soxofaan:
Yep, blender also crashed there. Maybe python related, because did not happen with older blender versions.
DEV-thread - Blendigo v0.8 - material-editor-exporter
- joegiampaoli
- Posts: 837
- Joined: Thu Oct 05, 2006 7:12 am
- Location: San Miguel de Allende-MEXICO
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I've not seen this mentioned elsewhere but blendigo seems to ignore blender's setting for whether or not to attach the material data block to the mesh or the object. If I have it set to object with the mesh empty it will just display the blank grey default for the faces concerned. It seems odd that blendigo wouldn't check for such a thing.
Great work zeugs, just caught mysef going in a dumb circle - loaded a scene tried to run blendigo 0.8 - error, checked for all the usual dumb errors, different blendigo versions, different file versions and then finally found it - with no object selected when you first run the script blendigo errors out with a 'NameError: global name 'activeObjectMat0' is not defined'. Hadn't crossed it any time before because I've usually tweaked something or checked a setting before going to blendigo, this time I just went straight to the script.
So only a minor one but might be worth a script tweak at some point in the future so that the script initialises ok?
So only a minor one but might be worth a script tweak at some point in the future so that the script initialises ok?
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