Blendigo vs. Blender exporter
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- Posts: 517
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- Location: Stuttgart, Germany
Blendigo vs. Blender exporter
Which do you prefer and why?
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- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
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- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
Let's see: The question was: "Which do you prefer?". You said you prefer blendigo. But still you choose both...Kram1032 wrote:I prefer Blendigo, 'cause I find it easier to setup, but I'd say, both are about equal, so I chose this
Something there doesn't add up. Can tell what though...
The question was not wether one is superior to the other in capabilities. But which one you prefer.
the script is perfect at the moment.
mapping blender material values will be confusing for new users.
but i would love to have a perfect indigo integartion meaning when you
select indido to render the material buttons also show different values etc.
whenyou select yafray it happens as well!!! check out raytracing options for materials.
mapping blender material values will be confusing for new users.
but i would love to have a perfect indigo integartion meaning when you
select indido to render the material buttons also show different values etc.
whenyou select yafray it happens as well!!! check out raytracing options for materials.
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C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
I think they both have their strengths, so I haven't decided yet.
I don't like the fact the the script seems to have less options than Blendigo, but I'm not sure I'm totally happy with the way Blendigo handles materials. Sometimes it almost seems like have to set your materials twice! Once in Blender and then again in Blendigo.
I need a little more experience with both before either one wins me over. A small tutorial on both would be nice!
I don't like the fact the the script seems to have less options than Blendigo, but I'm not sure I'm totally happy with the way Blendigo handles materials. Sometimes it almost seems like have to set your materials twice! Once in Blender and then again in Blendigo.
I need a little more experience with both before either one wins me over. A small tutorial on both would be nice!
- joegiampaoli
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Blendigo is pretty neat. You only need to create a material, you do not need to design a material in Blender. In the script you define the material.
But what rocks is how texture backing UV mapping etc. are tools you can use to create materials/image maps for Blendigo.
Rock-on
But what rocks is how texture backing UV mapping etc. are tools you can use to create materials/image maps for Blendigo.
Rock-on
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
I like the Blender Exporter because it is possible to directly edit the materials with IPO curves. But not only that, but you can save different scene setups on different frames and have different material settings on different frames as well.
Blendigo is awesome just in the fact that you get results right there and then and not having to futz with the XML anymore
Now what I am wishing for is for Blendigo to be able to read, translate and write Blender materials directly like Blender Exporter does and also somehow keep the 2 synchronized so changes to the IPO curve will indirectly affect Blendigo.
....is it possible to merge the 2 exporters together to have tighter integration and control with Blender?
Zuegs? Wedge? What say you guys...?
(oh back to the original question of the thread - I like both exporters )
Blendigo is awesome just in the fact that you get results right there and then and not having to futz with the XML anymore
Now what I am wishing for is for Blendigo to be able to read, translate and write Blender materials directly like Blender Exporter does and also somehow keep the 2 synchronized so changes to the IPO curve will indirectly affect Blendigo.
....is it possible to merge the 2 exporters together to have tighter integration and control with Blender?
Zuegs? Wedge? What say you guys...?
(oh back to the original question of the thread - I like both exporters )
I am ready anytime to help as much as I can with merging features together. Take all of the useful features out of the script I work on, and put them into Blendigo? Or is there a different idea?
I still have not used Blendigo yet but I have recently found the time to try Violet!! Nice program! I still have to try the resume feature of Indigo...
Usually when I have the time to work with Blender or Indigo I use it to work on the 7t5 exporter. Speaking of that I have been working on some things over the weekend and have to finish them up!
I still have not used Blendigo yet but I have recently found the time to try Violet!! Nice program! I still have to try the resume feature of Indigo...
Usually when I have the time to work with Blender or Indigo I use it to work on the 7t5 exporter. Speaking of that I have been working on some things over the weekend and have to finish them up!
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One thing that I have noticed is that *neither* of them ignores the 'ray mirror' setting. This can tend to bumm you out a tad after you turn your monitor back on after a 2 hour render and notice you forgot to turn 'ray mirror' off before you hit export! All of your objects are a nice shade of black!
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