Blendigo 3.6.28.0

Announcements, requests and support regarding the Blender Indigo export script
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fused
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Blendigo 3.6.28.0

Post by fused » Wed Jul 02, 2014 8:02 pm

Archive: http://downloads.indigorenderer.com/dis ... 6.28.0.zip

Windows Installer: http://downloads.indigorenderer.com/dis ... taller.exe

Changelog:

3.6.28.0
--------
* Fixed memory leaked during export to Indigo.
* Applying world scale to orthographic camera sensor.
* Added "Use output directory for .igs files" switch in render settings.

3.6.26.0
--------
* Added 'Shadow pass' render mode.


Bug reports and comments welcome!

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Oscar J
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Re: Blendigo 3.6.28.0

Post by Oscar J » Wed Jul 02, 2014 8:25 pm

Thanks!

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dakiru
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Re: Blendigo 3.6.28.0

Post by dakiru » Thu Jul 03, 2014 12:37 am

Great, thank you!

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aleksandera
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Re: Blendigo 3.6.28.0

Post by aleksandera » Thu Jul 03, 2014 2:21 am

Thank you :)

FakeShamus
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Re: Blendigo 3.6.28.0

Post by FakeShamus » Thu Jul 03, 2014 4:26 am

were there some changes made to motion blur? one of my scenes has a BG sphere rotating and the positioning is different with the new exporter.

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Oscar J
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Re: Blendigo 3.6.28.0

Post by Oscar J » Fri Jul 04, 2014 12:32 am

The exporting seems to be an awful lot slower... at least in the scene I'm working on right now.

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Re: Blendigo 3.6.28.0

Post by Oscar J » Fri Jul 04, 2014 1:08 am

Nevermind, realised what it was.

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Re: Blendigo 3.6.28.0

Post by StompinTom » Fri Jul 04, 2014 1:56 am

Much thanks for this.

Problem with duplis / particles:

- The percentage under Display now limits the particles exported. Display should only be used to control viewport density / speed up navigating. The full particle count should be used for exporting, as before.

- It is much, much slower now (and in the past couple of Blendigo releases). Meaning, even 2000 particles takes about 20 seconds to export, whereas before I could comfortably export over a million particles much quicker. Did particle export change? Perhaps an idea would be to make a binary scene format, like .igmesh, so each particle doesn't have to be written out to an XML file (I imagine string conversion slows things down... ?)?

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Re: Blendigo 3.6.28.0

Post by FakeShamus » Fri Jul 04, 2014 2:37 am

I've noticed this too - previously I could export a ridiculous amount of particles, hundreds of thousands, easily from blendigo in a reasonable amount of time.
now I can go grab a coffee while it works on like 10 or 20 thousand.

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Re: Blendigo 3.6.28.0

Post by fused » Fri Jul 04, 2014 10:37 pm

Hi,

not entirely sure what's causing the slowness, will look into it soon.

Sorry about the inconvenience.

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Re: Blendigo 3.6.28.0

Post by fused » Wed Jul 09, 2014 12:12 am

FakeShamus wrote:I've noticed this too - previously I could export a ridiculous amount of particles, hundreds of thousands, easily from blendigo in a reasonable amount of time.
now I can go grab a coffee while it works on like 10 or 20 thousand.
Can't seem to reproduce that. Can you send me a scene?

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Re: Blendigo 3.6.28.0

Post by fused » Wed Jul 09, 2014 2:55 am

Actually, we have found something. It should be a lot faster soon!

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Re: Blendigo 3.6.28.0

Post by FakeShamus » Wed Jul 09, 2014 4:06 am

awesome!
I may have been exaggerating a bit. I was just trying to reiterate what StompinTom noted.

...oh, also a plus 1 for the display vs render percentage for particles, it makes it so much better to be able to hide most of them in the viewport.

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Re: Blendigo 3.6.28.0

Post by StompinTom » Wed Jul 09, 2014 3:50 pm

fused wrote:Actually, we have found something. It should be a lot faster soon!
Cool! Can you give a hint at what it may have been? I've been looking over the Blendigo code - out of interest and to fiddle around with it. I'm slowly learning some Python and it's cool to see how stuff is done 'properly', especially with Blender.

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Re: Blendigo 3.6.28.0

Post by OnoSendai » Thu Jul 10, 2014 12:47 am

StompinTom wrote:
fused wrote:Actually, we have found something. It should be a lot faster soon!
Cool! Can you give a hint at what it may have been? I've been looking over the Blendigo code - out of interest and to fiddle around with it. I'm slowly learning some Python and it's cool to see how stuff is done 'properly', especially with Blender.
You can see the fix here:
https://code.google.com/p/blendigo/source/detail?r=44

Unfortunately there's some whitespace changes mixed in as well.

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