Blendigo 4.3.0 - Blender 2.8
Blendigo 4.3.0 - Blender 2.8
Thank you to MZ for all the work of porting Indigo to Blender 2.80!
Blender 2.80-
Archive: https://downloads.indigorenderer.com/di ... master.zip
Windows Installer: https://downloads.indigorenderer.com/di ... taller.exe
Blender 2.79
Archive: https://downloads.indigorenderer.com/di ... 1-2.79.zip
Windows Installer: https://downloads.indigorenderer.com/di ... taller.exe
Changelog:
4.3.0
-------
* Blender 2.8 support
* Bugfixes
Blender 2.80-
Archive: https://downloads.indigorenderer.com/di ... master.zip
Windows Installer: https://downloads.indigorenderer.com/di ... taller.exe
Blender 2.79
Archive: https://downloads.indigorenderer.com/di ... 1-2.79.zip
Windows Installer: https://downloads.indigorenderer.com/di ... taller.exe
Changelog:
4.3.0
-------
* Blender 2.8 support
* Bugfixes
Re: Blendigo 4.3.0 - Blender 2.8
Added links to Blender 2.79 builds and some minor fixes for installer issues.
Re: Blendigo 4.3.0 - Blender 2.8
nice! will test with 2.9
-
- Posts: 7
- Joined: Wed Aug 23, 2006 10:28 pm
- Location: Hannover, Germany
Re: Blendigo 4.3.0 - Blender 2.8
Is there any chance to have a viewport render mode like LuxCore has?
Or is that technically impossible?
I would expect a simple yes/no answer.
Or is that technically impossible?
I would expect a simple yes/no answer.
- schwungsau
- Posts: 50
- Joined: Wed May 02, 2018 5:44 pm
- Location: vancouver
- Contact:
Re: Blendigo 4.3.0 - Blender 2.8
it’s possible but its takes deep dive into c++ sdk. it a lot of work.
currently its bunch if python scripts for exporting
currently its bunch if python scripts for exporting
-
- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Re: Blendigo 4.3.0 - Blender 2.8
Hi, I get this error when I try to export a scene: Export > Indigo Scene (I know most people just use the regular render button, which works fine, but I have an old habit of exporting the scene and then running Indigo separately...)
Same error with both Blender 2.83 and 2.9
Same error with both Blender 2.83 and 2.9
Code: Select all
Traceback (most recent call last):
File "C:\Users\Shamus Clisset\AppData\Roaming\Blender Foundation\Blender\2.90\scripts\addons\indigo_exporter\operators\__init__.py", line 554, in execute
return super().execute(context.scene)
TypeError: execute() missing 1 required positional argument: 'depsgraph'
location: <unknown location>:-1
Re: Blendigo 4.3.0 - Blender 2.8
Hi,
is an indigorenderer blender exporter for mac is available or not?
is an indigorenderer blender exporter for mac is available or not?
Re: Blendigo 4.3.0 - Blender 2.8
well, It's a Blender python add-on which should work w/ any OS
do check and report your findings
do check and report your findings
-
- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Re: Blendigo 4.3.0 - Blender 2.8
Hi, I'm having some other issues when trying to render an animation using motion blur - I get errors that a certain igmesh is being used by another process, or that a certain material is not defined. When I turn off motion blur the frames render without errors. I'll try to capture the exact error text next time and post here, but I am in the middle of a deadline so I had to just move ahead without motion blur on this one. This is with Blender 2.9 and Indigo 4.4.14 on Windows 10...
Re: Blendigo 4.3.0 - Blender 2.8
Hey there!
Can you help me with this things:
1- How can i enable denoising using the Blendigo-Addon? I need it for animation export. Or is there a way to set it in Indigo-Renderer as enabled by default?
2- Is there a way to export a frame but keeping all the settings that are done before inside the Indigo-Renderer?
As example i export one frame, setup materials etc and save it. And when i hit export again i would like to not overwrite all settings. If this would work for all frames that would be helpful.
3- When using a hemi-sun to set an environment image it is rotated by 90° by default. Seems to be an export-bug. Just to let you know
Can you help me with this things:
1- How can i enable denoising using the Blendigo-Addon? I need it for animation export. Or is there a way to set it in Indigo-Renderer as enabled by default?
2- Is there a way to export a frame but keeping all the settings that are done before inside the Indigo-Renderer?
As example i export one frame, setup materials etc and save it. And when i hit export again i would like to not overwrite all settings. If this would work for all frames that would be helpful.
3- When using a hemi-sun to set an environment image it is rotated by 90° by default. Seems to be an export-bug. Just to let you know
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo 4.3.0 - Blender 2.8
Hi @MZ and @fused,
A while back I played around with integrating the Indigo SDK with Blender through Ctypes with some pretty neat results. I know that the licensing issues prevent that from being an official add-on - which is a shame, because that would be the way to get a very tight integration into viewports, etc. - but one thing that might be useful from it is a way to compose materials in the node editor. I notice that in Blender 2.9x the focus is almost completely on using nodes for materials, so even the texture panel is not used anymore, which makes it a bit counterintuitive to apply textures and such.
If it sounds useful, I can upload the code for the node-based system? It basically lets you use the shader node system for making Indigo materials and export them, so maybe a good addition to the current Blendigo...
A while back I played around with integrating the Indigo SDK with Blender through Ctypes with some pretty neat results. I know that the licensing issues prevent that from being an official add-on - which is a shame, because that would be the way to get a very tight integration into viewports, etc. - but one thing that might be useful from it is a way to compose materials in the node editor. I notice that in Blender 2.9x the focus is almost completely on using nodes for materials, so even the texture panel is not used anymore, which makes it a bit counterintuitive to apply textures and such.
If it sounds useful, I can upload the code for the node-based system? It basically lets you use the shader node system for making Indigo materials and export them, so maybe a good addition to the current Blendigo...
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo 4.3.0 - Blender 2.8
This is what the nodes look like currently. The nice thing is that you could have Indigo nodes side-by-side with normal Blender / Cycles nodes, to make it easier to switch back and forth, or share image textures.
-
- Posts: 1
- Joined: Tue Apr 13, 2021 7:37 am
Re: Blendigo 4.3.0 - Blender 2.8
New Indigo user here. I recently bought a license of Indigo to use primarily for Blender. I'd love to be able to use indigo with this workflow.StompinTom wrote: ↑Sat Apr 10, 2021 1:15 amThis is what the nodes look like currently. The nice thing is that you could have Indigo nodes side-by-side with normal Blender / Cycles nodes, to make it easier to switch back and forth, or share image textures.
Indigo_nodes.PNG
- maXemaeLean
- Posts: 3
- Joined: Sat May 01, 2021 1:16 am
- Location: NRW | Germany
- 3D Software: Blender
Re: Blendigo 4.3.0 - Blender 2.8
.. 'sound useful' ??..StompinTom wrote: ↑Fri Apr 09, 2021 11:25 pmIf it sounds useful .. It basically lets you use the shader node system for making Indigo materials (and export them) ..
I would LOVE it!
Blender 2.79b & 2.92 | Blendigo 4.3.0 | Indigo RT 4.4.18 | Windows 64bit
- maXemaeLean
- Posts: 3
- Joined: Sat May 01, 2021 1:16 am
- Location: NRW | Germany
- 3D Software: Blender
Blendigo 4.3.0 issues
Yep, same here when trying to export from Blender 2.92.FakeShamus wrote: ↑Tue Oct 06, 2020 2:30 pm.. I get this error when I try to export a scene: Export > Indigo Scene
The version for 2.79 seems to work fine. (I usually export via Render-button.)
----
Hi @fused
Both versions of Blendigo (for 2.79 & 2.8) don't write the <splat_filter>-tag into the .igs-file.
So always fastbox (Indigo 'default'?) is used (and will be added, when re-saving the .igs from within Indigo. Has then to be changed manually).
Blender 2.79b & 2.92 | Blendigo 4.3.0 | Indigo RT 4.4.18 | Windows 64bit
Who is online
Users browsing this forum: No registered users and 28 guests