Blendigo for v1.0.9

Announcements, requests and support regarding the Blender Indigo export script
User avatar
afecelis
Posts: 748
Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
Contact:

Post by afecelis » Wed Apr 09, 2008 1:48 pm

Thanks Smartden! :D

The Linux GUI fix was exactly what I needed!!!!
Superb, terrific, fantastic work!!!

regards,

Alvaro
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, 2X Nvidia Gtx 1070 8GB, Win10/Elementary OS 5.0 Juno (ubuntu 18.04), Blender/Sketchup/Modo/Cinema4d

User avatar
palawat
Posts: 111
Joined: Sun Dec 02, 2007 11:45 pm
Location: Bangkok, TH

Post by palawat » Wed Apr 09, 2008 6:18 pm

Thank you, SmartDen.

It works on XP 32 with Blender 2.45. I plan to test it again this weekend.

Really appreciate your time.
Cheers,

Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64

User avatar
SmartDen
Developer
Posts: 999
Joined: Fri Oct 13, 2006 10:58 pm
Location: Canary Islands
Contact:

Post by SmartDen » Wed Apr 09, 2008 11:26 pm

neepneep wrote:.sphere primitive doesn't work for me.

Code: Select all

exporting object "Sphere.sphere"
material [Material "Phong"] found

Traceback (most recent call last):
  File "<string>", line 3010, in buttonEvt
  File "<string>", line 2325, in exportStill
  File "<string>", line 2303, in export
  File "<string>", line 2181, in exportIndigoScene
  File "<string>", line 1713, in exportObjects
  File "<string>", line 1638, in exportObject
  File "<string>", line 1429, in getBoundingBox
TypeError: 'Blender MVert' object is unsubscriptable

fixed and uploaded
Check normals, dude!

Image
Image

User avatar
Pinko5
Posts: 497
Joined: Mon Feb 19, 2007 8:15 pm
Location: Italy

Post by Pinko5 » Wed Apr 09, 2008 11:44 pm

Tnx Smart!!!
Luca. ;)

User avatar
SmartDen
Developer
Posts: 999
Joined: Fri Oct 13, 2006 10:58 pm
Location: Canary Islands
Contact:

Post by SmartDen » Thu Apr 10, 2008 5:24 am

in some way i can't get this damn preview scenes working :) hope this time...
download from first page, if anybody need previews
Check normals, dude!

Image
Image

User avatar
joegiampaoli
Posts: 837
Joined: Thu Oct 05, 2006 7:12 am
Location: San Miguel de Allende-MEXICO
Contact:

Post by joegiampaoli » Thu Apr 10, 2008 6:24 am

Thx SmartDen! :D
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

JDA
Posts: 30
Joined: Tue Mar 25, 2008 1:44 am

Post by JDA » Thu Apr 10, 2008 8:13 am

Thx SmartDen

Cheers.

User avatar
Pinko5
Posts: 497
Joined: Mon Feb 19, 2007 8:15 pm
Location: Italy

Post by Pinko5 » Thu Apr 10, 2008 8:17 am

;)
Luca.

User avatar
5OnIt
Posts: 157
Joined: Sat Mar 03, 2007 5:11 am

Post by 5OnIt » Thu Apr 10, 2008 9:09 am

*possible* bug - and I say "possible" because I'm not sure if you want Blendigo to behave this way or not.

When setting up a phong material, and you enter an NK data material, then you change you mind and change it to Specular Reflectivity, the nk data is remembered and over rides the Specular Reflectivity settings even though the NK data field is gone. You have to manually deselect the Speculal Reflectivity button, delete the entry in the NK data field, and then go reselect the Specular Reflectivity button.

Really not that big of a deal, just letting you know. Might end up biting someone if they hit render and walk away! :?

User avatar
SmartDen
Developer
Posts: 999
Joined: Fri Oct 13, 2006 10:58 pm
Location: Canary Islands
Contact:

Post by SmartDen » Thu Apr 10, 2008 7:36 pm

5OnIt wrote:*possible* bug - and I say "possible" because I'm not sure if you want Blendigo to behave this way or not.

When setting up a phong material, and you enter an NK data material, then you change you mind and change it to Specular Reflectivity, the nk data is remembered and over rides the Specular Reflectivity settings even though the NK data field is gone. You have to manually deselect the Speculal Reflectivity button, delete the entry in the NK data field, and then go reselect the Specular Reflectivity button.

Really not that big of a deal, just letting you know. Might end up biting someone if they hit render and walk away! :?
Thanx
Fixed and uploaded
Check normals, dude!

Image
Image

pixelminer
Posts: 9
Joined: Tue Apr 08, 2008 10:06 am

How do I submit suggestions?

Post by pixelminer » Sat Apr 12, 2008 5:53 am

I've been using the script to render some short animations and noticed the frame numbers the script spits out does not have leading zeros which means the rendered frames need to be renamed before I can load them in to some other program.

1,2...9,10 is no good.

0001,0002...0009,0010 is how it should be.

phong.

p.s. Yeah, rendering thousands of frames with Indigo is still a dream but it would be nice to be able to render say a hundred and not have to rename them afterwards...

Jacco
Posts: 21
Joined: Wed Nov 01, 2006 3:34 am
Location: My Chair

hum

Post by Jacco » Sun Apr 13, 2008 12:46 am

I get this error
Image
Thanks anyway
Join #indigo at irc.freenode.net

User avatar
SmartDen
Developer
Posts: 999
Joined: Fri Oct 13, 2006 10:58 pm
Location: Canary Islands
Contact:

Re: hum

Post by SmartDen » Mon Apr 14, 2008 8:26 pm

Jacco wrote:I get this error
image skipped....
Thanks anyway
what versions do you use?
Hmm, strange... the curves should working. can oyu giv me an example scene.
Check normals, dude!

Image
Image

User avatar
palawat
Posts: 111
Joined: Sun Dec 02, 2007 11:45 pm
Location: Bangkok, TH

Post by palawat » Tue Apr 15, 2008 12:05 am

SmartDen wrote:in some way i can't get this damn preview scenes working :) hope this time...
download from first page, if anybody need previews
It works great.

Thanks again, SmartDen.
Cheers,

Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Wed Apr 16, 2008 2:24 am

Hi SmartD
Looks like bump maps are not getting exported when used with an Oren-Nayar mat.

EDIT: Also, any reason why the B value is capped at 10,000 in the exponent channel of the phong?

Post Reply
93 posts

Who is online

Users browsing this forum: No registered users and 1 guest