Modelling question

Announcements, requests and support regarding the Blender Indigo export script
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kepler
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Modelling question

Post by kepler » Wed Feb 21, 2007 2:58 am

Hello, how can I model a text "recessed" in a mesh like in this image? Using booleans would be very complicate to do!
Sorry for the stupid question (not for me, though).

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drBouvierLeduc
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Post by drBouvierLeduc » Wed Feb 21, 2007 3:23 am

Isn't that just a bump-map ?
Otherwise I don't see a simple way to achieve this, except using boleans.

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kepler
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Post by kepler » Wed Feb 21, 2007 3:36 am

drBouvierLeduc wrote:Isn't that just a bump-map ?
Otherwise I don't see a simple way to achieve this, except using boleans.
Yes, maybe bump-map is the only alternative. I should study more about these techniques...

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SmartDen
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Post by SmartDen » Wed Feb 21, 2007 3:56 am

with new 2.43 version you can displace it as well

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manitwo
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Post by manitwo » Wed Feb 21, 2007 4:02 am

:D indeed i used bumpmapping.

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kepler
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Post by kepler » Wed Feb 21, 2007 7:00 am

Thank you very much for the replies!

I need some tips about making (text) bump-maps. I've tried writing in white the word "indigo" in a square, black, image and then using it as a bump-map with a "b" factor 0.001 on a gold cube. Here's the result:


Image


As you can see the text is not realistic, you can't compare it with that of manitwo's image :?
I've tried with "b" equal to 0.01, 0.0001 but in the first case it seems to "sharp", in the second there's no difference with the "b = 0.001" image. :shock:
My conclusion is that probably is my bump-map image that is wrong; what should I do?

@ manitwo: can you show me the bump-map you've used to make the can picture?

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kepler
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Post by kepler » Wed Feb 21, 2007 7:05 am

SmartDen wrote:with new 2.43 version you can displace it as well
Thank you, I'm studying that way too!

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drBouvierLeduc
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Post by drBouvierLeduc » Wed Feb 21, 2007 7:06 am

two advices : use a rather high resolution image (>1000 x 1000), and blur it a little, avoid pure black and white

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manitwo
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Post by manitwo » Wed Feb 21, 2007 7:09 am


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kepler
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Post by kepler » Thu Feb 22, 2007 7:28 pm

Thank you very much again! I have another question: is it possible to export displacement maps into Indigo? It seems not... I have read this guide to learn the basics of displacement (the site is unavaiable at the moment that I'm writing this post) and I can achieve very nice results but I'm not able to use Indigo. Can you give me some tips if there is the possibility to use displacement also with Indigo?

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Kram1032
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Post by Kram1032 » Fri Feb 23, 2007 3:55 am

Yummie, vanilla!!!!

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zsouthboy
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Post by zsouthboy » Fri Feb 23, 2007 5:37 am

Just bake the displacement map onto a mesh, silly :)

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kepler
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Post by kepler » Fri Feb 23, 2007 9:32 am

zsouthboy wrote:Just bake the displacement map onto a mesh, silly :)
Can you tell me how to do it? :?

Kachu
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Post by Kachu » Fri Feb 23, 2007 1:21 pm

Add a displace modifier and use the image as a texture when you apply it.
Everyone else is doing it so : Core 2 duo E6600, 2 gb ram, Nvidia 8800 640 GTS and 250 gb hd

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kepler
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Post by kepler » Fri Feb 23, 2007 10:03 pm

Kachu wrote:Add a displace modifier and use the image as a texture when you apply it.
Thank you very much!!! :D

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