I appreciate your moral support
My post, however, really was not about LuxRender. Loading it down and installing it was simply a vehicle for me to see the status of LuxBlend. Blender is also free and open source software and so is Blendigo as it's entirely written in Python. Anyone with the skills and experience can extend i and that "anyone" IMHO does not have to be limited to Glare. In fact I made the very wise choice in 2009 to be one of the 1st 100 people to purchase an Indigo lifetime license. That was an absolute K.I.L.L.E.R deal. That mone was written off years ago so from that standpoint Indigo for me is also free. Maybe it's time to give back to the community
However, while I am very interested in doing it, currently it is a bit overwhelming. I can do some intermediate level C++ programming for embedded controls anbd have started to read some online resources to familiarize myself with python. I also am trying to understand the Blender pyhon API. It just has not all quite come together yet. I get the general sense of most of the code but not quite enough to add a button, move a pane or figure out what needs to be changed to export something.
Also, simply by having followed this forum for the 5-6 years my perception is that the most used and developed Exporters are Cindigo for Cinema 4D and SkIndigo for Sketchup. The Blender community for Indigo seems very small or at least is not very vocal on this forum. As such it is no surprise that Glare focusses their energy on their largest user base.
I wonder whether Glare is interested in any open conversation about the direction they are taking with Blendigo and what support they are willing to provide if one or more users have interest in extending Blendigo.