Paper bath wrap

Announcements, requests and support regarding the Blender Indigo export script
User avatar
SmartDen
Developer
Posts: 999
Joined: Fri Oct 13, 2006 10:58 pm
Location: Canary Islands
Contact:

Post by SmartDen » Fri Jun 01, 2007 5:12 am

to have such effect you have to subdivide your plane extremely

User avatar
jansan
Posts: 78
Joined: Sun Jul 02, 2006 3:52 am
Location: Dominican Rep.

Post by jansan » Fri Jun 01, 2007 5:16 am

Kram1032 thanks I will tests

Edit.
SmartDen I do not want to subdivide too much not to extend to much the calculations
Last edited by jansan on Fri Jun 01, 2007 5:21 am, edited 1 time in total.

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Fri Jun 01, 2007 5:18 am

that,'s aslo a possibility, but it will save you a lot of time (and maybe also memory errors) to "simply" use a bumpmap...
the hardest thing will be UV-mapping, but you also could simply bake a procedual texture from blender on the mesh. Will be way simpler, as you don't need a perfect UV-map for this...

Simply create (in example) a sphereal UV map and bake your bumpmap on the mesh.

save the baked texture and put it into blendigo.

done.

(DON'T save bmp, but anything else, best is PNG, I guess)

User avatar
daniel_nieto
Posts: 173
Joined: Wed Apr 11, 2007 10:45 am
Location: Ciudad Guzman, Jalisco, México
Contact:

Post by daniel_nieto » Fri Jun 01, 2007 5:36 am

ohhh i missed the real objetive then as kram said, you should either use a bumpmap, or maybe fractalize the mesh once it's finished, or, apply a displacement modifier... :lol:
Image From México, Daniel Nieto .·.

mrCarnivore
Posts: 517
Joined: Sun Mar 04, 2007 6:20 am
Location: Stuttgart, Germany

Post by mrCarnivore » Fri Jun 01, 2007 7:40 pm

@Kram: Is bumpmapping on specular materials even possible, yet?

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Fri Jun 01, 2007 7:46 pm

mrCarnivore wrote:@Kram: Is bumpmapping on specular materials even possible, yet?
yes.

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Mon Jun 04, 2007 7:12 pm

Just an example of baked Blender procedural bumpmaps, including one on specular...
Attachments
im1180880078.png
im1180880078.png (1.06 MiB) Viewed 3300 times

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Jun 05, 2007 1:57 am

those are nice, BbB :D
the small vase on the right, seems to have UV-mapping problems...

User avatar
jansan
Posts: 78
Joined: Sun Jul 02, 2006 3:52 am
Location: Dominican Rep.

Post by jansan » Tue Jun 05, 2007 3:48 am

Very very nice BbB.
Blendigo -0.8?
Material - conv.?
Voronoi Procedural Bump(in the first bottle)?
Setting? o
Please, a Little Blend?
Tk You

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Tue Jun 05, 2007 5:09 am

Hi Jansan,
Yes, I'm using Blendigo 08, but creating my materials directly into Blendigo. Only thing I did in Blender was map the procedurals to the bottles (cube mapping), and bake them to an image mapped to the UV coordinates. Using the resulting image as bump map in Blendigo. Glass bottle is a Voronoi, green one is a stucci, metal one is distorted noise. Don't have the blend here with me but will look at home tonight.

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Tue Jun 05, 2007 6:01 am

Nice BbB, you're the materials master :)

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Tue Jun 05, 2007 8:54 am

Ono, you're too kind. All thanks to you man.

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Tue Jun 05, 2007 9:17 am

Couldn't find this Blend. Must have forgotten to save. Found the original file, though, which I built as a base, and has similar materials and objects. Should give you a good idea. Also has an experiment for the floor. A blend material of diffuse transmitter and phong, as seen in the image. There you go.
(Blend is from 244, All materials preset for Blendigo 08, image calculated with Indigo 08 stable)
Attachments
vases.zip
(326.47 KiB) Downloaded 232 times
im1180735845.png
im1180735845.png (681.67 KiB) Viewed 3218 times

Sebastian
Posts: 156
Joined: Wed Feb 28, 2007 9:16 am

Post by Sebastian » Tue Jun 05, 2007 10:41 am

Wow !!

The Rust on the Matallic Sphere Looks very nice :!:

User avatar
jansan
Posts: 78
Joined: Sun Jul 02, 2006 3:52 am
Location: Dominican Rep.

Post by jansan » Tue Jun 05, 2007 12:02 pm

OnoSendai wrote:Nice BbB, you're the materials master :)
All this saying, OnoSendai if it knows of which speaks
tk you

OnoSendai sabe de lo que habla

Post Reply
31 posts

Who is online

Users browsing this forum: No registered users and 29 guests