Announcements, requests and support regarding the Blender Indigo export script
4 posts • Page 1 of 1
You would use your reflection map in the Fresnel map slot, and your roughness/glossiness, you would use in your Exponent map slot. Exponent determines how glossy is your surface, and Fresnel, where would you like to see your reflectivity, plainly speaking. Bear in mind that in some type of materials you will encounter roughness channel, this is the equivalent of exponent, but operates in 0-1 scale, while exponent can go all the way up to...dunno exactly, 10mil, I guess. Hope it helps.
Who is online
Users browsing this forum: No registered users and 1 guest