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Blendigo for v0.9

Posted: Thu Jul 19, 2007 12:52 am
by SmartDen
Requirements:
- Blender 2.44
- Python 2.5

Installation:
- Place Blendigo in ./blender/scripts
- Dont forget to edit Indigowrapper.conf to specify your indigo location and put it in ./blender/scripts/bpydata
- put preview in the indigo directory

Download, install, run and post your experience

Have fun!

UPDATE:
*UseGUI button in "System"

ATTENTION
The animation was export changed since last update at 23.08.07 16:29CET. It's very important, if you export an animation and you have changing geometry in there(fluids for example), you must export meshes in scene file. Also don't push "sep.meshes" button, otherwise the fluid mesh will be exported ones from first frame.

Blendigo for v0.9 installer *Updated 19.10.07 17:20CET*

Resumer
I have decided to place my simple resumer for indigo here. It's written with help of AutoIt script and compiled as executable.

Posted: Thu Jul 19, 2007 12:56 am
by SURFiNG
where can i download blender 2.55? :lol:

Thank you smart, faster than light, as always!

Posted: Thu Jul 19, 2007 1:10 am
by Kram1032
xD

do you also have Blender 2.9, anywhere?
or even 3.0?
Wouldn't be too bad :P

Did you change the diffuse stuff to albedo and the the stuff, that changed in phong? :D

Posted: Thu Jul 19, 2007 2:09 am
by SmartDen
Kram1032 wrote: Did you change the diffuse stuff to albedo and the the stuff, that changed in phong? :D
'Course i did! ;) And Textured Emitter is also supported. And Exit Portals too

Posted: Thu Jul 19, 2007 2:43 am
by Kram1032
one more question, before DLing^^

is it the same Version, as before the crash, or is there a changelog? :D
(I already have 0.9beta1 without "s" :) )

Posted: Thu Jul 19, 2007 2:59 am
by SmartDen
Kram1032 wrote:one more question, before DLing^^

is it the same Version, as before the crash, or is there a changelog? :D
(I already have 0.9beta1 without "s" :) )
i've added textured emitter support in this version

Posted: Thu Jul 19, 2007 11:01 pm
by Kram1032
ok, I see^^

Posted: Thu Jul 19, 2007 11:16 pm
by SURFiNG
don't know if it's blendigo or indigo problem, but when i put a texture on emitter, indigo just crash when "doing initial warm up"...

Tested with 0.9t1 and this version of Blendigo... Any tips? I'm really lost :cry:

Posted: Thu Jul 19, 2007 11:19 pm
by Kram1032
You could try 0.9t2...

it sounds like an indigo-bug, Ono said something about a bugfix in t2, where t1 crashed after doing something with the kd-tree...
If it works with t2, it might be that bug.

Posted: Thu Jul 19, 2007 11:23 pm
by SURFiNG
already tried with 0.9t2
same results!! :cry:

Posted: Thu Jul 19, 2007 11:27 pm
by Kram1032
:? Sorry, that was my only idea -.-

Posted: Thu Jul 19, 2007 11:59 pm
by SURFiNG
Ok, my fault (as always!) now i think it works!

Just used blendigo 9t1 with indigo 9t2 and fixed everything

3 mins render

Posted: Fri Jul 20, 2007 12:02 am
by Kram1032
???
You used 0.9t2 without blendigo? Or didn't I get you?


Nice surfer :D

Posted: Fri Jul 20, 2007 12:08 am
by SURFiNG
No, i just used indigo 0.9t2 with blendigo_v0.9 beta 1s
At least indigo 0.9bets2 differs from 0.9beta1 only for speed and bugfixes AFAIK!

Posted: Fri Jul 20, 2007 4:10 am
by DaveC
I am only just getting used to Linux. What path do I put in the indigowrapper.conf for indigo.exe and how do I make it run with wine? And why do I sound so stupid? And what is the meaning of life... please help. More questions to come ;)

EDIT: I worked it out. Now I just need to figure network rendering from my windows PC to my Linux laptop :D