Blendigo (for Blender 2.58) 3.0.10.1

Announcements, requests and support regarding the Blender Indigo export script
Alain
Posts: 101
Joined: Thu Aug 23, 2007 11:44 pm

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by Alain » Mon Aug 01, 2011 4:07 am

Jambert wrote:
Alain wrote:And what about material- and texture preview ?
I can't believe such a basic function is not implemented in Blendigo.

I hope I did something wrong ;-)

Kind regards
Alain
Before, it was possible to export preview scene. Now you can't export from blendigo but you can still use preview scene and try your material.
I get the following error when I open the "previewscene.igs" file:
Bildschirminhalt erfassen-1.jpg
What's wrong with that ?

Kind regards
Alain
Win 7 64 Bit, 8 GB RAM, Geforce GTX 480, Blender 2.62, Indigo RT Trial, Blendigo 3.2.12.0

Alain
Posts: 101
Joined: Thu Aug 23, 2007 11:44 pm

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by Alain » Mon Aug 01, 2011 4:27 am

Headroom wrote:The pencil has just been sharpened :wink:

http://www.indigorenderer.com/forum/vie ... =8&t=11022
thanks for the hint.

but this (beta-)release has still not alot to do with a real sharpened pencil... or do I expect to mutch ?

I have this error with the new Blendigo:
Bildschirminhalt erfassen-2.jpg
I'll ask monsieur dougal2 for any ideas...
Win 7 64 Bit, 8 GB RAM, Geforce GTX 480, Blender 2.62, Indigo RT Trial, Blendigo 3.2.12.0

StompinTom
Indigo 100
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Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by StompinTom » Mon Aug 01, 2011 4:32 am

There seems to be a problem with relative file paths. I think Doug is aware of it and fixing it!

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Headroom
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Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by Headroom » Mon Aug 01, 2011 4:41 am

Unless you have a lot of large image textures, for the time being I'd suggest to generate a texture in Blender first (with Blender Renderer enabled as the render engine) and pack the images into the blender file.

Then you switch the render engine to Indigo and start creating your materials and can refer to those textures which in turn will use the images packed into the .blend file. that should help eliminating the above mentioned file problems.

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dougal2
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Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by dougal2 » Mon Aug 01, 2011 5:13 am

I had to make some adjustments to the path processing for external materials, looks like something's not quite right. I will look into it ASAP.

With regards to "beta" + "sharpening the pencil" - yes I know that this exporter is not quite as smooth to use yet as the old one; in fact to get to that point requires an immense amount of work AND good feedback from you guys.

I appreciate all the comments so far, and they will be taken on board to improve the exporter in the next releases.

Alain
Posts: 101
Joined: Thu Aug 23, 2007 11:44 pm

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by Alain » Mon Aug 01, 2011 5:30 am

This is like sketching and the mine of the pencil always breaks.

...
Win 7 64 Bit, 8 GB RAM, Geforce GTX 480, Blender 2.62, Indigo RT Trial, Blendigo 3.2.12.0

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CTZn
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Location: Paris, France

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by CTZn » Mon Aug 01, 2011 5:36 am

dougal2 wrote:in fact to get to that point requires [...] good feedback from you guys.
Quoted for thruth ;(

You should know that blendigo 3.0 add more than just updates to the 2.x serie, there's plenty of reforming going on currently ;)
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Alain
Posts: 101
Joined: Thu Aug 23, 2007 11:44 pm

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by Alain » Mon Aug 01, 2011 5:40 am

...
Win 7 64 Bit, 8 GB RAM, Geforce GTX 480, Blender 2.62, Indigo RT Trial, Blendigo 3.2.12.0

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CTZn
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Location: Paris, France

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by CTZn » Mon Aug 01, 2011 5:42 am

The feedback thing was really a personal note Alain, you sir are doing great in that regard :)
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