Blender 2.4 / Indigo 0.5 Tutorial / Manual online !!!

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zuegs
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Post by zuegs » Fri Sep 08, 2006 7:02 pm

ABSOLUTELY THE TOP... i will copy this URL permanently in my clipboard and paste it to everyone asking questions :wink:

Thanks a lot, that's realy a complete a very well illustrated tutorial. I love it :oops:

Synthesizer
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Post by Synthesizer » Sat Sep 09, 2006 2:21 am

Hey, I see you used my image with the pool. It'd be nice if you could let me know next time, more just so I can say "Hey, there's my stuff!" then anything. :) Good tutorial, up until now I've been guessing at how to get a specular material, sometimes it'd work, or not, now I know why.

Zsolt
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Post by Zsolt » Sat Sep 09, 2006 5:48 am

Great!! Very good article, introduction to Indigo, materials, lighting, exporting, everything!

A few things, in the "B. The <Phong> Material" part, you wrote:
"(0 = glossy, 5110 = non-glossy, or anything in between)"
That should be the other way around: 0 = non-glossy (dull), 5110 = glossy

"NOTE: you can only have 1 sunlight in your scene exported to Indigo."
I've exported and rendered a scene before with two sun lamps, and it worked.

And a question: what do the names of the nk files stand for? Eg. Al is aluminum, Ch is chrome, Zro2 is I'm guessing zirconium-dioxide, but what is "Alas305t.nk", "Siam1.nk" and the other strange names? Maybe you could put a link there pointing to some site where more info can be found.
"Have you ever had a render Neo you were so sure was real? What if you couldn't wake from that render? How would you know the difference between the rendered world, and the real world?"

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psor
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Post by psor » Sat Sep 09, 2006 5:52 am

@Zsolt

Here you will find some lists of the .nk files with the "translation".
I haven't had the time to update the lists yet, so take them with
a grain of salt. ;o)


take care
psor
"The sleeper must awaken"

sprocket
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Post by sprocket » Sun Sep 10, 2006 8:45 am

That is one awesome tutorial!lovely :shock:
Wish it had existed when I started with indigo...all explained in one place :D

It would be good to know which nkdata works (or doesn't!) though this is probably a bit OT to this post and also a bit of a mission to check them all :?

Also you mention the command line startup (yay something that means I dont have to change the ini all the time :D )
Since some people had a problem with this I thought it might be worth mentioning the MS Command here powertoy. basically it lets you right click on a folder (eg in explorer) and open a prompt there instead of having to cd..cd.. all the way from the default dir it starts in! you can get it Here
sorry if thats slightly OT and thanks for the great tutorial!

Zsolt
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Post by Zsolt » Sun Sep 10, 2006 9:02 am

Thanks for that link!
In the meanwhile, I have already started going through the list and trying them out. In fact, I've decided to list them all, and in time render a preview of each one that works.
It also seems possible to convert some non-working ones into ones that work - by conversion of units - I think I'll look into that too.
"Have you ever had a render Neo you were so sure was real? What if you couldn't wake from that render? How would you know the difference between the rendered world, and the real world?"

Zsolt
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Post by Zsolt » Mon Sep 11, 2006 9:00 am

radiance: I've started a thread here:
http://www.indigorenderer.com/forum/viewtopic.php?t=247
to post my pics, as I render them. Going to take some time though...
"Have you ever had a render Neo you were so sure was real? What if you couldn't wake from that render? How would you know the difference between the rendered world, and the real world?"

Optigon
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Post by Optigon » Tue Oct 03, 2006 2:09 am

Excellent tutorial :)

One thing though: add "void" to the nk data miscellaneous section.
And a link to an nk database such as http://www.ioffe.ru/SVA/NSM/nk/

Where did you get the nk's for your tut? And how do you figure out their input names for the xml?

Later, Optigon.

Riccardo
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Joined: Tue Feb 05, 2008 8:58 pm

Where the PNG files are saved?

Post by Riccardo » Tue Feb 05, 2008 9:24 pm

Hi,

I am trrying out my first rendering by Indigo 0.9.1 and Blender.

The render runs (both in Blendigo 0.9. and Dev-Indigo_export_0.6test6_beta1.py as well).

But I cannot find where the output .PNG is saved!
The manual says that a proper folder "RENDERS" is created inside the Indigo folder, but really it doesn't exist.

Can you give me the solution? Thanx

Riccardo

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Zom-B
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Re: Where the PNG files are saved?

Post by Zom-B » Tue Feb 05, 2008 11:59 pm

Riccardo wrote:The manual says that a proper folder "RENDERS" is created inside the Indigo folder, but really it doesn't exist.
:shock: Thats more than strange dude... if you download the Indigo files the folder should look like attached.
All indigo saved files (png, igi, exr) are saved there for default!

Otherwise check your log file and search for the rendered image name on your system ;-)
Attachments
indigo.jpg
indigo.jpg (168.13 KiB) Viewed 1860 times
polygonmanufaktur.de

Riccardo
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Re: Where the PNG files are saved?

Post by Riccardo » Wed Feb 06, 2008 1:04 am

ZomB wrote:
Riccardo wrote:The manual says that a proper folder "RENDERS" is created inside the Indigo folder, but really it doesn't exist.
:shock: Thats more than strange dude... if you download the Indigo files the folder should look like attached.
All indigo saved files (png, igi, exr) are saved there for default!

Otherwise check your log file and search for the rendered image name on your system ;-)
Hi ZomB,

Thancs for your reply. I've solved the mistake. I unzipped manually by drag&drop (wrong way), and the subfolders haven't been created.

(But I've seen that it's also possible to create the subfolder manually.
I've tested now, and someone else posted in forum, time ago. It works).

Riccardo

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