DEV-thread - Blendigo v0.7 - material-editor-exporter

Announcements, requests and support regarding the Blender Indigo export script
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Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Sun Mar 18, 2007 10:02 pm

Splendid work on Blendigo. This script is very usefull. But, could you push the IOR max to 100 000 instead of 100 plz ? I can't make a perfect mirror with Blendigo.

Kyokutan
Posts: 17
Joined: Tue Oct 17, 2006 2:56 am

Post by Kyokutan » Sun Mar 18, 2007 10:29 pm

You must increase the exponent value to get a perfect mirror. Well...100 IOR maybe in'tt enough for an absolut full reflectiv surface...but 100000 would be an overkill. I think 100 ist enough.

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Sun Mar 18, 2007 11:15 pm

5OnIt wrote:Sorry but I don't know what I'm doing wrong. If I try to Render I get this error...

Code: Select all

UnboundLocalError: local variable 'face' referenced before assingnment
I checked the possibilities for this error, and found that you must have an object in your scene that references a empty mesh (a mesh without faces).
So check in the console, just before error message, the last

Code: Select all

exporting mesh "xxxx"
line where you find the name "xxxx" of your empty mesh.
Hope this helps, zuegs

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Sun Mar 18, 2007 11:35 pm

SMALL UPDATE

- phong exponent up to 1mio
- fixed animation export (reported by 5OnIt)

Sebastian
Posts: 156
Joined: Wed Feb 28, 2007 9:16 am

Post by Sebastian » Mon Mar 19, 2007 12:18 am

[req] !!!

Material-type: null !!!!
It would be very useful if u. Implement this type !!

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Mon Mar 19, 2007 12:41 am

Sebastian wrote:[req] !!!

Material-type: null !!!!
It would be very useful if u. Implement this type !!
hi sebastian,
It's in already... you can choose "null" material directly from "Blend" materials or you can create a blender-material with name "null" and it will export as null-material independent what you set as material-type.

Sebastian
Posts: 156
Joined: Wed Feb 28, 2007 9:16 am

Post by Sebastian » Mon Mar 19, 2007 1:14 am

Thx !! ^^

edit:

I foud a bug in the Dupli-export. ---> See Images.
One picture is before exporting other one after.
I used the same settings for both.
Attachments
im1174227268.jpg
im1174227268.jpg (57.4 KiB) Viewed 1336 times
Test.jpg
Test.jpg (71.68 KiB) Viewed 1337 times
Last edited by Sebastian on Tue Apr 03, 2007 11:26 pm, edited 1 time in total.

zuegs
Posts: 380
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Location: switzerland

Post by zuegs » Mon Mar 19, 2007 2:45 am

Sebastian wrote:I foud a bug in the Dupli-export. ---> See Images.
One picture is before exporting other one after.
I used the same settings for both.
Hi Sebastian,
what dupli type u used? dupli-verts or dupli-faces? Implementation was focused on dupli-verts... ??????

Sebastian
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Joined: Wed Feb 28, 2007 9:16 am

Post by Sebastian » Mon Mar 19, 2007 2:52 am

I used Dupli-Verts and activate Rot.

zuegs
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Location: switzerland

Post by zuegs » Mon Mar 19, 2007 2:53 am

can u post blend file please?

Sebastian
Posts: 156
Joined: Wed Feb 28, 2007 9:16 am

Post by Sebastian » Mon Mar 19, 2007 3:10 am

Here it is.
Attachments
IndigoGraßTest.rar
(32.4 KiB) Downloaded 71 times

zuegs
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Location: switzerland

Post by zuegs » Mon Mar 19, 2007 3:52 am

@Sebastian:
thanks for post.
This bug is due to an non-uniform scaling of the child object (cross-planes). To work around this just select the cross-planes and apply the object-transformation to the mesh by pressing Ctrl-A.

I will look if i can modifiy the exporter to properly support non-uniform-scaled objects for dupli-verts.

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5OnIt
Posts: 157
Joined: Sat Mar 03, 2007 5:11 am

Post by 5OnIt » Mon Mar 19, 2007 5:36 am

I checked the possibilities for this error, and found that you must have an object in your scene that references a empty mesh (a mesh without faces).
So check in the console, just before error message, the last
K... I'll check and let ya know what I find

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5OnIt
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Post by 5OnIt » Tue Mar 20, 2007 5:46 am

That was it! Thanks for the help!

neepneep
Indigo 100
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Joined: Wed Jun 28, 2006 10:21 am

Post by neepneep » Wed Mar 21, 2007 7:10 am

Hey Zuegs - I'm trying to export some frames as an animation but Blendigo keeps separating the meshes into one separate file, and then overwrites it with each frame exported.
Basically turning off the 'Sep Materials' option doesn't seem to make a difference when clicking 'ExportAnim'. :?

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