@Radiance,blender tutorial request
- afecelis
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- Joined: Tue Aug 01, 2006 4:14 am
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@Radiance,blender tutorial request
Hi Radiance,
Once again I'd like to thank you and ask you if it were possible to include a material sample for a non-transparent mirror in your next correction (V0.12) since the three examples you include are all specular and transparent and more focused on representing glass.
Everytime I try to get a mirror I just get a black-non-reflective material.
Thanks for the effort put into this tutorial
regards,
Alvaro
Once again I'd like to thank you and ask you if it were possible to include a material sample for a non-transparent mirror in your next correction (V0.12) since the three examples you include are all specular and transparent and more focused on representing glass.
Everytime I try to get a mirror I just get a black-non-reflective material.
Thanks for the effort put into this tutorial
regards,
Alvaro
maybe there are different ways?
i took this and it worked well:
<material>
<name>Spiegel</name>
<specular>
<normal_reflectance>300.87</normal_reflectance>
<ior>5.0</ior>
<transparent>false</transparent>
<cauchy_b_coeff>0.0</cauchy_b_coeff>
<rgb_absorptivity>0 0 0</rgb_absorptivity>
</specular>
</material>
(i think the high value on "normal_reflectance" is important too,
transparent on "false"
(I had to edit this):)
i took this and it worked well:
<material>
<name>Spiegel</name>
<specular>
<normal_reflectance>300.87</normal_reflectance>
<ior>5.0</ior>
<transparent>false</transparent>
<cauchy_b_coeff>0.0</cauchy_b_coeff>
<rgb_absorptivity>0 0 0</rgb_absorptivity>
</specular>
</material>
(i think the high value on "normal_reflectance" is important too,
transparent on "false"
(I had to edit this):)
Last edited by animelix on Tue Sep 19, 2006 11:06 am, edited 1 time in total.
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