Blendigo for v1.0

Announcements, requests and support regarding the Blender Indigo export script
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afecelis
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Post by afecelis » Thu Oct 25, 2007 8:00 am

Great work Smartden. And fast as usual! ;)
Thnx a bunch!
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jurasek
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Post by jurasek » Thu Oct 25, 2007 8:09 am

Why EV Adjust is limited to 3,-3? tnx SmartDen.

greetz,
jur

Anthony
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Post by Anthony » Thu Oct 25, 2007 8:03 pm

Whoa. We'd be screwed without you :)

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SmartDen
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Post by SmartDen » Thu Oct 25, 2007 8:14 pm

jurasek wrote:Why EV Adjust is limited to 3,-3? tnx SmartDen.

greetz,
jur
Yes, i limited it as it's in real camera. But i'll ask Ono about the appropriate values

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SURFiNG
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Post by SURFiNG » Fri Oct 26, 2007 10:55 am

thankss

tobak30
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Post by tobak30 » Mon Oct 29, 2007 8:47 am

Thinking of starting trying out indigo again after a long time abscent. Now I am using linux and I am quit a noob on it and would like an easy tutorial to try this thing out. How to start and stuff.

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joegiampaoli
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Post by joegiampaoli » Mon Oct 29, 2007 9:26 am

Hey tobak30 welcome back! :D I am a 100% linux user, if you run into any problems or have questions just post them or send me a PM ;)

I use Ubuntu linux
Joe Giampaoli
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tobak30
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Post by tobak30 » Mon Oct 29, 2007 7:12 pm

Hey JoeGiampaoli I am also on ubuntu linux. Running 64 bit here. With 5 gig ram. So I am reluctant to move back to any 32 bit os. I have recently tried the blendigo script. But what confuses me is what to do with the indigowrapper.config file. I would like to have the same thing in linux as in windows. Like having the option to start Indigo automatic. Also it seems like there is some troubles exporting the mesh. But I don't have any console to look into in blender to see whats wrong.

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joegiampaoli
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Post by joegiampaoli » Mon Oct 29, 2007 7:29 pm

In linux there is always a console, just hidden maybe somewhere in your menu? Are you using Gnome? or KDE?

I use Gnome, so if it's the one you use, in your menu go to:

Applications>Accesories>Terminal

That's your console (emulated with nice fonts and themable)

If you want a plain crappy terminal (or console)

Create a launcher in your desktop name it Xterm and where it says "command" type xterm, this will create a new launcher with the classic old crappy terminal, I use it mostly for indigo because the memoty it uses is just a little lower and does not have to emulate nice fonts, but that is just a personal preference, you use what you feel more comfty with ;)

Ok, first of all, don't use the blender in the ubuntu repos, if you did install it just remove it and download the one from the official blender site.

Your indigowrapper file should just have the line pointing to you indigo dir, for example:

Code: Select all

/home/tobak30/indigo
And place it in the .blender/scripts/bpydata folder

Hope it all runs fine, I still use 32 bit, I will wait a little more to move on to 64

Just for first timers open blender with the terminal or console to see what error outputs, if you encounter any probs let me know. Just remember to use lates blender.

on the terminal cd to the blender dir and run it by typing "./blender" without the marks and then try to do your usual indigo export to see what errors cough up on the terminal.

5 Gigs of RAM, sounds really nice :D
Joe Giampaoli
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joegiampaoli
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Post by joegiampaoli » Mon Oct 29, 2007 9:21 pm

I forgot to mention you can open the shortcut or launcher to blender with a text editor (gedit) and change the line where it says Terminal=true to Terminal=false

This will always open up blender together with a console, here's mine so you can take a look:

Code: Select all

[Desktop Entry]
Version=1.0
Encoding=UTF-8
Name=Blender
Type=Application
Terminal=true
Name[en_US]=Blender
Exec=/home/joe/.blender/blender
Icon=/home/joe/Documents/ICONSET/blender.svg
GenericName[en_US]=
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
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SmartDen
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Post by SmartDen » Tue Oct 30, 2007 12:54 am

joegiampaoli wrote:I forgot to mention you can open the shortcut or launcher to blender with a text editor (gedit) and change the line where it says Terminal=true to Terminal=false

This will always open up blender together with a console, here's mine so you can take a look:

Code: Select all

[Desktop Entry]
Version=1.0
Encoding=UTF-8
Name=Blender
Type=Application
Terminal=true
Name[en_US]=Blender
Exec=/home/joe/.blender/blender
Icon=/home/joe/Documents/ICONSET/blender.svg
GenericName[en_US]=
Could you please start new thread in Blender forum about installation and handling of blender/indigo under Ubuntu Linux? It would be cool

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joegiampaoli
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Post by joegiampaoli » Tue Oct 30, 2007 7:25 am

Ok, Done :wink:
I'll write a small brief tut for that thread later.
Joe Giampaoli
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Gog
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Post by Gog » Wed Oct 31, 2007 4:02 am

Hey Tobak, nice to see you back, will you be dropping by Rendo as well?

Smartden, thanks for the quick turn around as usual!

tobak30
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Post by tobak30 » Thu Nov 01, 2007 8:22 am

Hey Gog. Nice to see you too. I am in rendo from time to time. But there seems that no one is at the chat over there when I am looking i there. And i started a new job that drains my energy so there isn't much I am doing 3d wise after work.

Kachu
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Post by Kachu » Thu Nov 08, 2007 4:54 pm

Its been a while since I had time to fire up indigo can some one fill me in on what to put as the material to use exit portals? Thanks
Everyone else is doing it so : Core 2 duo E6600, 2 gb ram, Nvidia 8800 640 GTS and 250 gb hd

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