Blendigo 4.0.8

Announcements, requests and support regarding the Blender Indigo export script
Post Reply
15 posts • Page 1 of 1
MZ
Developer
Posts: 9
Joined: Wed Dec 06, 2017 12:07 pm

Blendigo 4.0.8

Post by MZ » Wed Dec 06, 2017 12:29 pm

Archive: https://downloads.indigorenderer.com/di ... -4.0.8.zip

Windows Installer: https://downloads.indigorenderer.com/di ... taller.exe

Should be compatible with Blender 2.78-

Changelog:

4.0.8
--------
* Bugfixes

4.0.7
--------
* Added export of computing devices

4.0.6
--------
* Added Filmic to tonemapping types, Emission Sampling Multiplier
* Bugfixes

4.0.5
--------
* Null Material, Fast SSS Material

4.0.4
--------
* Bugfix (camera exposure, phong's nk data)
* Added roughness maps for Phong and Glossy Transparent

4.0.3
--------
* Rearranged GUI
* Roughness supported for some materials (instead of exponent), clamping and max contribution, depth pass, foreground alpha

Note: Addon's directory has been changed to "indigo_exporter".

User avatar
lycium
Developer
Posts: 1192
Joined: Wed Sep 12, 2007 7:46 am
Location: Leipzig, Germany
Contact:

Re: Blendigo 4.0.8

Post by lycium » Wed Dec 06, 2017 12:41 pm

Best possible first post :D

MZ is maintaining the Blendigo exporter now, great work so far!

Eneen
Posts: 165
Joined: Thu Jan 21, 2016 9:32 am

Re: Blendigo 4.0.8

Post by Eneen » Wed Dec 06, 2017 9:23 pm

Great!
@MZ, could you include changes by @Headroom:
https://www.indigorenderer.com/forum/vi ... 2&start=15
Also could you increase maximum render time limit to much larger value like 160000?

FakeShamus
Posts: 506
Joined: Wed May 02, 2007 11:34 am

Re: Blendigo 4.0.8

Post by FakeShamus » Thu Dec 07, 2017 7:30 am

seems to be working!
REQ: can we get emission scale for the background settings? that's something that's been missing...

User avatar
Oscar J
1st Place Winner
Posts: 2163
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Blendigo 4.0.8

Post by Oscar J » Thu Dec 07, 2017 8:15 am

Eneen wrote:Great!
@MZ, could you include changes by @Headroom:
https://www.indigorenderer.com/forum/vi ... 2&start=15
Also could you increase maximum render time limit to much larger value like 160000?
Maybe you could be a little more specific, some of those things have probably been fixed since then (like max SS value).

User avatar
Polinalkrimizei
Posts: 632
Joined: Sat May 02, 2009 6:59 am

Re: Blendigo 4.0.8

Post by Polinalkrimizei » Thu Dec 07, 2017 9:12 am

Hi, great you picked this up, MZ!
I have Blender 2.79 installed and the new Blendigo, whenever I try to render it says "name os is not defined", and the Indigo doesn't start - what am I doing wrong?

MZ
Developer
Posts: 9
Joined: Wed Dec 06, 2017 12:07 pm

Re: Blendigo 4.0.8

Post by MZ » Thu Dec 07, 2017 5:15 pm

@Polinalkrimizei
Can you paste error from Blender console (Window -> Toggle System Console)? Also, please try to delete indigo_exporter directory from addons folder and install it again.
What OS are you using? Do you install it manually (zip) or by installer?

burnin
Posts: 114
Joined: Tue May 04, 2010 2:53 pm

Re: Blendigo 4.0.8

Post by burnin » Fri Dec 08, 2017 7:10 am

I get the same error as Polinalkrimizei reports.
Couldn't find the culprit :?
It's an older test scene. Cube, plane, sun/sky & camera.
Newly made works fine.

Errror:
error.jpg
scene file
testerIndigo.7z
(62.54 KiB) Downloaded 30 times

User avatar
Headroom
Indigo 100
Posts: 977
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA

Re: Blendigo 4.0.8

Post by Headroom » Fri Dec 08, 2017 7:48 am

I believe the small edits I made to the Blendingo exporter are discussed in this thread.

https://www.indigorenderer.com/forum/vi ... =8&t=13655

That thread is more than 2 years old, so it is very good to see that this is being worked on again. Thanks @MZ!
In the above mentioned thread I provided some feedback on what really needs to be updated in the Blendigo exporter.
The edits I made were very painful because Blendigo does not keep track or use the ID's that are provided in the .igs scene file. That makes it's code really fragile!
There are other areas where Indigo and Blender have developed but Blendigo has not been able to take advantage of these developments.

Edit:
This thread discusses some of the changes that I made too the code and improvements that are loooong overdue.

User avatar
Polinalkrimizei
Posts: 632
Joined: Sat May 02, 2009 6:59 am

Re: Blendigo 4.0.8

Post by Polinalkrimizei » Fri Dec 08, 2017 8:05 am

Hi MZ,
I am using Windows 10 64Bit and recent Blender 2.79.
I deleted the indigo_exporter directory and installed it again. I tried the 2.79-folder in the App Data folder, as well as the Program-Folder, where Blender is located. I always get the same error, the scene was working well before. A screencap of the console is attached.
Thanks!!
Attachments
System Console.jpg

MZ
Developer
Posts: 9
Joined: Wed Dec 06, 2017 12:07 pm

Re: Blendigo 4.0.8

Post by MZ » Fri Dec 08, 2017 4:02 pm

@Polinalkrimizei, @burnin, I think I fixed your error. Code is here https://github.com/glaretechnologies/blendigo
burnin, your scene was really helpful :)

@Eneen, @HeadroomI, @FakeShamus, I will definitely take a look at your suggestions.

burnin
Posts: 114
Joined: Tue May 04, 2010 2:53 pm

Re: Blendigo 4.0.8

Post by burnin » Sat Dec 09, 2017 2:22 am

MZ wrote:@Polinalkrimizei, @burnin, I think I fixed your error. Code is here https://github.com/glaretechnologies/blendigo
burnin, your scene was really helpful :)

@Eneen, @HeadroomI, @FakeShamus, I will definitely take a look at your suggestions.
Confirming, error is resolved.
Thank you.

User avatar
Oscar J
1st Place Winner
Posts: 2163
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Blendigo 4.0.8

Post by Oscar J » Sat Dec 09, 2017 10:21 am

Headroom wrote:I believe the small edits I made to the Blendingo exporter are discussed in this thread.

https://www.indigorenderer.com/forum/vi ... =8&t=13655

That thread is more than 2 years old, so it is very good to see that this is being worked on again. Thanks @MZ!
In the above mentioned thread I provided some feedback on what really needs to be updated in the Blendigo exporter.
The edits I made were very painful because Blendigo does not keep track or use the ID's that are provided in the .igs scene file. That makes it's code really fragile!
There are other areas where Indigo and Blender have developed but Blendigo has not been able to take advantage of these developments.

Edit:
This thread discusses some of the changes that I made too the code and improvements that are loooong overdue.
From what I've understood, , MZ has resolved a few of these things - mediums have their own panel, max SS value has been increased, Null and FastSSS material support added, etc. He also rewrote the addon without the use of that extension framework.

Some of the requests are obviously still valid, maybe we should do an updated wishlist?

Eneen
Posts: 165
Joined: Thu Jan 21, 2016 9:32 am

Re: Blendigo 4.0.8

Post by Eneen » Sat Dec 09, 2017 11:07 pm

Oscar J wrote:
Eneen wrote:Great!
@MZ, could you include changes by @Headroom:
https://www.indigorenderer.com/forum/vi ... 2&start=15
Also could you increase maximum render time limit to much larger value like 160000?
Maybe you could be a little more specific, some of those things have probably been fixed since then (like max SS value).
My bad here, sorry. Loaded wrong archive. It's indeed fixed, thanx.

I'm not sure if exporter is respecting .exr format setting. When exporting as "Render" (not Animation) it always saves .png. I've "fixed" this here:
https://www.indigorenderer.com/forum/vi ... =8&t=13976
...but maybe doing something wrong.

I think there is still bug present when "skip writing meshes" is enabled.

Currently most problematic for me is export time when there are lots of objects inside scene (just linked geometry with igm proxies) and particle systems. I can prepare scene to test, but need a while.

StompinTom
Indigo 100
Posts: 1819
Joined: Mon Sep 04, 2006 3:33 pm

Re: Blendigo 4.0.8

Post by StompinTom » Wed Dec 13, 2017 8:47 pm

Caught a small bug in the 'export.igmesh' operator.

indigo_exporter->operators->__init__.py-> line 70

It reads:
mesh = obj.to_mesh(self.scene, True, 'RENDER')
But should be:
mesh = obj.to_mesh(context.scene, True, 'RENDER')

Post Reply
15 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 1 guest