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Announcements, requests and support regarding the Blender Indigo export script
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YaroslavL
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Post by YaroslavL » Tue Jan 30, 2007 7:50 pm

Hi everybody!
I think this topic will help all Linux users, who like this beautiful renderer.
So... Who can make NEW compilations of 0.6 or 0.7 exporters for LINUX?
This is my last work (in progres)...
Image
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Yaroslav Lebidko
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manitwo
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Post by manitwo » Tue Jan 30, 2007 11:42 pm

wow .... your render is wonderfull!
.. but a bit dark now.
what tonemapping settings did you use?
try to experiment(or search the forum)
to make your render a bit brighter and eye-pleasing :wink:
keep it up!!

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suvakas
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Post by suvakas » Wed Jan 31, 2007 1:18 am

WOW !! Excellent render !! I first thought that it's a photo !
(sry..cant help with linux stuff)

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YaroslavL
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Post by YaroslavL » Wed Jan 31, 2007 2:16 am

All settings is default for 0.6beta3 export script.
Sorry - only burn=0.4
This script - all a have...
:O(
Sad but true - Linux users are forbitten...
But may be that makes us stronger!!!
PLEEEEAAASE!!! Give us possibility to play with 0.7!!!
PLEEEEAAASE!!!
:cry:
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Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua

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jurasek
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Post by jurasek » Wed Jan 31, 2007 4:51 am

YaroslavL wrote: Sad but true - Linux users are forbitten...
Why? There is working blender exporter for 0.7test1-3 and Indigo 0.7t1-3 still works under Wine so..why?:)

greetz,
jur

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afecelis
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Post by afecelis » Wed Jan 31, 2007 10:59 am

Who can make NEW compilations of 0.6 or 0.7 exporters for LINUX
Blender exporters are not compiled. They're just python scripts. The idea behind them is that they're universal and totally cross-platform. Perhaps what will be compiled is "blendigo" (blender for indigo) and its attempt of using blender's node system to take advantage of 0.7's new materials ;)

But meanwhile 0.6beta1 works fine both in Linux and windows, and 0.7t3 too. You can find the latest blender exporter for 0.7 here:
http://www.indigorenderer.com/joomla/fo ... 67&start=0
Copy the code in green into a python script and call it Indigo07t3 or something and place it in your blender's "scripts" folder. If you have problems let me know and I'll uplaod the script somewhere for you.

and yup, beautiful render!
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

johanjohan
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Post by johanjohan » Wed Jan 31, 2007 11:46 am

Hi

Im linux user (on Ubuntu )
but have you change your directory for script python (on the header on the top board Blender) ?
to have 2 exporter (and to use 0.6b3 and 0.7) you can to edit the second script export 0.7b2 (because I use the sky gain) with Gedit or Vi and with the name as "Export to Indigo v0.7t2.py"
and Update the menu Script

and to use Indigo 0.7t2 (copy the folder Indigo_07 ) and you use Wine
on a terminal :

cd /your_directory/Indigo_07_test2
wine indigo your_files.xml

I hope to help you

Johan

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afecelis
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Post by afecelis » Wed Jan 31, 2007 12:06 pm

Just grab this script and place it at your blender's scripts folder, in Linux usually
/home/user/.blender/scripts

http://www.danielpatton.com/afecelis/In ... ort_7t3.py

ps. Double check you got write rights to where you export your stuff or you'll get console errors.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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YaroslavL
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Post by YaroslavL » Wed Jan 31, 2007 4:35 pm

Thank U afecelis, but last script
http://www.danielpatton.com/afecelis/In ... ort_7t3.py
not working for me.
I get message:
vijt@ideja:~/3D/indigo_07> wine indigo.exe
scene file path: 'testscenes\RayTrace+GI_Indigo.xml'
Using working directory path 'testscenes'.
created world.
Loading Scene 'testscenes\RayTrace+GI_Indigo.xml'...
Using Reinhard tone mapping with pre_scale=1.000000, post_scale=1.000000, burn=3.000000
SceneLoaderExcep: Found unexpected element 'basic' in element 'medium'. (Around line 70, column 9)
Fatal Error: SceneLoaderExcep: Found unexpected element 'basic' in element 'medium'. (Around line 70, column 9)
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Yaroslav Lebidko
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Photorealistic computer projection & design
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e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua

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jurasek
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Post by jurasek » Thu Feb 01, 2007 2:48 am

use:

Code: Select all

vijt@ideja:~/3D/indigo_07> wine indigo.exe your_exported_scene.xml 
if you type wine indigo.exe, Indigo will load scene from inifile.txt, not your exported from blender. Read manual:)

greetz,
jur

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afecelis
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Post by afecelis » Thu Feb 01, 2007 4:50 am

Jurasek is right; modify your inifile's path to the xml file you export. I usually prefer to create a blender projects folder inside of indigo to call the files. Something like this:

Code: Select all

"scenefilepath" "testscenes\blender\glasstest\glasstest.xml"
Then I create a shell script to execute wine from a shortcut:

Code: Select all

#!/bin/sh
# Needed to make symlinks/shortcuts work.
# the binaries must run with correct working directory
  cd "/home/afecelis/Indigo"
  wine indigo.exe $*
  exit $?
I create a shortcut to this shell script on my desktop, so when I double click on it, Indigo gets launched and then it will look for the file specified in the inifile. :wink:
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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YaroslavL
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Post by YaroslavL » Sat Feb 03, 2007 12:17 am

Thank U guys, but I'm not so full!
I have my *.xml scenes and textures in /testscenes folder.
And I modify initfile.txt for every scene!
The problem in something another...
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Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
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e-mail: ideja@3dxata.te.ua
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jurasek
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Post by jurasek » Sat Feb 03, 2007 3:55 am

upload your inifile.txt

greetz,
jur

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YaroslavL
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Post by YaroslavL » Sat Feb 03, 2007 4:49 am

Indigo read another scenes! Cube on a plane, for eximple.
I think the problem is in colour glass balls...

<medium>
<name>Glass.scatter</name>
<precedence>25</precedence>

<basic>
<ior>1.500</ior>
<cauchy_b_coeff>0.000</cauchy_b_coeff>

<absorption_coefficient_spectrum>
<uniform>
<value>4.000</value>
</uniform>
</absorption_coefficient_spectrum>

</basic>
</medium>

<material>
<name>Glass</name>

<glossy_transparent>
<exponent>3000.000</exponent>
<internal_medium_name>Glass.scatter</internal_medium_name>
</glossy_transparent>
</material>
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Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua

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YaroslavL
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Post by YaroslavL » Sat Feb 03, 2007 5:23 am

Another 2 errors:
1.with emit mesh material
2.Rotation matrix must be orthogonal - I must ctrl+a for all objects!!!???
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Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua

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