Blendigo 3.6.28.0
Blendigo 3.6.28.0
Archive: http://downloads.indigorenderer.com/dis ... 6.28.0.zip
Windows Installer: http://downloads.indigorenderer.com/dis ... taller.exe
Changelog:
3.6.28.0
--------
* Fixed memory leaked during export to Indigo.
* Applying world scale to orthographic camera sensor.
* Added "Use output directory for .igs files" switch in render settings.
3.6.26.0
--------
* Added 'Shadow pass' render mode.
Bug reports and comments welcome!
Windows Installer: http://downloads.indigorenderer.com/dis ... taller.exe
Changelog:
3.6.28.0
--------
* Fixed memory leaked during export to Indigo.
* Applying world scale to orthographic camera sensor.
* Added "Use output directory for .igs files" switch in render settings.
3.6.26.0
--------
* Added 'Shadow pass' render mode.
Bug reports and comments welcome!
- Oscar J
- Posts: 2204
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- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Blendigo 3.6.28.0
Thanks!
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Blendigo 3.6.28.0
Thank you
-
- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Re: Blendigo 3.6.28.0
were there some changes made to motion blur? one of my scenes has a BG sphere rotating and the positioning is different with the new exporter.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Blendigo 3.6.28.0
The exporting seems to be an awful lot slower... at least in the scene I'm working on right now.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Blendigo 3.6.28.0
Nevermind, realised what it was.
-
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- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo 3.6.28.0
Much thanks for this.
Problem with duplis / particles:
- The percentage under Display now limits the particles exported. Display should only be used to control viewport density / speed up navigating. The full particle count should be used for exporting, as before.
- It is much, much slower now (and in the past couple of Blendigo releases). Meaning, even 2000 particles takes about 20 seconds to export, whereas before I could comfortably export over a million particles much quicker. Did particle export change? Perhaps an idea would be to make a binary scene format, like .igmesh, so each particle doesn't have to be written out to an XML file (I imagine string conversion slows things down... ?)?
Problem with duplis / particles:
- The percentage under Display now limits the particles exported. Display should only be used to control viewport density / speed up navigating. The full particle count should be used for exporting, as before.
- It is much, much slower now (and in the past couple of Blendigo releases). Meaning, even 2000 particles takes about 20 seconds to export, whereas before I could comfortably export over a million particles much quicker. Did particle export change? Perhaps an idea would be to make a binary scene format, like .igmesh, so each particle doesn't have to be written out to an XML file (I imagine string conversion slows things down... ?)?
-
- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Re: Blendigo 3.6.28.0
I've noticed this too - previously I could export a ridiculous amount of particles, hundreds of thousands, easily from blendigo in a reasonable amount of time.
now I can go grab a coffee while it works on like 10 or 20 thousand.
now I can go grab a coffee while it works on like 10 or 20 thousand.
Re: Blendigo 3.6.28.0
Hi,
not entirely sure what's causing the slowness, will look into it soon.
Sorry about the inconvenience.
not entirely sure what's causing the slowness, will look into it soon.
Sorry about the inconvenience.
Re: Blendigo 3.6.28.0
Can't seem to reproduce that. Can you send me a scene?FakeShamus wrote:I've noticed this too - previously I could export a ridiculous amount of particles, hundreds of thousands, easily from blendigo in a reasonable amount of time.
now I can go grab a coffee while it works on like 10 or 20 thousand.
Re: Blendigo 3.6.28.0
Actually, we have found something. It should be a lot faster soon!
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- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Re: Blendigo 3.6.28.0
awesome!
I may have been exaggerating a bit. I was just trying to reiterate what StompinTom noted.
...oh, also a plus 1 for the display vs render percentage for particles, it makes it so much better to be able to hide most of them in the viewport.
I may have been exaggerating a bit. I was just trying to reiterate what StompinTom noted.
...oh, also a plus 1 for the display vs render percentage for particles, it makes it so much better to be able to hide most of them in the viewport.
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo 3.6.28.0
Cool! Can you give a hint at what it may have been? I've been looking over the Blendigo code - out of interest and to fiddle around with it. I'm slowly learning some Python and it's cool to see how stuff is done 'properly', especially with Blender.fused wrote:Actually, we have found something. It should be a lot faster soon!
Re: Blendigo 3.6.28.0
You can see the fix here:StompinTom wrote:Cool! Can you give a hint at what it may have been? I've been looking over the Blendigo code - out of interest and to fiddle around with it. I'm slowly learning some Python and it's cool to see how stuff is done 'properly', especially with Blender.fused wrote:Actually, we have found something. It should be a lot faster soon!
https://code.google.com/p/blendigo/source/detail?r=44
Unfortunately there's some whitespace changes mixed in as well.
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