Blendigo 3.8.5.2

Announcements, requests and support regarding the Blender Indigo export script
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Oscar J
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Re: Blendigo 3.8.5.2

Post by Oscar J » Sat Dec 06, 2014 3:32 am

Pretty much all features except alpha rendering for some reason.

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vis4arch
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Re: Blendigo 3.8.5.2

Post by vis4arch » Sat Dec 06, 2014 4:31 am

Thx for the info.

have a great weekend.
all the best,
tamas

berg8 - werbeagentur

. design . web . marketing .

StompinTom
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Re: Blendigo 3.8.5.2

Post by StompinTom » Sat Dec 06, 2014 11:10 pm

Oscar J wrote:Pretty much all features except alpha rendering for some reason.
It supports alpha rendering just fine.

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Oscar J
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Re: Blendigo 3.8.5.2

Post by Oscar J » Sat Dec 06, 2014 11:20 pm

Really? Where do I fin the checkbox? :shock:

StompinTom
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Re: Blendigo 3.8.5.2

Post by StompinTom » Sun Dec 07, 2014 5:12 am

Oscar J wrote:Really? Where do I fin the checkbox? :shock:
Render Settings -> Rendering Mode -> Custom

Then check BiDir, Metropolis, etc. and if you check Alpha Mask, it will render with alpha :)

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vis4arch
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Re: Blendigo 3.8.5.2

Post by vis4arch » Wed Dec 17, 2014 8:28 pm

Hi There,

any plans or release date, when will be the indigo renderer's new scatter engine in the blender exporter plugin implemented or supported?
I think this is a must have feature.
all the best,
tamas

berg8 - werbeagentur

. design . web . marketing .

StompinTom
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Re: Blendigo 3.8.5.2

Post by StompinTom » Wed Dec 17, 2014 9:43 pm

@vis4arch

You can already do a hell of a lot with Blender's particle systems and group instancing. You get quite a lot of control from within Blender. Have you tried that?

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vis4arch
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Re: Blendigo 3.8.5.2

Post by vis4arch » Wed Dec 17, 2014 11:59 pm

You can already do a hell of a lot with Blender's particle systems and group instancing. You get quite a lot of control from within Blender. Have you tried that?
Hi There,

yep, i did some exterior projects with blender PS and indigo ... just the export time is ridiculously long, and the memory usage is also high.
all the best,
tamas

berg8 - werbeagentur

. design . web . marketing .

StompinTom
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Re: Blendigo 3.8.5.2

Post by StompinTom » Wed Dec 24, 2014 4:52 am

Quick request: For emitters, could we enable <backface_emit> from the Blendigo GUI? Really handy for things such as fire and flames... Annoying to edit the .igs file each time you export :P

FakeShamus
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Re: Blendigo 3.8.5.2

Post by FakeShamus » Wed Dec 24, 2014 4:58 am

+1
and a check box within Indigo's material emit settings, if you create an emitting material from scratch.

agentwd40
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Possible bug

Post by agentwd40 » Sun Jan 04, 2015 8:51 pm

Blendigo is having trouble with more then 4 external materials. I have 10 poly models with linked materials. (Indigo Render material Settings - Material Type - External.) If I render out more then 4 external materials Blendigo renders everything with the same material. Less then 4 and it renders out fine. All textures and materials are in the same folder. I created the materials in Indigo. I've tried pigm and normal igm files.
- using Blender 2.72b, current Indigo, current blendigo.

doomed
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Re: Blendigo 3.8.5.2

Post by doomed » Wed Jan 07, 2015 3:58 pm

Check your .pigm, check Material Name property in the .pigm files, some of your pigm's may have same Material Name, so indigo replace materials with the same Material Name, I used about 20 external materials all works fine.

agentwd40
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Re: Blendigo 3.8.5.2

Post by agentwd40 » Fri Jan 09, 2015 3:03 pm

doomed wrote:Check your .pigm, check Material Name property in the .pigm files, some of your pigm's may have same Material Name, so indigo replace materials with the same Material Name, I used about 20 external materials all works fine.
It's my fault. I didn't have the blended layers named. Went back, renamed them and everything works.
:oops:

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