Zbrush displacement map, Blender, Indigo

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aleksandera
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Zbrush displacement map, Blender, Indigo

Post by aleksandera » Thu Apr 12, 2007 12:04 am

Hi!

I's it possible to render such bump maps in Indigo through Blender.
http://206.145.80.239/zbc/showthread.php?t=20310

Thanks for any answer.

Alexander A.

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Kram1032
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Re: Zbrush displacement map, Blender, Indigo

Post by Kram1032 » Thu Apr 12, 2007 12:14 am

aleksandera wrote:Hi!

I's it possible to render such bump maps in Indigo through Blender.
http://206.145.80.239/zbc/showthread.php?t=20310

Thanks for any answer.

Alexander A.
As long as they would be bumpmaps, yes, but it's a displacement map.
Displacementmap or even Micropolygon would be sooooooo great :D

Bumpmaps just rearrange the normals, to fake geometry that isn't there.
It's detail is very high, but there are no TRUE bumps. these bumps wont give any shadow ;)
Displacementmaps deform (/displace) the existing geometry, it's details are as big as the geometry :)
Micropolygonmaps are the best, but also the slowest: they generate a deformed mesh and replace that with the original mesh.
It combines the true bumps of Displacementmapping with the detail of Bumpmapping!
Micropolygon-faces are very big, when one polygon is as big as one pixel. Most times, they're even smaller :D

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aleksandera
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Location: Slovenia

Post by aleksandera » Thu Apr 12, 2007 12:48 am

:roll: Didn't know the difference. Thanks!
I have also tried to render a multi polygon mesh, created in Zbrush with
UV map ( jpg and png ) without success - loading the texture failed.
However I had success with simple meshes.

Guess I' have to post a new topic for this one....

Alexander A.

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Thu Apr 12, 2007 1:05 am

If you apply the multi-layer, it should work ;)

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