Blendigo 4.2.2

Announcements, requests and support regarding the Blender Indigo export script
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sger
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Re: Blendigo 4.2.2

Post by sger » Mon Dec 02, 2019 9:44 pm

Can anybody help me with blendigo installation to B2.8 ? I have blendigo-4.2.0-1305ec7.zip & blendigo-4.2.0-1305ec7-installer.exe

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Headroom
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Re: Blendigo 4.2.2

Post by Headroom » Tue Dec 03, 2019 1:59 am

There is a post in this thread viewtopic.php?f=8&t=15240, which explains how to install this manually. Mainly it revolves around just moving the file folder with the plugin files manually.

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Zalevskiy
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Re: Blendigo 4.2.2

Post by Zalevskiy » Thu Jan 12, 2023 9:43 pm

4.2.2 this last exporter support quad mesh to indigo?? (Blender 2.79)

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Headroom
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Re: Blendigo 4.2.2

Post by Headroom » Fri Jan 13, 2023 1:50 am

I was not aware that the IGMESh format Indigo uses and naturally Blender exports into, supports quad meshes. Does it ?

Also, the version number referenced in this threads title does not represent the latest Blendigo version.
You can get the latest version of Blendigo 4.4.1 on GitHub:
https://github.com/glaretechnologies/blendigo

That exporter also supports the newest version of Blender 3.4!

Time to update your tool chain ;-)

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Zalevskiy
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Re: Blendigo 4.2.2

Post by Zalevskiy » Fri Jan 13, 2023 4:25 pm

I'm try

Blender 2.79 + Blendigo 4.2.2 > export Cube to Indigo 4.6.0 - 4.6.7 > Pick Object > Cube > Geometry = Num quads: 6

Blender 3.4 + Blendigo 4.4.1 > export Cube to Indigo 4.6.0 - 4.6.7 > Pick Object > Cube > Geometry = Num quads: 0


perhaps I’ll focus on version 4.2.2 in it, the quad mesh mesh on the render is amazingly smooth surfaces of highlights, and in the triangular mesh after subdivision it turns out 'saw'

4.4.1 I already managed to twist, the light and layer settings work more stable in it, but for my tasks (concept art) the correct mesh quads is preferable

:arrow:
Attachments
num_quad_cube.png

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Zalevskiy
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Re: Blendigo 4.2.2

Post by Zalevskiy » Fri Jan 13, 2023 8:25 pm

I tried all versions from the repository, the latest version of Blendigo supporting mesh quads is

blendigo-4.3.0-c6e8e05-2.79.zip

unfortunately for some reason the plugin versions for Blender 2.80+ don't support mesh quads export


https://downloads.indigorenderer.com/di ... /blendigo/

burnin
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Re: Blendigo 4.2.2

Post by burnin » Sat Jan 14, 2023 12:37 am

Check github repo. Latest version there is 4.4.1 (from Dec. 29. 2022)
https://github.com/glaretechnologies/bl ... /tag/4.4.1
Can also open 'New Issue' there.

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Zalevskiy
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Re: Blendigo 4.2.2

Post by Zalevskiy » Sat Jan 14, 2023 2:35 am

yes, i checked and 4.3.0 max version supported quads

4.4.1 not worked in Blender 2.79 (only 2.8+) :cry:
Attachments
blendigo441triangles.jpg
Blendigo 4.4.1 Blender 3.4.1
blendigo430quads.jpg
Blendigo 4.3.0 Blender 2.79

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Headroom
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Re: Blendigo 4.2.2

Post by Headroom » Sat Jan 14, 2023 9:22 am

Why do you still work with that old version of Blender?

Edit. Ahh, I see!
It worked in 4.2.2 and that is also why you are still Blender 2.79 ... hmmm...

MZ
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Re: Blendigo 4.2.2

Post by MZ » Tue Jan 17, 2023 6:00 am

Hi,
If I remember correctly, introduction of new dependency graph broke quad export. Exporting quads in Blender 2.79 was easy and convenient, while since Blender 2.80+ quad mesh had to be recreated from lists of vertices and edge loops, if I remember correctly. At that time I thought that it didn't make much of a difference and left quads to be done in future.

Currently, I'm working on a new material nodes system. Exporting quads along with custom normals is likely to be next in line.

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Re: Blendigo 4.2.2

Post by Headroom » Tue Jan 17, 2023 10:51 am

@MZ that's awesome. Thank you!

MZ
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Re: Blendigo 4.2.2

Post by MZ » Sat Feb 04, 2023 2:13 am

Zalevskiy wrote:
Sat Jan 14, 2023 2:35 am
yes, i checked and 4.3.0 max version supported quads

4.4.1 not worked in Blender 2.79 (only 2.8+) :cry:
I see that you used subdivision option in the Indigo Renderer. I think this is the source of the problem, because right now the exporter converts evrything into tris. Can you subdivide this mesh in Blender?

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Zalevskiy
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Re: Blendigo 4.2.2

Post by Zalevskiy » Sun Feb 05, 2023 1:40 am

Can you subdivide this mesh in Blender?
thanks ... this partially helped. except for smoothing the edges. (surprisingly, there is no information about this in the instructions of the site)


maybe you have an updated physically correct scene from the reference material (IMPmatdb-corrected-base-bump.blend) for Blender 2.8+?


the .blend source code of 2009 is outdated and not relevant
viewtopic.php?t=5333&start=30


i used this instruction
https://blender.stackexchange.com/quest ... lender-2-8



ps doesn't tri mesh increase the load on indigo? after all, tri has 2 times more polygons :?
Attachments
blender_www.jpg

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Zalevskiy
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Re: Blendigo 4.2.2

Post by Zalevskiy » Sun Feb 05, 2023 2:08 am

the gradient of the shader in the tri mesh is displayed with an offset :)
Attachments
0001tri+.jpg
0001quad+.jpg

MZ
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Re: Blendigo 4.2.2

Post by MZ » Tue Feb 07, 2023 1:12 am

Interesting, though there're too many variables to unpack. Please wait few more days for an update. Quads, custom/split normals are on the way and hopefully will fix all these issues.

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