Linux users
Linux users
Hi everybody!
I think this topic will help all Linux users, who like this beautiful renderer.
So... Who can make NEW compilations of 0.6 or 0.7 exporters for LINUX?
This is my last work (in progres)...
I think this topic will help all Linux users, who like this beautiful renderer.
So... Who can make NEW compilations of 0.6 or 0.7 exporters for LINUX?
This is my last work (in progres)...
________________
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
All settings is default for 0.6beta3 export script.
Sorry - only burn=0.4
This script - all a have...
:O(
Sad but true - Linux users are forbitten...
But may be that makes us stronger!!!
PLEEEEAAASE!!! Give us possibility to play with 0.7!!!
PLEEEEAAASE!!!
Sorry - only burn=0.4
This script - all a have...
:O(
Sad but true - Linux users are forbitten...
But may be that makes us stronger!!!
PLEEEEAAASE!!! Give us possibility to play with 0.7!!!
PLEEEEAAASE!!!
________________
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
- afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
- Contact:
Blender exporters are not compiled. They're just python scripts. The idea behind them is that they're universal and totally cross-platform. Perhaps what will be compiled is "blendigo" (blender for indigo) and its attempt of using blender's node system to take advantage of 0.7's new materialsWho can make NEW compilations of 0.6 or 0.7 exporters for LINUX
But meanwhile 0.6beta1 works fine both in Linux and windows, and 0.7t3 too. You can find the latest blender exporter for 0.7 here:
http://www.indigorenderer.com/joomla/fo ... 67&start=0
Copy the code in green into a python script and call it Indigo07t3 or something and place it in your blender's "scripts" folder. If you have problems let me know and I'll uplaod the script somewhere for you.
and yup, beautiful render!
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
-
- Posts: 43
- Joined: Wed Sep 13, 2006 3:33 pm
- Location: New Caledonia
Hi
Im linux user (on Ubuntu )
but have you change your directory for script python (on the header on the top board Blender) ?
to have 2 exporter (and to use 0.6b3 and 0.7) you can to edit the second script export 0.7b2 (because I use the sky gain) with Gedit or Vi and with the name as "Export to Indigo v0.7t2.py"
and Update the menu Script
and to use Indigo 0.7t2 (copy the folder Indigo_07 ) and you use Wine
on a terminal :
cd /your_directory/Indigo_07_test2
wine indigo your_files.xml
I hope to help you
Johan
Im linux user (on Ubuntu )
but have you change your directory for script python (on the header on the top board Blender) ?
to have 2 exporter (and to use 0.6b3 and 0.7) you can to edit the second script export 0.7b2 (because I use the sky gain) with Gedit or Vi and with the name as "Export to Indigo v0.7t2.py"
and Update the menu Script
and to use Indigo 0.7t2 (copy the folder Indigo_07 ) and you use Wine
on a terminal :
cd /your_directory/Indigo_07_test2
wine indigo your_files.xml
I hope to help you
Johan
- afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
- Contact:
Just grab this script and place it at your blender's scripts folder, in Linux usually
/home/user/.blender/scripts
http://www.danielpatton.com/afecelis/In ... ort_7t3.py
ps. Double check you got write rights to where you export your stuff or you'll get console errors.
/home/user/.blender/scripts
http://www.danielpatton.com/afecelis/In ... ort_7t3.py
ps. Double check you got write rights to where you export your stuff or you'll get console errors.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
Thank U afecelis, but last script
http://www.danielpatton.com/afecelis/In ... ort_7t3.py
not working for me.
I get message:
vijt@ideja:~/3D/indigo_07> wine indigo.exe
scene file path: 'testscenes\RayTrace+GI_Indigo.xml'
Using working directory path 'testscenes'.
created world.
Loading Scene 'testscenes\RayTrace+GI_Indigo.xml'...
Using Reinhard tone mapping with pre_scale=1.000000, post_scale=1.000000, burn=3.000000
SceneLoaderExcep: Found unexpected element 'basic' in element 'medium'. (Around line 70, column 9)
Fatal Error: SceneLoaderExcep: Found unexpected element 'basic' in element 'medium'. (Around line 70, column 9)
http://www.danielpatton.com/afecelis/In ... ort_7t3.py
not working for me.
I get message:
vijt@ideja:~/3D/indigo_07> wine indigo.exe
scene file path: 'testscenes\RayTrace+GI_Indigo.xml'
Using working directory path 'testscenes'.
created world.
Loading Scene 'testscenes\RayTrace+GI_Indigo.xml'...
Using Reinhard tone mapping with pre_scale=1.000000, post_scale=1.000000, burn=3.000000
SceneLoaderExcep: Found unexpected element 'basic' in element 'medium'. (Around line 70, column 9)
Fatal Error: SceneLoaderExcep: Found unexpected element 'basic' in element 'medium'. (Around line 70, column 9)
________________
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
use:
if you type wine indigo.exe, Indigo will load scene from inifile.txt, not your exported from blender. Read manual:)
greetz,
jur
Code: Select all
vijt@ideja:~/3D/indigo_07> wine indigo.exe your_exported_scene.xml
greetz,
jur
- afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
- Contact:
Jurasek is right; modify your inifile's path to the xml file you export. I usually prefer to create a blender projects folder inside of indigo to call the files. Something like this:
Then I create a shell script to execute wine from a shortcut:
I create a shortcut to this shell script on my desktop, so when I double click on it, Indigo gets launched and then it will look for the file specified in the inifile.
Code: Select all
"scenefilepath" "testscenes\blender\glasstest\glasstest.xml"
Code: Select all
#!/bin/sh
# Needed to make symlinks/shortcuts work.
# the binaries must run with correct working directory
cd "/home/afecelis/Indigo"
wine indigo.exe $*
exit $?
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
Thank U guys, but I'm not so full!
I have my *.xml scenes and textures in /testscenes folder.
And I modify initfile.txt for every scene!
The problem in something another...
I have my *.xml scenes and textures in /testscenes folder.
And I modify initfile.txt for every scene!
The problem in something another...
________________
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
Indigo read another scenes! Cube on a plane, for eximple.
I think the problem is in colour glass balls...
<medium>
<name>Glass.scatter</name>
<precedence>25</precedence>
<basic>
<ior>1.500</ior>
<cauchy_b_coeff>0.000</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<uniform>
<value>4.000</value>
</uniform>
</absorption_coefficient_spectrum>
</basic>
</medium>
<material>
<name>Glass</name>
<glossy_transparent>
<exponent>3000.000</exponent>
<internal_medium_name>Glass.scatter</internal_medium_name>
</glossy_transparent>
</material>
I think the problem is in colour glass balls...
<medium>
<name>Glass.scatter</name>
<precedence>25</precedence>
<basic>
<ior>1.500</ior>
<cauchy_b_coeff>0.000</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<uniform>
<value>4.000</value>
</uniform>
</absorption_coefficient_spectrum>
</basic>
</medium>
<material>
<name>Glass</name>
<glossy_transparent>
<exponent>3000.000</exponent>
<internal_medium_name>Glass.scatter</internal_medium_name>
</glossy_transparent>
</material>
________________
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
Another 2 errors:
1.with emit mesh material
2.Rotation matrix must be orthogonal - I must ctrl+a for all objects!!!???
1.with emit mesh material
2.Rotation matrix must be orthogonal - I must ctrl+a for all objects!!!???
________________
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
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