Dammit, joe! I'm trying to browse this site in a 114 x 38 pixel window. Knock off the huge graphics!joegiampaoli wrote:EDIT: Or I'll just edit the image by chopping off unnecessary parts, like this.....
DEV-thread - Blendigo v0.8 - material-editor-exporter
It's annoying on these small screens having to scroll down to see if the smiley is smiling or sad. lucky they have eyebrows.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
- joegiampaoli
- Posts: 837
- Joined: Thu Oct 05, 2006 7:12 am
- Location: San Miguel de Allende-MEXICO
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Cashier LCD screen?
I gotta get one of those for my blender and indigo.....
http://www.bostonecr.com/pictures/pos_era770_pic1.jpg
I gotta get one of those for my blender and indigo.....
http://www.bostonecr.com/pictures/pos_era770_pic1.jpg
Problem:
The matDB preview scene no longer exposes UV set?
This is what I get when I attempt to preview:
The matDB preview scene no longer exposes UV set?
This is what I get when I attempt to preview:
Code: Select all
Fatal Error: SceneLoaderExcep: TextureUnitExcep: The texture 'previews\..\bump_plastic.jpg' could not be bound to uv set with name 'uv', because that uv set was not exposed in an expose_uv_set element.
- joegiampaoli
- Posts: 837
- Joined: Thu Oct 05, 2006 7:12 am
- Location: San Miguel de Allende-MEXICO
- Contact:
- joegiampaoli
- Posts: 837
- Joined: Thu Oct 05, 2006 7:12 am
- Location: San Miguel de Allende-MEXICO
- Contact:
Question...
Why aren't the material attributes named the same as they are in the Indigo Tutorial page? An example would be for a Phong shader. On the Tutorial page, Phong has three attributes...
In Blendigo they are listed as this...
Phong Color, Albedo, Bump Map and Exponent. On top of that, Albedo, Bump Map and Exponent all have an "Exponent" factor and an A, B, C value??
Are there any tutorials that explain the differences between the old way of defining materials and the new way Blendigo does it?
Thanks!
Why aren't the material attributes named the same as they are in the Indigo Tutorial page? An example would be for a Phong shader. On the Tutorial page, Phong has three attributes...
Code: Select all
The <diffuse> colour (basic colour)
The <specular> colour (specularity colour)
( specular govers the relfectance. higher values makes the material reflect more )
The <exponent> glossyness (0 = very glossy, 5110 = non-glossy, or anything in between)
Phong Color, Albedo, Bump Map and Exponent. On top of that, Albedo, Bump Map and Exponent all have an "Exponent" factor and an A, B, C value??
Are there any tutorials that explain the differences between the old way of defining materials and the new way Blendigo does it?
Thanks!
I have modified the zuegs' exporter for using diffuse_transmitter. Try it out
EDIT
Fixed blended diffuse_transmitter material
EDIT
Fixed blended diffuse_transmitter material
- Attachments
-
- blendigo_v0.8t3_beta1a.zip
- (25.34 KiB) Downloaded 381 times
Last edited by SmartDen on Wed May 16, 2007 11:33 pm, edited 1 time in total.
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