DEV-thread - Blendigo v0.7 - material-editor-exporter

Announcements, requests and support regarding the Blender Indigo export script
zuegs
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Post by zuegs » Tue Apr 10, 2007 8:33 am

UPDATE FOR V0.7T7

Hi all, i'am just back from my easter-trip, so try to follow up all the great news here...

I published a new version of Blendigo for Indigo v0.7t7 (done by SmartDen, many thanks for your great support 8) )

BbB
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Post by BbB » Tue Apr 10, 2007 8:51 am

You guys are fast. Just trying it now. One tiny thing: If I tell the exporter to use two threads, indigo 07/7 still uses only one. No big deal as I relaunched it using a command line, but maybe sthing to look into...

Big Fan
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Post by Big Fan » Tue Apr 10, 2007 8:58 am

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 12:56 am, edited 1 time in total.

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jansan
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Post by jansan » Tue Apr 10, 2007 9:02 am

Thanks, that speed!

Gracias , que velocidad!!

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DaveC
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Post by DaveC » Tue Apr 10, 2007 10:15 am

Zuegs, did you get round to raising the maximum exponent to >=1000000 for phong AND glossy transparent?
The hardest part of BEING yourself is FINDING yourself in the first place...
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dmn
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SceneLoaderExcep: The Mesh 'object_6437_copy_.247' tried to

Post by dmn » Tue Apr 10, 2007 4:28 pm

Using Blendigo, I am getting the error:
SceneLoaderExcep: The Mesh '***' tried to use the material '***', which has not been defined.
I opened up the xml and indeed the light materials have not been exported. For some reason this is only occurring with the light materials in my file. I could write them manually, and the file would work. Would be neat to have the code for each material displayed in the export window so you could copy/paste and understand what you are doing with the code, and so you can chunk it in and modify the xml if you don't want to reexport the whole thing. :D

dmn
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Post by dmn » Tue Apr 10, 2007 7:07 pm

ok, so in order to fix the xml and make it render, I had to go in and replace any 'light' material assigned to a triangle set with a "null" material. probably because the <meshlight> handles everything (explains why the light material in Blendigo is not present in the xml) and the material tag is innappropriate?

enricocerica
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Re: SceneLoaderExcep: The Mesh 'object_6437_copy_.247' tried

Post by enricocerica » Tue Apr 10, 2007 7:15 pm

dmn wrote:Using Blendigo, I am getting the error:
SceneLoaderExcep: The Mesh '***' tried to use the material '***', which has not been defined.
I opened up the xml and indeed the light materials have not been exported. For some reason this is only occurring with the light materials in my file. I could write them manually, and the file would work. Would be neat to have the code for each material displayed in the export window so you could copy/paste and understand what you are doing with the code, and so you can chunk it in and modify the xml if you don't want to reexport the whole thing. :D
I had the same problem and in my case it was due to the fact that the mesh light was part of a multi materials object. I had to separate the mesh light part using the P key in edit mode and remove any other material link in this object to get it working.

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Kram1032
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Post by Kram1032 » Tue Apr 10, 2007 8:34 pm

It's neither an exporter bug nor an indigo bug:
It's 'cause of the way, indigo works.
Although, it's defined as lightmat in Blendigo (ok in fact, it's defined as "light"), it's "light" in indigo. There is no possibility to da anything wit it that normal materials can:

Blending, Multimaterial (Light ALways goes over the whole shape), Alphamaping, (...) nothing like this is possible, 'cause indigo doesn't see light as material, yet.

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Pinko5
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Post by Pinko5 » Wed Apr 11, 2007 3:02 am

With new Blendigo07T7 material preview don't work it search the file materialpreview.igs and not materialpreview.xml???
Pinko.

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SmartDen
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Post by SmartDen » Wed Apr 11, 2007 3:41 am

Pinko5 wrote:With new Blendigo07T7 material preview don't work it search the file materialpreview.igs and not materialpreview.xml???
Pinko.
That's right. You should rename it to .igs ;)

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Pinko5
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Post by Pinko5 » Wed Apr 11, 2007 3:54 am

Tnx SmartDen I try it!!
Pinko.

zuegs
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Post by zuegs » Wed Apr 11, 2007 6:58 am

SMALL UPDATE

- set max value for phong exponent and glossy-transparent exponent to 1000000
- finds preview scene file with new ".igs" and old ".xml" file extension

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DaveC
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Post by DaveC » Wed Apr 11, 2007 10:10 am

Zuegs, I have a request. Yes. Me again. Ahem...

On you render settings, can you set the size dropdown to have three more options? 125%, 150%, 175% and 200%

Just a thought :D
Cheers. Thanks for the great exporter :D
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

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F.ip2
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Post by F.ip2 » Wed Apr 11, 2007 11:17 am

Zuegs

can you also include a RGB field for values like in this thread:
http://www2.indigorenderer.com/joomla/f ... php?t=1059

I do not know which system bandar is using in the xml.

claas
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