Announcements, requests and support regarding the Blender Indigo export script
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As long as they would be bumpmaps, yes, but it's a displacement map.aleksandera wrote:Hi!
I's it possible to render such bump maps in Indigo through Blender.
Thanks for any answer.
Displacementmap or even Micropolygon would be sooooooo great
Bumpmaps just rearrange the normals, to fake geometry that isn't there.
It's detail is very high, but there are no TRUE bumps. these bumps wont give any shadow
Displacementmaps deform (/displace) the existing geometry, it's details are as big as the geometry
Micropolygonmaps are the best, but also the slowest: they generate a deformed mesh and replace that with the original mesh.
It combines the true bumps of Displacementmapping with the detail of Bumpmapping!
Micropolygon-faces are very big, when one polygon is as big as one pixel. Most times, they're even smaller
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