Cloth modifier available on SVN trunk!

Announcements, requests and support regarding the Blender Indigo export script
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SmartDen
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Cloth modifier available on SVN trunk!

Post by SmartDen » Tue Feb 05, 2008 6:12 am


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Kram1032
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Post by Kram1032 » Tue Feb 05, 2008 6:13 am

yes it is :D
Amazing how Blender changed in the last couple of weeks :)

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psor
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Post by psor » Tue Feb 05, 2008 6:35 am

This is the sh*t! Really great news! 8) :D ;)


take care
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neepneep
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Post by neepneep » Tue Feb 05, 2008 7:22 am

Woh. :D

SimonLarsen
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Post by SimonLarsen » Tue Feb 05, 2008 9:56 am

Its amazing.
Tried it out a couple of hours ago. :D

There's so much cool new stuff being implemented in Blender at the moment.

We just need a way to export particles (hair, carpets ect.) to Indigo now! :D

BbB
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Post by BbB » Tue Feb 05, 2008 9:57 pm

Any idea why Blendigo won't work with these builts...?

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drBouvierLeduc
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Post by drBouvierLeduc » Tue Feb 05, 2008 10:22 pm

Strange I tried with latest builds, blendigo works fine. What is your error message ?

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Post by BbB » Tue Feb 05, 2008 10:38 pm

Don't remember on the top of my head. I'll dig it up. Maybe there's an easy answer but I couldn't make it work on the last two builds I downloaded and on both computers at home...

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Post by BbB » Tue Feb 05, 2008 10:49 pm

There you go. On a third computer. This is what I'm getting when I try to load the Blendigo 1.0.4 script. Grateful for any suggestion.
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Blender Error.jpg
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SmartDen
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Post by SmartDen » Wed Feb 06, 2008 12:01 am

No installed python found!

BbB
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Post by BbB » Wed Feb 06, 2008 12:36 am

Yes but how come it works with 245 then?

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Zom-B
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Post by Zom-B » Wed Feb 06, 2008 12:50 am

BbB wrote:Yes but how come it works with 245 then?
AFAIK Blender needs the Phyton version it was compiled with, update for Phyton 2.5!
polygonmanufaktur.de

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Post by BbB » Wed Feb 06, 2008 12:53 am

I just copied the Python25.zip file from the Blender 245 directory into the new built's mother directory and it works fine now. Apparently it doesn't need a full python install... Not sure I understand but if it works, that's fine by me.

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SmartDen
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Post by SmartDen » Wed Feb 06, 2008 1:43 am

we waiting for new renders, BbB!

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Post by BbB » Wed Feb 06, 2008 4:27 am

Cheers SmartDen. I don't know about that, actually. Genscher sure did a good job on this, but the absence of self-collision (as far as I can tell), makes it pretty much useless for realistic fabric...

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