I'm retaking this nice render engine and I'm trying to get a grip of all of its options. I'm using Indigo Renderer 3.8.29 and blendigo 3.8.25 and most of the things are quite clear and the blender exporter does a great job, however I'm running into the following issue:
-On a simple Cornell box text scene, I'm using a blackbody mesh emitter, when using reinhard tonemapping I get the following result:

However, when I use camera or linear I get very weird results:


Is this normal? I read somewhere that it was better to use camera/linear tonemapping, but in this case it seems only Reinhard is working

Also, I'd like to have mesh emitters on the ceiling of this scene (illuminated with an exr env map)

But whenever I use the emitter material, the env map/sunsky background turns completely black. I've seen some amazing renders in the forums and the galleries in which they have both a sunsky/env map combined with mesh emitters/ies lights. How do you achieve this in Indigo?
thanks in advance for any help,
regards,
Alvaro
Ps.
Here's the scene in another renderer:

In it I can mix sun light/hdr environment maps + emitters. Also, I can leave the background as alpha and the glass renders crystal clear. In indigo the glass renders quite noisy and when I add the background in postpro you can barely see it. How long do you have to leave the scene rendering for the glass to render clean?