Blendigo (for Blender 2.63) 3.2.14.1

Announcements, requests and support regarding the Blender Indigo export script
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OnoSendai
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Blendigo (for Blender 2.63) 3.2.14.1

Post by OnoSendai » Tue Aug 21, 2012 5:11 am

3.2.14.1

DOWNLOADS

ALL PLATFORMS: http://www.indigorenderer.com/dist/expo ... 2.14.1.zip

WINDOWS INSTALLER: http://www.indigorenderer.com/dist/expo ... taller.exe

NOTE: This exporter REQUIRES Blender version 2.63

Changes in this release:
* Disabled logging during export process to fix occasional Blender crash.
* Fixed problem with exporting meshes with many materials.

MANUAL INSTALLATION

Unzip the archive. Move the extracted indigo folder into your Blender addons folder.
You should end up with <blender scripts>/addons/indigo/

Run Blender 2.63, go into User Preferences/Addons, and find the Render section. Locate the Blendigo entry and enable the addon by clicking the little checkbox on the right.

INSTALLATION VIA BLENDER

Run Blender 2.63, go into User Preferences/Addons. Click the "Install Addon" button and choose the blendigo-2.6-3.2.14.1.zip file. The addon will be installed and shown to you, ready for activation.

If you are upgrading, be sure to choose the "Overwrite" option when selecting the .zip file.

You can easily check the installed version in the Addons panel. After upgrading/replacing Blender must be restarted (since the scripts are compiled at startup).

HINTS

Save your User Settings now to make Blendigo activate every time you start Blender 2.63.

Non-windows users will have to also fill in the "Path to Indigo" setting in the "Indigo Render Engine Settings" panel. (Windows does this automatically from the information provided by the installer). Note that you should specify the installation directory (or Indigo.app on OS X) for this setting.

YOUR FEEDBACK IS ALWAYS APPRECIATED

As with the current efforts to get Indigo 3.x as complete and user-friendly as possible, please please keep reporting any issues you find with Blendigo - it is your feedback as users and artists alone that push Blendigo forward into being the software that works for you.

Special thanks to Doug Hammond (dougal2) for his fantastic work on Blendigo as the previous maintainer!

StompinTom
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Re: Blendigo (for Blender 2.63) 3.2.14.1

Post by StompinTom » Tue Aug 21, 2012 6:30 am

Thanks for this! Will test out ROUBAL's scene to make sure.

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OnoSendai
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Re: Blendigo (for Blender 2.63) 3.2.14.1

Post by OnoSendai » Thu Aug 23, 2012 4:33 am

Hi all,
just a quick progress update on some blendigo changes I am making.

Export speed is now about 3x faster, and exporting of quads is now supported!

nick

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Re: Blendigo (for Blender 2.63) 3.2.14.1

Post by FakeShamus » Thu Aug 23, 2012 5:32 am

sounds amazing!
I was wondering when we could get back the sphere primitive functionality, using ".sphere" as the object name?
I have a couple scenes that I really need that for...
thanks for all the hard work!

StompinTom
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Re: Blendigo (for Blender 2.63) 3.2.14.1

Post by StompinTom » Fri Aug 24, 2012 4:19 am

OnoSendai wrote:Hi all,
just a quick progress update on some blendigo changes I am making.

Export speed is now about 3x faster, and exporting of quads is now supported!

nick
Sounds awesome! Is particle exporting sped up too? I find that's usually the bottleneck for most scenes...

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OnoSendai
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Re: Blendigo (for Blender 2.63) 3.2.14.1

Post by OnoSendai » Fri Aug 24, 2012 4:45 am

StompinTom wrote:
OnoSendai wrote:Hi all,
just a quick progress update on some blendigo changes I am making.

Export speed is now about 3x faster, and exporting of quads is now supported!

nick
Sounds awesome! Is particle exporting sped up too? I find that's usually the bottleneck for most scenes...
Nope, just mesh export. Do you have a scene that makes heavy use of particles that you can send me?

Cheers,
nick

StompinTom
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Re: Blendigo (for Blender 2.63) 3.2.14.1

Post by StompinTom » Fri Aug 24, 2012 7:20 am

OnoSendai wrote:
StompinTom wrote:
OnoSendai wrote:Hi all,
just a quick progress update on some blendigo changes I am making.

Export speed is now about 3x faster, and exporting of quads is now supported!

nick
Sounds awesome! Is particle exporting sped up too? I find that's usually the bottleneck for most scenes...
Nope, just mesh export. Do you have a scene that makes heavy use of particles that you can send me?

Cheers,
nick
Oh boy, do I ever!

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solarray
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Re: Blendigo (for Blender 2.63) 3.2.14.1

Post by solarray » Fri Aug 24, 2012 10:59 pm

I still have some problems with environment map. Since I have to use a hemi for setting a environment map, I cant find any mapping type like "lat-long" or "spherical". The problem is that when Im using the "preview_map.float" environment map from material editor in my own scene, the position of the map is totally different from the material editor.

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solarray
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Re: Blendigo (for Blender 2.63) 3.2.14.1

Post by solarray » Tue Aug 28, 2012 1:38 am

By the way, whats up with dougal2? Was he fired?

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OnoSendai
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Re: Blendigo (for Blender 2.63) 3.2.14.1

Post by OnoSendai » Tue Aug 28, 2012 2:03 am

solarray wrote:By the way, whats up with dougal2? Was he fired?
Nope, Doug moved on, please see his post here: http://www.indigorenderer.com/forum/vie ... 46#p114146

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solarray
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Re: Blendigo (for Blender 2.63) 3.2.14.1

Post by solarray » Tue Aug 28, 2012 2:57 am

Ah ok, totally missed that post.

Dougal2: All the best to you, thanks for your hard work! :)

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