Exporting Environment Textures in Blender 2.5 +

Announcements, requests and support regarding the Blender Indigo export script
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steven369
Posts: 10
Joined: Mon May 10, 2010 9:22 pm

Exporting Environment Textures in Blender 2.5 +

Post by steven369 » Sat May 02, 2015 4:00 am

Hello guys,

first of all let me say Indigo is better integrated in Blender than ever - the exporter
works 120% of the time, mostly on the first time!
There's one issue I can't solve since the good old 2.49 exporter and this is
to define an exr/hdr environment texture in blender to be picked up by the indigo
exporter.
Usually a background texture is defined in the 'world/texture tab',
world_texture.jpg
but it doesn't get exported at the moment.
A nice quick workaround would be to add a custom property in the 'scene tab',
whick adds the entry in the .igs-xml,
scene_settings.jpg
but I don't know how to format the code, so blender
would write the entry... :oops:

Does anyone know, how to format that?

Cheers!

FakeShamus
Posts: 511
Joined: Wed May 02, 2007 11:34 am

Re: Exporting Environment Textures in Blender 2.5 +

Post by FakeShamus » Sat May 02, 2015 7:12 am

it would make sense to find that option there, but the way you do it is by adding a hemi light, which you can then choose to be a flat BG color or you can add the environment image to.

steven369
Posts: 10
Joined: Mon May 10, 2010 9:22 pm

Re: Exporting Environment Textures in Blender 2.5 +

Post by steven369 » Thu Aug 13, 2015 4:38 am

Thank you, it works really well. It's just not obvious!

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Headroom
Indigo 100
Posts: 999
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA

Re: Exporting Environment Textures in Blender 2.5 +

Post by Headroom » Thu Aug 13, 2015 10:26 pm

It's not obvious but has a distinct advantage. If you'd add it as a world texture you cannot rotate it to fit your scene. With a hemi light you can rotate it.


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