sky+emitters won't work?

Announcements, requests and support regarding the Blender Indigo export script
Post Reply
4 posts • Page 1 of 1
pxl666
Posts: 308
Joined: Wed Oct 10, 2007 10:10 pm

sky+emitters won't work?

Post by pxl666 » Thu Oct 11, 2007 1:52 am

i have a lamp ( in indoor scene ) which gives a little light - it works perfectly when using "lit by mesh emitters" setting, when i turned on phisical sky - lamp went completely black... - can i use them both?

i posted render as an example
Attachments
im1192047535.jpg
im1192047535.jpg (249.87 KiB) Viewed 997 times

User avatar
ortega
Posts: 88
Joined: Sat Jun 16, 2007 3:40 am
Location: Bahia - Brasil
Contact:

Post by ortega » Thu Oct 11, 2007 3:12 am

try Power and Efficacy 600 or more :wink:

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Thu Oct 11, 2007 4:54 am

This is usually the first problem people new to Indigo have - we should do something about that. Hmm.

The reason is the relative power of light from the sky, vs. a lamp or two.

Increasing the gain into the millions for the lamp (yes, seriously) should help.

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Thu Oct 11, 2007 4:59 am

a calculator would do :P
Or, you use two separately tone mapped images, as it would be done, usually. ;)

Post Reply
4 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 1 guest