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UV mapping 2 textures (?)

Posted: Wed Jan 23, 2008 8:58 am
by 8bstudio
Hi to all!
I've a problem:
I want to make a wood object with many little holes... so I UV-mapped a wood texture to object and then I mapped the other same object with an holes texture; blended the 2 objects, etc. with a null material.
My question: is it possible to use 2 different maps with different UV-coordinates and UV-scale on the same object?
Because my project now has the UV-scale of texture holes equal the UV-scale of wood texture... and like this is wrong!
Anyone had same problem?

Posted: Wed Jan 23, 2008 9:33 am
by SmartDen
i don't think it's possible, because uv textures will be applied to the , so called, uv-sets on the mesh. and it is possible to create only one uv-set at the time.
Correct me if im'm wrong

Posted: Wed Jan 23, 2008 9:37 am
by 8bstudio
Thanks SmartDen!
So I must scale before the holes texture so they are proportioned!

Posted: Wed Jan 23, 2008 9:58 am
by Sebastian
you can create many UV-sets but i don't think they can be exortet into Indigo ^^

Multi UV: ... o=multi_uv

Posted: Wed Jan 23, 2008 10:04 am
by 8bstudio
WoW! Thanks!
So... Or master-Ono add multi-UV maps or... :( ... or scale textures to get similar dimensions!

Posted: Wed Jan 23, 2008 10:12 am
by Kram1032
haven't there been some tricks with MultiUVsets?
I think, there where some tricks in sketchup... Maybe, that could be "translated" to blender, too? :)