Blendigo 0.8 object turns from green to black

Announcements, requests and support regarding the Blender Indigo export script
JavaJack8
Posts: 12
Joined: Fri May 18, 2007 10:08 am

Blendigo 0.8 object turns from green to black

Post by JavaJack8 » Sun Sep 02, 2007 4:48 am

Any ideas what I'm doing wrong here? The object ought to be green in both cases.

Blender internal:
Image

Blendigo 0.8 / Indigo 0.8:
Image

Blend file:
http://javajack.dynalias.net/blender/do ... s001.blend

andras85
Posts: 16
Joined: Mon Aug 27, 2007 8:40 am
Location: Hungary

Post by andras85 » Sun Sep 02, 2007 5:14 am

Hi!

I am a beginner, but you will press the Conv button (right side of the Blender mat name) it will be good. But it will be Phong material.

JavaJack8
Posts: 12
Joined: Fri May 18, 2007 10:08 am

Post by JavaJack8 » Sun Sep 02, 2007 5:18 am

Actually, I did use the conv button. It converted to Specular material. Try it with my .blend file.

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Sun Sep 02, 2007 5:20 am

if u want a transparent specular material you have to press the "transparent" button in blendigo-gui inside the specular material settings. Otherwise use a nice green phong material. :roll:

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Sun Sep 02, 2007 5:31 am

It's cause of "Ray Mirror" that Conv button generates a specular-blendigo material (normaly used for perfect mirror). If i look your blender material i suggest you should use a phong material for blendigo :wink:

JavaJack8
Posts: 12
Joined: Fri May 18, 2007 10:08 am

Post by JavaJack8 » Sun Sep 02, 2007 5:31 am

Zeugs, you lost me. I _don't_ want anything transparent (see the .blend file, filt is set to 0.0 and Ray Transp is unchecked). It's not clear what made you think I wanted transparency since the green object in top picture is not transparent either :)

JavaJack8
Posts: 12
Joined: Fri May 18, 2007 10:08 am

Post by JavaJack8 » Sun Sep 02, 2007 5:32 am

zuegs wrote:a specular-blendigo material (normaly used for perfect mirror)
Aha, didn't know this.

tweeby
Posts: 95
Joined: Sat Apr 21, 2007 4:36 am

Post by tweeby » Sun Sep 02, 2007 5:41 am

I've checked your blend file, and i've found the problem you haven't turned on the Transparent button next to where you input the IOR value, btw if it was meant to be a glass sculpture the IOR value should be 1.5.

JavaJack8
Posts: 12
Joined: Fri May 18, 2007 10:08 am

Post by JavaJack8 » Sun Sep 02, 2007 5:47 am

tweeby wrote:if it was meant to be a glass sculpture
Why is everyone thinking it was meant to be transparent/glass? I want glossy solid green just like the blender internal render :) Like a car - solid color but you can see your own reflection in it, dimly.

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Sun Sep 02, 2007 6:08 am

use PHONG !!!!!!!! :!: :roll:

User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Post by suvakas » Sun Sep 02, 2007 6:10 am

JavaJack8 wrote: Why is everyone thinking it was meant to be transparent/glass?
Cause Specular material is usually used for transparent materials.
You should use Phong instead.

JavaJack8
Posts: 12
Joined: Fri May 18, 2007 10:08 am

Post by JavaJack8 » Sun Sep 02, 2007 6:14 am

As recommended: Phong. It's awfully dull, though.

Image

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Sun Sep 02, 2007 6:20 am

try raising ior and exponent settings for the phong! Perhaps read indigo manual :wink: :lol:

andras85
Posts: 16
Joined: Mon Aug 27, 2007 8:40 am
Location: Hungary

Post by andras85 » Sun Sep 02, 2007 6:22 am

AND use v0.9

JavaJack8
Posts: 12
Joined: Fri May 18, 2007 10:08 am

Post by JavaJack8 » Sun Sep 02, 2007 7:13 am

Exponent 100000, much better:
Image

Thanks all!

Post Reply
17 posts

Who is online

Users browsing this forum: No registered users and 3 guests