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Blendigo (for Blender 2.62) 3.2.12.0

Posted: Thu Apr 26, 2012 2:49 am
by dougal2
3.2.12.0

DOWNLOADS

ALL PLATFORMS: http://www.indigorenderer.com/dist/expo ... 2.12.0.zip

WINDOWS INSTALLER: http://www.indigorenderer.com/dist/expo ... taller.exe

NOTE: This exporter REQUIRES Blender version 2.62

Changes in this release:
* Fix regression regarding parented objects transforms
* Change default Phong IOR to 1.3
* Check validity of external materials during export and abort if not valid
* Adjust default OSX install path to match that given by installation instructions

MANUAL INSTALLATION

Unzip the archive. Move the extracted indigo folder into your Blender addons folder.
You should end up with <blender scripts>/addons/indigo/

Run Blender 2.6, go into User Preferences/Addons, and find the Render section. Locate the Blendigo entry
and enable the addon by clicking the little checkbox on the right.

INSTALLATION VIA BLENDER

Run Blender 2.6, go into User Preferences/Addons. Click the "Install Addon" button and choose the blendigo-2.5-3.2.12.0.zip file. The addon will be installed and shown to you, ready for activation.

If you are upgrading, be sure to choose the "Overwrite" option when selecting the .zip file.

You can easily check the installed version in the Addons panel. After upgrading/replacing I would strongly recommend restarting blender.

HINTS

Save your User Settings now to make Blendigo activate every time you start Blender 2.6.

Non-windows users will have to also fill in the "Path to Indigo" setting in the "Indigo Render Engine Settings"
panel. (Windows does this automatically from the information provided by the installer). Note that you should
specify the installation directory (or Indigo.app on OSX) for this setting.

YOUR FEEDBACK IS ALWAYS APPRECIATED

As with the current efforts to get Indigo 3.x as complete and user-friendly as possible,
please please keep reporting any issues you find with Blendigo - it is your feedback as
users and artists alone that push Blendigo forward into being the software that works for you.

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Posted: Thu Apr 26, 2012 5:34 am
by StompinTom
Hi Doug,

Because of the imminent release of Blender 2.63 (in release candidates stage right now), will the exporter work with the new version? I'm not sure if B-mesh was implemented in 2.62 already or if it's new as of 2.63, but I imagine that would break things... ?

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Posted: Thu Apr 26, 2012 6:11 am
by dougal2
I think there's a minor change relating to uv access for bmesh, but I honestly don't know much beyond that.

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Posted: Thu Apr 26, 2012 6:40 am
by StompinTom
Yeah, Blendigo doesn't load with the 2.63 release candidate :P Looks like the whole B-mesh shift has changed things.

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Posted: Sun Apr 29, 2012 9:54 am
by Silmä
Is the exit-portal (and null) material type missing or is it only hidden somewhere?

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Posted: Sun Apr 29, 2012 10:19 am
by StompinTom
Silmä wrote:Is the exit-portal (and null) material type missing or is it only hidden somewhere?
It's under mesh settings, on an individual object basis.

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Posted: Mon Apr 30, 2012 4:59 am
by StompinTom
Not sure if this is known, but having more than one external material crashes export, or even having two objects with the same external material crashes export.

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Posted: Thu May 03, 2012 9:43 pm
by HV
StompinTom wrote:Yeah, Blendigo doesn't load with the 2.63 release candidate :P Looks like the whole B-mesh shift has changed things.
Doesn't work with 2.63 release either... When b-mesh compatible Blendigo can be expected?

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Posted: Sat May 05, 2012 5:09 am
by southpawami
Ya... I've been having terrible luck with blendigo(using blender 2.62 and 2.63; both 64bit). A default scene with just a cube, a single light source, and a camera will give me an error saying no light source and not render. (skindigo works fine)

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Posted: Sat May 05, 2012 6:56 am
by Polinalkrimizei
Be sure to add a Hemi lamp to your scene, then you'll find all indigo's light related options in blenders lamp panel.

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Posted: Sat May 05, 2012 10:05 am
by OnoSendai
HV wrote:
StompinTom wrote:Yeah, Blendigo doesn't load with the 2.63 release candidate :P Looks like the whole B-mesh shift has changed things.
Doesn't work with 2.63 release either... When b-mesh compatible Blendigo can be expected?
As soon as the Blender API settles down, we will add 2.6.3 support.

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Posted: Wed May 09, 2012 5:27 am
by HV
OnoSendai wrote: ...As soon as the Blender API settles down...
That's like saying when the universe's heat death nears, or when protons starts to decay, or when dark/zero point energy is strong enough to rip the quarks a part...

:D

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Posted: Tue May 22, 2012 9:31 pm
by Jambert
Hi,

Big problem
-Check validity of external materials during export and abort if not valid

I've problem when exporting external material, would be nice if it was possible to enable or desable the checking.

Code: Select all

[Indigo 2012-May-22 11:26:28] Writing to ID classes in this context is not allowed: matP, Material datablock, error setting indigo_material_external.material_name

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<scenedata>
	<material>
		<name>matP</name>
		<diffuse>
			<texture>
				<path>/home/indigo/material/HDF.png</path>
				<a>0</a>
				<b>1</b>
				<c>0</c>
				<uv_set>default</uv_set>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>
							1 0 0 1
						</matrix>
						<translation>
							0 0
						</translation>
					</uv>
				</tex_coord_generation>
			</texture>
			<albedo>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</albedo>
			<random_triangle_colours>false</random_triangle_colours>
			<layer>0</layer>
		</diffuse>
	</material>

</scenedata>
it's the same with all other materials, don't understand why

thx

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Posted: Wed May 23, 2012 8:20 pm
by Jambert
Hi

What is the difference between old and new external material?

thx

Re: Blendigo (for Blender 2.6x) 3.2.12.0

Posted: Wed May 23, 2012 10:21 pm
by Jambert
Can't find environnement settings?? how to use background for rendering?

please help