Paper bath wrap
that,'s aslo a possibility, but it will save you a lot of time (and maybe also memory errors) to "simply" use a bumpmap...
the hardest thing will be UV-mapping, but you also could simply bake a procedual texture from blender on the mesh. Will be way simpler, as you don't need a perfect UV-map for this...
Simply create (in example) a sphereal UV map and bake your bumpmap on the mesh.
save the baked texture and put it into blendigo.
done.
(DON'T save bmp, but anything else, best is PNG, I guess)
the hardest thing will be UV-mapping, but you also could simply bake a procedual texture from blender on the mesh. Will be way simpler, as you don't need a perfect UV-map for this...
Simply create (in example) a sphereal UV map and bake your bumpmap on the mesh.
save the baked texture and put it into blendigo.
done.
(DON'T save bmp, but anything else, best is PNG, I guess)
- daniel_nieto
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Hi Jansan,
Yes, I'm using Blendigo 08, but creating my materials directly into Blendigo. Only thing I did in Blender was map the procedurals to the bottles (cube mapping), and bake them to an image mapped to the UV coordinates. Using the resulting image as bump map in Blendigo. Glass bottle is a Voronoi, green one is a stucci, metal one is distorted noise. Don't have the blend here with me but will look at home tonight.
Yes, I'm using Blendigo 08, but creating my materials directly into Blendigo. Only thing I did in Blender was map the procedurals to the bottles (cube mapping), and bake them to an image mapped to the UV coordinates. Using the resulting image as bump map in Blendigo. Glass bottle is a Voronoi, green one is a stucci, metal one is distorted noise. Don't have the blend here with me but will look at home tonight.
Couldn't find this Blend. Must have forgotten to save. Found the original file, though, which I built as a base, and has similar materials and objects. Should give you a good idea. Also has an experiment for the floor. A blend material of diffuse transmitter and phong, as seen in the image. There you go.
(Blend is from 244, All materials preset for Blendigo 08, image calculated with Indigo 08 stable)
(Blend is from 244, All materials preset for Blendigo 08, image calculated with Indigo 08 stable)
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