Blendigo 3.6.17.0
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Blendigo 3.6.17.0
I usually just set the emission value to 10^7 inside Blendigo, just below where you select your HDRI.
Re: Blendigo 3.6.17.0
Will this work on Blender 2.68a ?Because it's not popping up
Re: Blendigo 3.6.17.0
Yes, it should do.chope wrote:Will this work on Blender 2.68a ?Because it's not popping up
Have a look at the installation instructions here: http://www.indigorenderer.com/documenta ... stallation
Re: Blendigo 3.6.17.0
Hi Oscar,Oscar J wrote:When you select camera tonemapping in Blendigo, it sets and exports a film ISO value of 100 (and it's not possible to change until rendering in Indigo). But when you select camera tonemapping indigo, the ISO is set by default to 200. Please make Blendigo set the ISO to 200 instead of 100 upon changing to camera tonemapping, for more consistency and simplicity.
Thanks!
You can change both the ISO and EV adjust in the camera settings.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Blendigo 3.6.17.0
Yes, but not in blendigo right? Why not set the same default ISO value for Blendigo and Indigo?
Re: Blendigo 3.6.17.0
Of course you can. You need to select a camera and go into camera settings. Then change "Tonemapping Type" to "Camera" and voila :
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Re: Blendigo 3.6.17.0
I suppose he just means the default values. Should be easy to fix, I'll take a look in a bit.
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo 3.6.17.0
Drop this into /scripts/addons/indigo/properties/, replacing the existing camera.py.
http://tomsvilans.com/camera.py
http://tomsvilans.com/camera.py
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Blendigo 3.6.17.0
Very good, thanks a lot. Will try it when I get home from China.
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Blendigo 3.6.17.0
Did anyone use multiple UV sets with this. Do they work as they should?
Mine don't
Mine don't
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Re: Blendigo 3.6.17.0
Multiple uv sets should work, yes. I use them all the time.
Re: Blendigo 3.6.17.0
Wow. Looking at the date of the first post in this thread I'd say that Blendigo is overdue for a good upgrade, or better overhaul. Any news on that front ?
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Blendigo 3.6.17.0
Agree, I mean we don't even have normal map support. Normal maps were introduced into Indigo two years ago!
Re: Blendigo 3.6.17.0
Well, after such a long period I'd be hoping for better. E.g. the ability to define materials using the node editor. A number of good and feasible ideas have been posted since the last update.
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Blendigo 3.6.17.0
Bump!
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