Blendigo 3.6.17.0

Announcements, requests and support regarding the Blender Indigo export script
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Oscar J
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Re: Blendigo 3.6.17.0

Post by Oscar J » Fri Sep 20, 2013 8:33 pm

I usually just set the emission value to 10^7 inside Blendigo, just below where you select your HDRI.

chope
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Re: Blendigo 3.6.17.0

Post by chope » Sat Sep 28, 2013 4:06 pm

Will this work on Blender 2.68a ?Because it's not popping up

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OnoSendai
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Re: Blendigo 3.6.17.0

Post by OnoSendai » Wed Nov 06, 2013 4:17 am

chope wrote:Will this work on Blender 2.68a ?Because it's not popping up
Yes, it should do.
Have a look at the installation instructions here: http://www.indigorenderer.com/documenta ... stallation

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OnoSendai
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Re: Blendigo 3.6.17.0

Post by OnoSendai » Wed Nov 06, 2013 5:04 am

Oscar J wrote:When you select camera tonemapping in Blendigo, it sets and exports a film ISO value of 100 (and it's not possible to change until rendering in Indigo). But when you select camera tonemapping indigo, the ISO is set by default to 200. Please make Blendigo set the ISO to 200 instead of 100 upon changing to camera tonemapping, for more consistency and simplicity.

Thanks!
Hi Oscar,
You can change both the ISO and EV adjust in the camera settings.

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Oscar J
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Re: Blendigo 3.6.17.0

Post by Oscar J » Wed Nov 06, 2013 11:33 am

Yes, but not in blendigo right? Why not set the same default ISO value for Blendigo and Indigo?

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Headroom
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Re: Blendigo 3.6.17.0

Post by Headroom » Wed Nov 06, 2013 11:38 am

Of course you can. You need to select a camera and go into camera settings. Then change "Tonemapping Type" to "Camera" and voila :
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Screen Shot 2013-11-05 at 6.36.27 PM.png

StompinTom
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Re: Blendigo 3.6.17.0

Post by StompinTom » Wed Nov 06, 2013 8:58 pm

I suppose he just means the default values. Should be easy to fix, I'll take a look in a bit.

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Re: Blendigo 3.6.17.0

Post by StompinTom » Wed Nov 06, 2013 9:01 pm

Drop this into /scripts/addons/indigo/properties/, replacing the existing camera.py.

http://tomsvilans.com/camera.py

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Oscar J
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Re: Blendigo 3.6.17.0

Post by Oscar J » Wed Nov 06, 2013 9:08 pm

Very good, thanks a lot. Will try it when I get home from China.

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aleksandera
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Re: Blendigo 3.6.17.0

Post by aleksandera » Wed May 14, 2014 10:53 am

Did anyone use multiple UV sets with this. Do they work as they should?
Mine don't :o

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Re: Blendigo 3.6.17.0

Post by FakeShamus » Wed May 14, 2014 12:00 pm

Multiple uv sets should work, yes. I use them all the time.

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Headroom
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Re: Blendigo 3.6.17.0

Post by Headroom » Fri May 16, 2014 11:59 am

Wow. Looking at the date of the first post in this thread I'd say that Blendigo is overdue for a good upgrade, or better overhaul. Any news on that front ?

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Oscar J
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Re: Blendigo 3.6.17.0

Post by Oscar J » Sat May 31, 2014 4:13 am

Agree, I mean we don't even have normal map support. Normal maps were introduced into Indigo two years ago!

:shock:

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Headroom
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Re: Blendigo 3.6.17.0

Post by Headroom » Sat May 31, 2014 1:58 pm

Well, after such a long period I'd be hoping for better. E.g. the ability to define materials using the node editor. A number of good and feasible ideas have been posted since the last update.
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Re: Blendigo 3.6.17.0

Post by aleksandera » Sun Jun 01, 2014 12:07 am

Bump! :D

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