Announcements, requests and support regarding the Blender Indigo export script
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gato
- Posts: 27
- Joined: Wed Aug 08, 2007 1:41 am
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by gato » Wed Aug 08, 2007 3:29 am
Hi, first of all sorry my english.
I have a problem with blendigo under linux. When i try to load the blendigo script in blender, give me the error you can see in the cap.
I have indigo under wine, but blendigo don't found the folder.
Someone can help me, please.
Thanks!
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zuegs
- Posts: 380
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- Location: switzerland
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by zuegs » Wed Aug 08, 2007 4:39 am
please ensure that you have placed the "Indigowrapper.conf" file in the ".blender/scripts/bpydata" directory and that the path inside this file (use text editor) points to your indigo directory.
regards zuegs
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afecelis
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- Location: Colombia
- 3D Software: Blender
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by afecelis » Wed Aug 08, 2007 4:42 am
you need to edit the "Indigowrapper.conf" file to point it to the place where you got indigo installed. Ususally /home/youraccount/indigo_09_test4
is a good place.
I also read something somewhere that since linux is case-sensitive there's an error in the name of the file and that it sould be IndigoWrapper with capital W or something like that
EDITED: found it!:
There are other 2 little problems:
"Indigowrapper.conf" must be named "IndigoWrapper.conf" with the "W" upper case.
If an object is deleted and there are NONE selected, the script returns "NameError: global name 'activeObjectMat0' is not defined"; just select another object to get rid of the error.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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gato
- Posts: 27
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by gato » Wed Aug 08, 2007 4:48 am
Yes the file is in the correct placed with correct name, (i change the w) i know this because when i change the path in the file, the script blendigo launch the error with the path i have put in the file.
but, i think the problem is the script add a \ where should add a /
if i launch indigo manually from the folder, it run perfectly under wine. the problem is the script blendigo...
Thanks!
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zuegs
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by zuegs » Wed Aug 08, 2007 4:57 am
what type of slash you used inside the "IndigoWrappoer.conf"?
When you run the Blendigo script, please check the blender console output, as the script reports the detected OS and the slash-type it will use?
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gato
- Posts: 27
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by gato » Wed Aug 08, 2007 5:04 am
uf, know i´m in the work, but the slashes i have in the file are linux slashes (/).
In Ubuntu my blender no show any console at startup of blender (in windows it show the console). Simply load blender in a window. Can i show the console from blender?
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zuegs
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by zuegs » Wed Aug 08, 2007 5:10 am
sorry, i'am windows user
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gato
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by gato » Wed Aug 08, 2007 5:11 am
jajaja, i´m too, but usually i´m linux user, for the speed of render in 64 bits architecture.
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OnoSendai
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by OnoSendai » Wed Aug 08, 2007 5:16 am
vista 64 bit
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gato
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by gato » Wed Aug 08, 2007 5:21 am
Hi OnoSendai (Big Master
), since you launch 64 bits version for Windows i am thinking seriously in Vista
but i have the challenge to make work indigo and blendigo in my Ubuntu Feisty 64 bits.
Only i have to connect blendigo with indigo (wine)...
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OnoSendai
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by OnoSendai » Wed Aug 08, 2007 5:23 am
Gato: I will probably start work on a native Linux port soon, but 64 bit windows is probably good anyway
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gato
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by gato » Wed Aug 08, 2007 5:31 am
OnoSendai, that is a fantastic new.
On the other hand, i try to "buy" vista in some place and test the 64 bits release of indigo for windows.
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OnoSendai
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by OnoSendai » Wed Aug 08, 2007 5:33 am
gato wrote:i try to "buy" vista in some place
lol
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gato
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by gato » Wed Aug 08, 2007 5:39 am
Yeah, i found it in my favourite shop...
They makes me a great price...
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walter
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by walter » Wed Aug 08, 2007 5:55 am
OnoSendai wrote:Gato: I will probably start work on a native Linux port soon
That's great news! :D
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