Blendigo vs. Blender exporter

Announcements, requests and support regarding the Blender Indigo export script

Which do you prefer?

Blendigo
28
74%
Blender-Exporter
4
11%
Both are equal
6
16%
 
Total votes: 38

mrCarnivore
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Blendigo vs. Blender exporter

Post by mrCarnivore » Tue Mar 20, 2007 2:08 am

Which do you prefer and why?

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Kram1032
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Post by Kram1032 » Tue Mar 20, 2007 2:31 am

I prefer Blendigo, 'cause I find it easier to setup, but I'd say, both are about equal, so I chose this ;)

mrCarnivore
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Location: Stuttgart, Germany

Post by mrCarnivore » Tue Mar 20, 2007 2:41 am

I like blendigo more because it's closer to indigo and it is more clear which button has what effect.

The mapping of blender buttons to indigo materials can be confusing. Although the materials can be more easily copied with the exporter...

I still like blendigo more. :D

jans_bds
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Post by jans_bds » Tue Mar 20, 2007 4:24 am

I choose Blendigo too. Actually, it's more easy to setup materials with Blendigo. 8)

mrCarnivore
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Post by mrCarnivore » Tue Mar 20, 2007 4:33 am

Kram1032 wrote:I prefer Blendigo, 'cause I find it easier to setup, but I'd say, both are about equal, so I chose this ;)
Let's see: The question was: "Which do you prefer?". You said you prefer blendigo. But still you choose both...
Something there doesn't add up. Can tell what though... ;-)

The question was not wether one is superior to the other in capabilities. But which one you prefer. :D

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F.ip2
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Post by F.ip2 » Tue Mar 20, 2007 4:51 am

the script is perfect at the moment.

mapping blender material values will be confusing for new users.

but i would love to have a perfect indigo integartion meaning when you
select indido to render the material buttons also show different values etc.

whenyou select yafray it happens as well!!! check out raytracing options for materials.
--
C l a a s E i c k e K u h n e n
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Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University

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Kram1032
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Post by Kram1032 » Tue Mar 20, 2007 5:13 am

yes, that would be the ultimate state!
But someone with lots of C skills could do that... If he knows enough, how blender works... (Fortunately, it's open source, so that it's quite easy to find this out :D)

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5OnIt
Posts: 157
Joined: Sat Mar 03, 2007 5:11 am

Post by 5OnIt » Tue Mar 20, 2007 5:53 am

I think they both have their strengths, so I haven't decided yet.

I don't like the fact the the script seems to have less options than Blendigo, but I'm not sure I'm totally happy with the way Blendigo handles materials. Sometimes it almost seems like have to set your materials twice! Once in Blender and then again in Blendigo.

I need a little more experience with both before either one wins me over. A small tutorial on both would be nice! :wink:

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joegiampaoli
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Post by joegiampaoli » Tue Mar 20, 2007 7:52 am

I use both....
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

leope
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Post by leope » Tue Mar 20, 2007 8:19 am

Blendigo is what i mean for a blender script exporter (good interaction and dedicated material (lights etc.) GUI for the renderer).
Great work !
Thanks a lot :)

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F.ip2
Posts: 160
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Post by F.ip2 » Tue Mar 20, 2007 10:21 am

Blendigo is pretty neat. You only need to create a material, you do not need to design a material in Blender. In the script you define the material.

But what rocks is how texture backing UV mapping etc. are tools you can use to create materials/image maps for Blendigo.

Rock-on
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C l a a s E i c k e K u h n e n
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Assistant Professor Industrial Design
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of Ferris State University

neepneep
Indigo 100
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Post by neepneep » Tue Mar 20, 2007 10:55 am

I like the Blender Exporter because it is possible to directly edit the materials with IPO curves. But not only that, but you can save different scene setups on different frames and have different material settings on different frames as well.

Blendigo is awesome just in the fact that you get results right there and then and not having to futz with the XML anymore :P

Now what I am wishing for is for Blendigo to be able to read, translate and write Blender materials directly like Blender Exporter does and also somehow keep the 2 synchronized so changes to the IPO curve will indirectly affect Blendigo.

....is it possible to merge the 2 exporters together to have tighter integration and control with Blender?
Zuegs? Wedge? What say you guys...?

(oh back to the original question of the thread - I like both exporters :D )

Wedge
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Post by Wedge » Tue Mar 20, 2007 1:21 pm

I am ready anytime to help as much as I can with merging features together. Take all of the useful features out of the script I work on, and put them into Blendigo? Or is there a different idea?

I still have not used Blendigo yet but I have recently found the time to try Violet!! Nice program! I still have to try the resume feature of Indigo...

Usually when I have the time to work with Blender or Indigo I use it to work on the 7t5 exporter. :) Speaking of that I have been working on some things over the weekend and have to finish them up!
Content contained in my posts is for informational purposes only and is used at your own risk.

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5OnIt
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Post by 5OnIt » Tue Mar 20, 2007 3:21 pm

One thing that I have noticed is that *neither* of them ignores the 'ray mirror' setting. This can tend to bumm you out a tad after you turn your monitor back on after a 2 hour render and notice you forgot to turn 'ray mirror' off before you hit export! All of your objects are a nice shade of black!

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F.ip2
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Post by F.ip2 » Tue Mar 20, 2007 4:10 pm

render resume is S W E E T Wedge, very sweet!!!
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C l a a s E i c k e K u h n e n
Artist : Designer : Educator

Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University

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