Blendigo 3.8.5.2
Blendigo 3.8.5.2
Archive: http://downloads.indigorenderer.com/dis ... .8.5.2.zip
Windows Installer: http://downloads.indigorenderer.com/dis ... taller.exe
Changelog:
3.8.5.2
--------
* Improved motion blur using frame_set(). Number of frames used depends on exposure.
Bug reports and comments welcome!
Windows Installer: http://downloads.indigorenderer.com/dis ... taller.exe
Changelog:
3.8.5.2
--------
* Improved motion blur using frame_set(). Number of frames used depends on exposure.
Bug reports and comments welcome!
Re: Blendigo 3.8.5.2
Beware of bugs
Please let me know asap if you find any.
Please let me know asap if you find any.
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Blendigo 3.8.5.2
Great! Thank you!
-
- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Re: Blendigo 3.8.5.2
Cool, looks nice!
Particles that are not yet born when the shutter opens or die before the shutter closes are kind of a problem for Indigo at the moment. They will just be rendered standing still for that period of time.
Particles that are not yet born when the shutter opens or die before the shutter closes are kind of a problem for Indigo at the moment. They will just be rendered standing still for that period of time.
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Blendigo 3.8.5.2
Right now I am about 6 inch above ground floating around in my basement. I am close to heaven.... I can barely contain my emotions.....
1. Camera motion blur seems to be finally fixed
2. Particules motion blur is working like a charm (with one particle system)
P.S. I noticed that motion blur slows down rendering considerably. Is this normal behavior? I have a scene with about 450 particules. Without motion blur, I get about 2400k sample/s. With motion blur I get 240k sample/s which is about 10%. (I guess that his has nothing to do with Blendigo but more with Indigo right)...
EDIT : Indeed, particle motion blur seems to be working only when one particle system is present. With two, I got the following error message :
A problem occurred with the scene:
Error while building scene: ObjectExcep: Frame times must be strictly increasing. (model UID: 15)
Indigo version: Indigo Renderer v3.6.18, Windows 64-bit build.
Exporter: Blendigo 3.8.5.2
Platform: 8 6.2.9200 Multiprocessor Free - Windows FBWKN013 8 6.2.9200 AMD64 Intel64 Family 6 Model 44 Stepping 2, GenuineIntel - Python 3.4.0 (default, Apr 19 2014, 02:21:04) [MSC v.1800 64 bit (AMD64)]
Author: frederic.brunelle
Description:
Date created: 2014-07-17 02:46:18 GMT
Please contact support@indigorenderer.com if you have any questions.
1. Camera motion blur seems to be finally fixed
2. Particules motion blur is working like a charm (with one particle system)
P.S. I noticed that motion blur slows down rendering considerably. Is this normal behavior? I have a scene with about 450 particules. Without motion blur, I get about 2400k sample/s. With motion blur I get 240k sample/s which is about 10%. (I guess that his has nothing to do with Blendigo but more with Indigo right)...
EDIT : Indeed, particle motion blur seems to be working only when one particle system is present. With two, I got the following error message :
A problem occurred with the scene:
Error while building scene: ObjectExcep: Frame times must be strictly increasing. (model UID: 15)
Indigo version: Indigo Renderer v3.6.18, Windows 64-bit build.
Exporter: Blendigo 3.8.5.2
Platform: 8 6.2.9200 Multiprocessor Free - Windows FBWKN013 8 6.2.9200 AMD64 Intel64 Family 6 Model 44 Stepping 2, GenuineIntel - Python 3.4.0 (default, Apr 19 2014, 02:21:04) [MSC v.1800 64 bit (AMD64)]
Author: frederic.brunelle
Description:
Date created: 2014-07-17 02:46:18 GMT
Please contact support@indigorenderer.com if you have any questions.
Last edited by fbrunell on Fri Jul 18, 2014 1:13 am, edited 4 times in total.
Re: Blendigo 3.8.5.2
Fused,
While you are working on Blendigo, could it be possible to add an option somewhere to be able to activate "Foreground alpha" during export. I guess this should be pretty straightforward to add since it is a single boolean? Could be an option just between "Motion Blur" and "Glass Acceleration" since they are grouped together in Indigo as well?
While you are working on Blendigo, could it be possible to add an option somewhere to be able to activate "Foreground alpha" during export. I guess this should be pretty straightforward to add since it is a single boolean? Could be an option just between "Motion Blur" and "Glass Acceleration" since they are grouped together in Indigo as well?
Re: Blendigo 3.8.5.2
There was an issue with multiple particle systems that I have fixed. I've updated the builds in this thread
Re: Blendigo 3.8.5.2
Sure, I'll add it.fbrunell wrote:Fused,
While you are working on Blendigo, could it be possible to add an option somewhere to be able to activate "Foreground alpha" during export. I guess this should be pretty straightforward to add since it is a single boolean? Could be an option just between "Motion Blur" and "Glass Acceleration" since they are grouped together in Indigo as well?
Re: Blendigo 3.8.5.2
Thanks a bunch!
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Blendigo 3.8.5.2
Just noticed that the "no such materials defined" (you know when an object has unused materials) bug is still left when you check "skip writing external meshes".
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Blendigo 3.8.5.2
I'd like SS factor to be changeable from the exporter.
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo 3.8.5.2
It is, you just have to set the Rendering Mode to Custom.Oscar J wrote:I'd like SS factor to be changeable from the exporter.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Blendigo 3.8.5.2
Found it, thanks. How do I know what splat and downsize settings to use?
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