Right Blender version to work with Indigo

Announcements, requests and support regarding the Blender Indigo export script
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Lal-O
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Right Blender version to work with Indigo

Post by Lal-O » Thu Nov 14, 2024 2:35 pm

Hi :D .

Maybe this is a dumb question but...What is the best Blender version to work with Indigo?
I'm a total noob about Blender (i am a SketchUp user :D ) and i don't know what is the latest Blender that support the latest Blendigo...There are a huge amout of Blenders to download from its site :?

Any clue?

Thx in advance :D

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Zalevskiy
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Re: Right Blender version to work with Indigo

Post by Zalevskiy » Wed Nov 20, 2024 11:06 am

Blender 2.79
https://download.blender.org/release/Blender2.79/
+
[ blendigo-4.3.0-c6e8e05-2.79.zip ] (last quad support)
https://downloads.indigorenderer.com/di ... /blendigo/


Blender 3.5.1 (stable)
https://download.blender.org/release/Blender3.5/
Blender 4.0.2
https://ftp.halifax.rwth-aachen.de/blen ... lender4.0/
+
[ blendigo-4.5.0 ] (custom vertex normals)
https://github.com/glaretechnologies/blendigo


IMPmatdb-corrected-base-bump.png
4.6.0 fix
IMPmatdb-corrected-base-bump Full Remastered 2024 + all forum materials (4.6.0)

download (16.8GB)
https://disk.yandex.ru/d/B_yi_KKfOToedw


Fixed the entire collection of forum materials with the correct bump scale + fixed visual errors for version 4.6.0 (and 4.6.7 without glass)
Last edited by Zalevskiy on Wed Nov 20, 2024 11:30 am, edited 1 time in total.

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Zalevskiy
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Re: Right Blender version to work with Indigo

Post by Zalevskiy » Wed Nov 20, 2024 11:28 am

Blender 2.79 version does not distort the white point E... in blender 3-4 and c4d it displays a greenish tint of the camera after export, as I understand it, the .blend 2.79 file contains additional data for export, but version 2.79 does not support custom normals (nurbs)

I also didn’t find how to add <b>...</b> power for hdr in blender 2.79 / 3-4, I have to edit it through notepad (we are in the future in 2024 :P)

hdri+sun <b> example:
IMPmatdb_subd2_hdri_sun_b-fix.png
<b> scale hdri

didn't find the dithering option in blendigo-4.3.0 and blendigo-4.5.0, but this can be added via inifile.xml

Code: Select all

<renderer_settings>
		<gpu_max_depth>32</gpu_max_depth>
		<optimise_for_denoising>false</optimise_for_denoising>
		<denoise>false</denoise>
		<dithering>true</dithering>

magic IMPmatdb-corrected-base-bump:
IMPmatdb_subd3_10cm.png
IMPmatdb_subd3_10m.png

4.6.0 bug material structure fix:
Head_cpu_Fast_SSS_off_4.6.0.png
Head_gpu_Fast_SSS_off_4.6.0[bug].png
Head_gpu_Fast_SSS_on_4.6.0.png

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Zalevskiy
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Re: Right Blender version to work with Indigo

Post by Zalevskiy » Wed Nov 20, 2024 11:59 am

If you install linux cachyos arch based on a laptop, it displays monitor colors more correctly when editing indigo curves, and the Linux version of indigo is much more productive than Windows 11. And it doesn’t matter whether it’s through wine or the original Linux version of indigo.

Open with++ usable:
!_openwith++.png

fix glowworm

Code: Select all

<exponent>
	<constant>30</constant>
</exponent>
constant-main.png
exponent trick
Fixing_Roughness_Map_That_Is_Too_Shiny_or_Glossy.zip
video
(7.79 MiB) Downloaded 29 times

ps the plugin for Softimage 2015 SP1 is really missing :mrgreen: this eccentric software did not reach 24H2, the dinosaur became extinct at the stage of evolution 23H2 (toolbar.js error)

lar111
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Re: Right Blender version to work with Indigo

Post by lar111 » Thu Nov 21, 2024 4:03 pm

I managed to get the blendigo 4.5.0 to work with Blender 4.2 (LTS). Just needed to comment out a line in indigo-exporter\export\igmesh.py.

Line 100
mesh.calc_normals_split()

Change to
#mesh.calc_normals_split()

Been a long time since I have used indigo, and wanted to try it out again, bit sad to see it has stopped being developed.

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pixie
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Re: Right Blender version to work with Indigo

Post by pixie » Fri Nov 29, 2024 9:07 am

lar111 wrote:
Thu Nov 21, 2024 4:03 pm
Been a long time since I have used indigo, and wanted to try it out again, bit sad to see it has stopped being developed.
Sad indeed! :(

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Lal-O
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Re: Right Blender version to work with Indigo

Post by Lal-O » Tue Dec 03, 2024 5:47 am

Zalevskiy wrote:
Wed Nov 20, 2024 11:06 am
Blender 2.79
https://download.blender.org/release/Blender2.79/
+
[ blendigo-4.3.0-c6e8e05-2.79.zip ] (last quad support)
https://downloads.indigorenderer.com/di ... /blendigo/


Blender 3.5.1 (stable)
https://download.blender.org/release/Blender3.5/
Blender 4.0.2
https://ftp.halifax.rwth-aachen.de/blen ... lender4.0/
+
[ blendigo-4.5.0 ] (custom vertex normals)
https://github.com/glaretechnologies/blendigo



IMPmatdb-corrected-base-bump.png

IMPmatdb-corrected-base-bump Full Remastered 2024 + all forum materials (4.6.0)

download (16.8GB)
https://disk.yandex.ru/d/B_yi_KKfOToedw


Fixed the entire collection of forum materials with the correct bump scale + fixed visual errors for version 4.6.0 (and 4.6.7 without glass)
Thank you very much for your reply Zalevskiy :D
My best regards

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Headroom
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Re: Right Blender version to work with Indigo

Post by Headroom » Sun Dec 08, 2024 1:40 am

Blender 4.3 can be made to work with the newest version of Blendigo. If there is interest, I can post the process/hack of how I got that to work.

I believe the normal "install from disk" installation process of Add-Ons that was still possible in 4.0 is no longer working.
I move the respective folder from the Blender 4.0 installation to the Blender 4.3 installation.
Then I commented out line 100 in igmesh.py.
That call calculated custom split vertex normals.

mesh.calc_normals_split()

I believe that isn't necessary anymore as the Blender API has changed.
https://developer.blender.org/docs/rele ... ython_api/

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