Blendigo (for Blender 2.5x) 3.0.10

Announcements, requests and support regarding the Blender Indigo export script
StompinTom
Indigo 100
Posts: 1821
Joined: Mon Sep 04, 2006 3:33 pm

Re: Blendigo (for Blender 2.5x) 3.0.10

Post by StompinTom » Sun Jun 12, 2011 1:18 am

Is everyone running Blender 2.57? I'm mid-project right now so can't switch to the new update, but everything worked fine before, minus the issues I already posted about, most of which seem to be fixed in this release...

User avatar
dakiru
Indigo 100
Posts: 746
Joined: Mon Jun 22, 2009 6:51 am

Re: Blendigo (for Blender 2.5x) 3.0.10

Post by dakiru » Sun Jun 12, 2011 3:35 am

Hi, dougal2, that's a great work you've done on both exporters! 8)

I am not able to find settings for aperture diffraction. Because if you have ap. diff. disable in Blendigo, it's not possible to enable it in Indigo while rendering. It throws Windows error dialog "Indigo.exe has stopped working etc."

Silmä
2nd Place Winner
Posts: 147
Joined: Fri Jun 26, 2009 7:46 am

Re: Blendigo (for Blender 2.5x) 3.0.10

Post by Silmä » Sun Jun 12, 2011 3:52 am

Aperture diffraction is under Blender camera options along with ISO and f-stop settings.

User avatar
dakiru
Indigo 100
Posts: 746
Joined: Mon Jun 22, 2009 6:51 am

Re: Blendigo (for Blender 2.5x) 3.0.10

Post by dakiru » Sun Jun 12, 2011 4:23 am

Silmä wrote:Aperture diffraction is under Blender camera options along with ISO and f-stop settings.

Oh.. :oops: Thanks!

User avatar
Doug Armand
Indigo 100
Posts: 1038
Joined: Fri May 16, 2008 5:49 pm
Location: London UK

Re: Blendigo (for Blender 2.5x) 3.0.10

Post by Doug Armand » Sun Jun 12, 2011 4:57 pm

Doug Armand wrote: Good idea - OK I just tried that but still nothing. Would help if we got a simple 'how-to' with pretty pictures please? :D
OK I think I've solved it now and Silmä was right about the paths needing to be absolute not relative - there are 2 paths that need changing. The path to where Indigo is installed and the output path - I forgot the output path earlier.

So thank you Silmä for that :wink:
Doug

Doug Armand

Zlaty Lev
Posts: 16
Joined: Fri Sep 03, 2010 4:15 am

Re: Blendigo (for Blender 2.5x) 3.0.10

Post by Zlaty Lev » Mon Jun 13, 2011 1:34 am

Just made an upgrade to Blender 2.57b and Indigo 3.0.10

Everything works fine untill I use a external Material.
I get the following error:
Attachments
blender error.jpg

everwind
Indigo 100
Posts: 67
Joined: Sat Dec 29, 2007 1:29 am

Re: Blendigo (for Blender 2.5x) 3.0.10

Post by everwind » Mon Jun 13, 2011 3:18 am

thanks, now I can start the manual !

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Blendigo (for Blender 2.5x) 3.0.10

Post by CTZn » Mon Jun 13, 2011 3:29 am

everwind wrote:thanks, now I can start the manual !
Tu veux pas te mettre à Maya plutôt ?

private joke ;P
obsolete asset

everwind
Indigo 100
Posts: 67
Joined: Sat Dec 29, 2007 1:29 am

Re: Blendigo (for Blender 2.5x) 3.0.10

Post by everwind » Mon Jun 13, 2011 3:59 am

:-D

User avatar
Headroom
Indigo 100
Posts: 992
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA

Re: Blendigo (for Blender 2.5x) 3.0.10

Post by Headroom » Mon Jun 13, 2011 12:11 pm

Yup. External Materials don't seem to work. Error message on console is what's Zlaty Lev posted above.
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26

Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog

User avatar
Headroom
Indigo 100
Posts: 992
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA

Re: Blendigo (for Blender 2.5x) 3.0.10

Post by Headroom » Mon Jun 13, 2011 12:58 pm

Making the packed images/textures in the Blender file available is quite a nifty feature. Thanks Doug!

StompinTom
Indigo 100
Posts: 1821
Joined: Mon Sep 04, 2006 3:33 pm

Re: Blendigo (for Blender 2.5x) 3.0.10

Post by StompinTom » Tue Jun 14, 2011 8:30 am

During export, if Blendigo could handle two things, it'd be great:
- skipping objects/meshes with no faces (gives a 'Model tried to use mesh with invalid IUD' or something in Indigo)
- applying a simple 80% grey diffuse material to objects with no material (crashes export)

Oh, and Blendigo doesn't export Curve objects, requiring them to be converted to meshes, which limits their usability...

everwind
Indigo 100
Posts: 67
Joined: Sat Dec 29, 2007 1:29 am

Re: Blendigo (for Blender 2.5x) 3.0.10

Post by everwind » Thu Jun 16, 2011 2:17 am

+1 about previous post


another suggestion : check that blade curvature is >= blade offset (I guess it's possible before exportation no ?)

User avatar
Headroom
Indigo 100
Posts: 992
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA

Re: Blendigo (for Blender 2.5x) 3.0.10

Post by Headroom » Thu Jun 16, 2011 3:33 am

The Oren Nayar Material is missing in the Material Selection.
Also agree with Tom that having curve objects exported would be nice!

User avatar
Headroom
Indigo 100
Posts: 992
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA

Re: Blendigo (for Blender 2.5x) 3.0.10

Post by Headroom » Thu Jun 16, 2011 3:53 am

Also the XM button that disables mesh export has gone astray, or am just looking in the wrong panel ?

Post Reply
87 posts

Who is online

Users browsing this forum: No registered users and 1 guest