zuegs wrote:@Mute:
ensure every objects scale is equal for all 3 directions X,Y,Z - all uneqal scaling should be applied to the mesh (not the object) - use Ctrl-A to apply objects asymmetric transformations to the underlying mesh in your case
hope it help, regards, zuegs
Afecelis, the roation matrix fix has been added from zeugs since the early stages. I am posting his quote from the front page when he included more info about that error. Maybe this will help you? Thanks again Zuegs..
Thanks Nick I am reading the 07 manual more fully now.
<gain> tags removed
The SSS crash I found was indeed with SSS and sun. SSS with the rectangle meshlight/blackbody at least gets past the fatal error when starting indigo and starts to render the scene. So Nick has also said this in the thread titled: "absorption and scattering coefficients for liquids" in the Indigo renderer general section, it is a bug he knows about.
I am now in the process of updating the code at the front page and moving all relevant directions to the first post. Will be done very shortly, I'll update this message.
Update: Code updated, directions for new SSS in front page with code, yanking all other directions from earlier posts to make it clearer.
Content contained in my posts is for informational purposes only and is used at your own risk.