Blendigo (for Blender 2.5x) 3.0.14.1

Announcements, requests and support regarding the Blender Indigo export script
StompinTom
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Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by StompinTom » Wed Oct 19, 2011 9:57 am

Hi Doug!

How is Blendigo going? A couple things that'd be great to get support for to avoid XML hacking:

- combining Sun with EnvMap (possible through XML already)
- texturing the exponent for Glossy Transparent materials

Hope everything is well!

FakeShamus
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Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by FakeShamus » Wed Oct 19, 2011 12:38 pm

my favorite XML hack is the lo-res mesh proxy - is that gonna happen?

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dag
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Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by dag » Wed Oct 19, 2011 2:36 pm

Is there really no better/faster way to add textures?
Too many clicks for a texture you can only use in one material.

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dougal2
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Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by dougal2 » Wed Oct 19, 2011 10:21 pm

Hi, I've actually been unwell for the last 2 weeks and not been able to work at all. I'm under orders to rest up until at least the end of this week, and I'll see from there if I'm able to catch up with Blendigo development.

Sorry to keep you waiting :(

StompinTom
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Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by StompinTom » Thu Oct 20, 2011 8:13 am

dougal2 wrote:Hi, I've actually been unwell for the last 2 weeks and not been able to work at all. I'm under orders to rest up until at least the end of this week, and I'll see from there if I'm able to catch up with Blendigo development.

Sorry to keep you waiting :(
Get better! Take all the time you need, health is paramount.

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dakiru
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Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by dakiru » Thu Oct 20, 2011 10:47 am

StompinTom wrote:health is paramount.
Definitely. Get well!

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Jambert
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Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by Jambert » Thu Oct 20, 2011 11:30 pm

Would be nice to enable manual setting for white balance.

I hope you will get well !!!

thx

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dougal2
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Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by dougal2 » Fri Oct 21, 2011 2:02 am

thanks guys, i'm nearly there - i'll have some time next week to catch up :)

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CTZn
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Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by CTZn » Fri Oct 21, 2011 2:44 am

Hey Doug, I'm glad to hear that you made it in one piece.

Get well !
obsolete asset

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dag
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Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by dag » Fri Oct 21, 2011 10:11 am

Light layer assignment is messed up.
Attachments
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dag
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Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by dag » Tue Oct 25, 2011 11:07 pm

Medium precedence doesn't get exported?

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dougal2
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Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by dougal2 » Thu Oct 27, 2011 4:42 am

StompinTom wrote:Hi Doug!
- texturing the exponent for Glossy Transparent materials
This is already possible, the "Material Exponent Map" panel overrides the glossy transparent exponent value.

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dougal2
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Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by dougal2 » Thu Oct 27, 2011 4:46 am

dag wrote:Medium precedence doesn't get exported?
Thanks, this will be fixed in the next release.

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dougal2
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Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by dougal2 » Thu Oct 27, 2011 4:58 am

dag wrote:Light layer assignment is messed up.
will be fixed in next release.

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dougal2
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Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by dougal2 » Thu Oct 27, 2011 5:34 am

Headroom wrote:The curve-doubling does not work when you are animating a curve for example using shape keys.

I have a helix consisting of a path/curve that another CurveCircle is extruded along to simulate a twisted pair cable. I have a shape key that flattens the path.curve to a sinusoidal wave in essence flattening the cable to the vertical plane.

As the shape key is associated with the path/curve, converting the whole object into a mesh would not work as I'd loose the curve in the process. So animating the flattening of the cable will not work (at least not as described ;-).

Conversion into a mesh must happen at mesh export in order for that to work.
Extruded curve objects will be supported in the next release

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