Updated Blender Plugin

Announcements, requests and support regarding the Blender Indigo export script
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vasco
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Updated Blender Plugin

Post by vasco » Thu Oct 05, 2017 7:56 am

I think I am saying that for many of the Blender users.

I would buy Indigo 4 when there would be a good and updated Blender Plugin. I even would donate extra money for a good plugin. So am using the Radeon pro render in the moment, which has a good, but not perfect Blender support. So please Ono and the other developers get someone who does the job, and I will buy Indigo and plugins again. Thank you.
Last edited by vasco on Thu Oct 05, 2017 11:32 am, edited 1 time in total.
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OnoSendai
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Re: Updated Blender Plugin

Post by OnoSendai » Thu Oct 05, 2017 11:04 am

We actually have a new/adapted blender plugin in the works, it should be just about releasable, hopefully in the next few days.

StompinTom
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Re: Updated Blender Plugin

Post by StompinTom » Thu Oct 05, 2017 6:58 pm

vasco wrote:I think I am saying that for many of the Blender users.

I would buy Indigo 4 when there would be a good and updated Blender Plugin. I even would donate extra money for a good plugin. So am using the Radeon pro render in the moment, which has a good, but not perfect Blender support. So please Ono and the other developers get someone who does the job, and I will buy Indigo and plugins again. Thank you.
Just to say, I've had much success with the current Blender plug-in! One thing that could be improved is taking advantage of Blender's material nodes, but overall it has been smooth sailing.

I'm curious how the Radeon plug-in stacks up against it, I'll have to take a look.

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vasco
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Re: Updated Blender Plugin

Post by vasco » Thu Oct 05, 2017 7:41 pm

What I am currently miss is the possibility to render animations on GPU and I would be happy if I could do this inside blender close to cycles. Also things like convert cycles Materials, which is helpfull to use cycles models.

Here is a list what I would also wish:

(-material nodes)
-viewportshading for > Material, Textures
-Render viewport (CPU/GPU)
(-Material Preview)
-better integration of the Material Library
-
I don't want to say that the current Plugin is bad, but it could be better.
Especially when I look at the cinema 4d plugin for indigo.. my opinion.
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Oscar J
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Re: Updated Blender Plugin

Post by Oscar J » Fri Oct 06, 2017 6:32 am

I have no problem rendering GPU animations with Blender and Indigo. Just enable Path (GPU)? :)

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vasco
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Re: Updated Blender Plugin

Post by vasco » Mon Oct 09, 2017 10:44 pm

Tried to use GPU on my VEGA 56 graphics card, export was okay but the render crashed my whole PC.
Then I wanted to try it again but I cannot activate blendigo anymore in Blender.

Here is what the console says:

Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\modules\addon_utils.py", line 331, in enable
mod = __import__(module_name)
File "C:\Users\vasco\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\indigo\__init__.py", line 54, in <module>
from indigo import core
File "C:\Users\vasco\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\indigo\core\__init__.py", line 38, in <module>
from indigo.export import indigo_log
File "C:\Users\vasco\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\indigo\export\__init__.py", line 32, in <module>
PRINT_CONSOLE = efutil.find_config_value('indigo', 'defaults', 'console_output', False)
File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\modules\extensions_framework\util.py", line 98, in find_config_value
cfg_files = cp.read(fc)
File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\configparser.py", line 696, in read
self._read(fp, filename)
File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\configparser.py", line 1077, in _read
raise MissingSectionHeaderError(fpname, lineno, line)
configparser.MissingSectionHeaderError: File contains no section headers.
file: 'C:\\Users\\vasco\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\config\\/indigo.cfg', line: 1
'\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00'
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Eneen
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Re: Updated Blender Plugin

Post by Eneen » Tue Oct 10, 2017 1:01 am

maybe try to move C:\\Users\\vasco\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\config\\/indigo.cfg and check

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vasco
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Re: Updated Blender Plugin

Post by vasco » Tue Oct 10, 2017 1:35 am

Okay blendigo is working again, but it seem that my Radeon vega is not working with Indigo :cry: I already read thats possibly a driver bug. But ohter programms like Cycles, Lux and Radeon Pro render are working fine with OpenCL....
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OnoSendai
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Re: Updated Blender Plugin

Post by OnoSendai » Tue Oct 10, 2017 1:38 am

What happens with Vega? Bluescreen?

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vasco
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Re: Updated Blender Plugin

Post by vasco » Tue Oct 10, 2017 1:45 am

the whole pc freezes, including mouse. only thing I can do is hard reset. same thing with the second scene in Indigo Benchmark.

Edit: Had similar crashes in some games, then turned my power supply from multi-rail to single-rail (Corsiar 850rmi) and the crashes are gone, but not in Indigo.
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OnoSendai
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Re: Updated Blender Plugin

Post by OnoSendai » Tue Oct 10, 2017 2:32 am

Sounds like a driver bug (or even a hardware issue!)

If AMD sends me a Vega I'll look into it :)

SreckoM
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Re: Updated Blender Plugin

Post by SreckoM » Wed Oct 18, 2017 6:46 pm

Eager to see new plugin implementation. Lack of good Blender plugin is why I did not upgrade yet to Indigo 4. And now I switched most of my work on other render engines, which means I will not upgrade ever. Current Indigo plugin is not bad, but there are a lot quirks that are just not good for everyday production. And when you compare workflow with Cycles or any other render engine nowadays it just to cumbersome ... Also I do not think it is going to be possible to have viewport rendering implemented due Blender GPL license, unless not that easy, many 3rd party render engine devs are having this problem, and usually just give up.

burnin
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a note [2¢]

Post by burnin » Thu Oct 19, 2017 5:53 am

Blender viewport rendering using 3rd party commercial engines is available with:
- Thea For Blender (@ Forums),
- B-Maxwell (FIRE viewport) but works only with Blender 2.78/2.78a & M~R 3.2.15,
- Octane also.

would be nice, especially with Indigo RT
8)
stay well

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vasco
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Re: Updated Blender Plugin

Post by vasco » Thu Oct 26, 2017 3:01 am

With the newest driver VEGA is working, I have to export every single frame of my animation.... thats a really long time to wait.. perhaps you guys can change that
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Oscar J
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Re: Updated Blender Plugin

Post by Oscar J » Thu Oct 26, 2017 8:54 am

vasco wrote:With the newest driver VEGA is working, I have to export every single frame of my animation.... thats a really long time to wait.. perhaps you guys can change that
Huh? What happens if you hit animation with GPU acc enabled? For me GPU animation works perfectly fine.

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