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Re: Blendigo (for Blender 2.5x) 3.0.10

Posted: Sun Jun 12, 2011 1:18 am
by StompinTom
Is everyone running Blender 2.57? I'm mid-project right now so can't switch to the new update, but everything worked fine before, minus the issues I already posted about, most of which seem to be fixed in this release...

Re: Blendigo (for Blender 2.5x) 3.0.10

Posted: Sun Jun 12, 2011 3:35 am
by dakiru
Hi, dougal2, that's a great work you've done on both exporters! 8)

I am not able to find settings for aperture diffraction. Because if you have ap. diff. disable in Blendigo, it's not possible to enable it in Indigo while rendering. It throws Windows error dialog "Indigo.exe has stopped working etc."

Re: Blendigo (for Blender 2.5x) 3.0.10

Posted: Sun Jun 12, 2011 3:52 am
by Silmä
Aperture diffraction is under Blender camera options along with ISO and f-stop settings.

Re: Blendigo (for Blender 2.5x) 3.0.10

Posted: Sun Jun 12, 2011 4:23 am
by dakiru
Silmä wrote:Aperture diffraction is under Blender camera options along with ISO and f-stop settings.

Oh.. :oops: Thanks!

Re: Blendigo (for Blender 2.5x) 3.0.10

Posted: Sun Jun 12, 2011 4:57 pm
by Doug Armand
Doug Armand wrote: Good idea - OK I just tried that but still nothing. Would help if we got a simple 'how-to' with pretty pictures please? :D
OK I think I've solved it now and Silmä was right about the paths needing to be absolute not relative - there are 2 paths that need changing. The path to where Indigo is installed and the output path - I forgot the output path earlier.

So thank you Silmä for that :wink:

Re: Blendigo (for Blender 2.5x) 3.0.10

Posted: Mon Jun 13, 2011 1:34 am
by Zlaty Lev
Just made an upgrade to Blender 2.57b and Indigo 3.0.10

Everything works fine untill I use a external Material.
I get the following error:

Re: Blendigo (for Blender 2.5x) 3.0.10

Posted: Mon Jun 13, 2011 3:18 am
by everwind
thanks, now I can start the manual !

Re: Blendigo (for Blender 2.5x) 3.0.10

Posted: Mon Jun 13, 2011 3:29 am
by CTZn
everwind wrote:thanks, now I can start the manual !
Tu veux pas te mettre à Maya plutôt ?

private joke ;P

Re: Blendigo (for Blender 2.5x) 3.0.10

Posted: Mon Jun 13, 2011 3:59 am
by everwind
:-D

Re: Blendigo (for Blender 2.5x) 3.0.10

Posted: Mon Jun 13, 2011 12:11 pm
by Headroom
Yup. External Materials don't seem to work. Error message on console is what's Zlaty Lev posted above.

Re: Blendigo (for Blender 2.5x) 3.0.10

Posted: Mon Jun 13, 2011 12:58 pm
by Headroom
Making the packed images/textures in the Blender file available is quite a nifty feature. Thanks Doug!

Re: Blendigo (for Blender 2.5x) 3.0.10

Posted: Tue Jun 14, 2011 8:30 am
by StompinTom
During export, if Blendigo could handle two things, it'd be great:
- skipping objects/meshes with no faces (gives a 'Model tried to use mesh with invalid IUD' or something in Indigo)
- applying a simple 80% grey diffuse material to objects with no material (crashes export)

Oh, and Blendigo doesn't export Curve objects, requiring them to be converted to meshes, which limits their usability...

Re: Blendigo (for Blender 2.5x) 3.0.10

Posted: Thu Jun 16, 2011 2:17 am
by everwind
+1 about previous post


another suggestion : check that blade curvature is >= blade offset (I guess it's possible before exportation no ?)

Re: Blendigo (for Blender 2.5x) 3.0.10

Posted: Thu Jun 16, 2011 3:33 am
by Headroom
The Oren Nayar Material is missing in the Material Selection.
Also agree with Tom that having curve objects exported would be nice!

Re: Blendigo (for Blender 2.5x) 3.0.10

Posted: Thu Jun 16, 2011 3:53 am
by Headroom
Also the XM button that disables mesh export has gone astray, or am just looking in the wrong panel ?