it and load texture from network share.
this is because i can't set network share within blender and i would have to type it manually within blendigo or alter igs file by hand - both are pretty painful and slow
of course if u can see any other solution for this - ure more than welcome!
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