Blendigo 3.8.25.0

Announcements, requests and support regarding the Blender Indigo export script
User avatar
fused
Developer
Posts: 3587
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Blendigo 3.8.25.0

Post by fused » Wed Jan 21, 2015 2:09 am

Archive: http://downloads.indigorenderer.com/dis ... 8.25.0.zip

Windows Installer: http://downloads.indigorenderer.com/dis ... taller.exe

Should be compatible with Blender 2.69-72

Changelog:

3.8.25.0
--------
* changed blendigo installer to install to appdata directory.
* installer detects blender 2.69-72.
* exact install path can be selected now (for newer, not auto detected version).
* added fresnel scale and fresnel scale channel to phong material.
* added backface emission.

Bug reports and comments welcome!

Note: Since the installer installs to a different location now, make sure you uninstall previously installed versions of blendigo.

User avatar
Oscar J
1st Place Winner
Posts: 2195
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Blendigo 3.8.25.0

Post by Oscar J » Wed Jan 21, 2015 2:15 am

Sweet, thanks. :)

User avatar
fused
Developer
Posts: 3587
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Blendigo 3.8.25.0

Post by fused » Wed Jan 21, 2015 2:40 am

Updated with a small bug fix to do with the fresnel scale channel.

StompinTom
Indigo 100
Posts: 1821
Joined: Mon Sep 04, 2006 3:33 pm

Re: Blendigo 3.8.25.0

Post by StompinTom » Wed Jan 21, 2015 10:21 am

Will give it a spin! Much much thanks :D

User avatar
dakiru
Indigo 100
Posts: 746
Joined: Mon Jun 22, 2009 6:51 am

Re: Blendigo 3.8.25.0

Post by dakiru » Wed Jan 21, 2015 10:48 am

StompinTom wrote:Will give it a spin! Much much thanks :D
^ this.

Thank you for your effort :)

User avatar
Oscar J
1st Place Winner
Posts: 2195
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Blendigo 3.8.25.0

Post by Oscar J » Mon Feb 02, 2015 3:28 am

Blendigo's light layers doesn't seem to work with suns or ies lights.

SreckoM
Posts: 125
Joined: Tue Jan 30, 2007 7:33 pm
Location: home/Serbia/Novi Sad

Re: Blendigo 3.8.25.0

Post by SreckoM » Tue Mar 24, 2015 1:32 am

I am getting this error when Indigo starts

Code: Select all

A problem occurred with the scene:
Error while building scene: ObjectExcep: Frame times must be strictly increasing. (model UID: 10000029)

And there are no particles in scene at all. Any tips on how to debug it, there are a lot of objects in there ...


[EDIT] Figured out, can not use linked libraries.

User avatar
fused
Developer
Posts: 3587
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Blendigo 3.8.25.0

Post by fused » Tue Mar 24, 2015 2:37 am

SreckoM wrote:[EDIT] Figured out, can not use linked libraries.
What do you mean, exactly?

Have a scene to replicate this issue?

SreckoM
Posts: 125
Joined: Tue Jan 30, 2007 7:33 pm
Location: home/Serbia/Novi Sad

Re: Blendigo 3.8.25.0

Post by SreckoM » Tue Mar 24, 2015 7:44 am

Sorry for not being able to respond sooner. In that scene, that I can not share, I had this error until I removed linked libraries(objects) from scene.

User avatar
fused
Developer
Posts: 3587
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Blendigo 3.8.25.0

Post by fused » Tue Mar 24, 2015 9:41 am

SreckoM wrote:Sorry for not being able to respond sooner. In that scene, that I can not share, I had this error until I removed linked libraries(objects) from scene.
What exactly do you mean by linked libraries? I'm not so good with blender lingo :)

Is it a plugin of sorts?

SreckoM
Posts: 125
Joined: Tue Jan 30, 2007 7:33 pm
Location: home/Serbia/Novi Sad

Re: Blendigo 3.8.25.0

Post by SreckoM » Tue Mar 24, 2015 9:43 am

O you mean that. It is like referenced object from another blend file. Basically you have placeholder in your scene that is referencing to object from another blender scene. It can be object, material, image, node etc ...

http://wiki.blender.org/index.php/Doc:2 ... _Libraries

User avatar
Oscar J
1st Place Winner
Posts: 2195
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Blendigo 3.8.25.0

Post by Oscar J » Sun Mar 29, 2015 11:53 pm

Would be cool to have access to some more HDRI settings when having selected a Hemi lamp - gamma in particular. :)

SreckoM
Posts: 125
Joined: Tue Jan 30, 2007 7:33 pm
Location: home/Serbia/Novi Sad

Re: Blendigo 3.8.25.0

Post by SreckoM » Wed Apr 01, 2015 5:42 am

Also getting python error on exporting mesh as .igmesh.

User avatar
Oscar J
1st Place Winner
Posts: 2195
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Blendigo 3.8.25.0

Post by Oscar J » Thu Apr 02, 2015 6:03 am

The broken light layers panel needs to be fixed, obviously. Changing the values has absolutely no effect at the moment.

User avatar
Oscar J
1st Place Winner
Posts: 2195
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Blendigo 3.8.25.0

Post by Oscar J » Sun Jun 21, 2015 3:14 am

Another minor bug: the max SS value in Blendigo is 4. In some cases I find myself having to crank it up to 5, would be nice to be able to do that in Blendigo.

Post Reply
75 posts

Who is online

Users browsing this forum: No registered users and 5 guests