Blendigo 2.6.x Betas

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dougal2
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Re: Blendigo 2.6.x Betas

Post by dougal2 » Fri Mar 11, 2011 3:13 am

Blendigo isn't adding <num_threads> to igs when <auto_choose_num_threads> is false, so when you resume or start a render from igs, Indigo use only 1 thread.
If you have Clayrender activated and you do a material-preview you get a preview of the clay material.
when shifting the lens vertically on a vertical-proportioned render, the lens shift needs to be multiplied by the image height ratio in order give the right amount of shift.

All will be fixed in the next release. I've got one other thing to investigate and I'll get the builds up later today or tomorrow.

StompinTom
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Re: Blendigo 2.6.x Betas

Post by StompinTom » Fri Mar 11, 2011 3:32 am

Small note for Clay mode: would it be possible to have an option to render everything as clay *except* glass? Nothing pressing, but it's useful every now and then for preliminary renderings or showing off pure modeling without distracting materials.

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dougal2
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Re: Blendigo 2.6.x Betas

Post by dougal2 » Sat Mar 12, 2011 2:37 am

2.6.1.4

DOWNLOADS

WINDOWS: http://www.indigorenderer.com/dist/expo ... taller.exe

LINUX: http://www.indigorenderer.com/dist/expo ... 1.4.tar.gz

OSX: http://www.indigorenderer.com/dist/expo ... .6.1.4.pkg

New in this release:

* Re-introduce num_threads when not using auto_choose_num_threads
* Fix material previews in clay render mode
* Fix camera shift for portrait aspect renders

YOUR FEEDBACK IS ALWAYS APPRECIATED

As with the current efforts to get Indigo 2.6 as complete and user-friendly as possible, please please keep reporting any issues you find with Blendigo - it is your feedback as users and artists alone that push Blendigo forward into being the software that works for you.

FakeShamus
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Re: Blendigo 2.6.x Betas

Post by FakeShamus » Sat Mar 12, 2011 3:34 am

awesome, thanks Doug!

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dag
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Re: Blendigo 2.6.x Betas

Post by dag » Sat Mar 12, 2011 6:13 am

Now auto_choose_num_threads isn't set to false in igs when it's switched off, so num_threads isn't read by indigo 8)

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dougal2
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Re: Blendigo 2.6.x Betas

Post by dougal2 » Sat Mar 12, 2011 8:54 am

dag wrote:Now auto_choose_num_threads isn't set to false in igs when it's switched off, so num_threads isn't read by indigo 8)
%^"%&!!! :x

I'll post a patch soon.

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dougal2
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Re: Blendigo 2.6.x Betas

Post by dougal2 » Sat Mar 12, 2011 9:04 am

@dag
If you want to patch up your Blendigo, just download the single blendigo.py file from here: https://bitbucket.org/doughammond/blend ... e/sources/ and replace the one in your blender scripts folder.
(click the filename, then choose the 'raw' link to get the raw file)

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dag
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Re: Blendigo 2.6.x Betas

Post by dag » Sun Mar 13, 2011 5:42 pm

Thanks, works good.
Looked into this runtime library error stuff which happens on line

Code: Select all

PlatformInformation = utils.PlatformInformation()
Since this is just for metadata, I guess it can be commented out?

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dougal2
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Re: Blendigo 2.6.x Betas

Post by dougal2 » Mon Mar 14, 2011 2:02 am

dag wrote:Looked into this runtime library error stuff
What runtime error? Can you show me the console traceback?

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dag
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Re: Blendigo 2.6.x Betas

Post by dag » Mon Mar 14, 2011 4:48 am

This stuff right here http://www.indigorenderer.com/forum/vie ... 10#p100910
Nothing interesting in the console, other than it gives the runtime error at the line previously mentioned found by using the print message trick from the lux thread.

In LuxBlend it appeared at these lines

Code: Select all

import socket  # try import of socket library

Code: Select all

import hashlib

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dougal2
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Re: Blendigo 2.6.x Betas

Post by dougal2 » Mon Mar 14, 2011 6:50 am

dag wrote:This stuff right here http://www.indigorenderer.com/forum/vie ... 10#p100910
Nothing interesting in the console, other than it gives the runtime error at the line previously mentioned found by using the print message trick from the lux thread.

In LuxBlend it appeared at these lines

Code: Select all

import socket  # try import of socket library

Code: Select all

import hashlib
Are you talking about a runtime error in Blendigo/python or in Indigo.exe ? :?:

I'm still confused over what you're talking about. Linking to another thread which links to a post on the luxrender forum really doesn't clarify the issue. :roll:

Please supply some new screenshots of your problem, and describe end-to-end how to reproduce it.

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dag
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Re: Blendigo 2.6.x Betas

Post by dag » Mon Mar 14, 2011 11:29 pm

It happens when blendigo starts and reads the line "PlatformInformation = utils.PlatformInformation()"
The exact same error as in the lux thread pops up, I click OK and everything is all good.
http://i48.photobucket.com/albums/f233/ ... brary-.png
Then the console reports the Platform as "post2008Server 6.1.7601 SP1 Multiprocessor Free"

Don't know how to reproduce it, or what causes it, but what I have installed is listed at http://www.indigorenderer.com/forum/vie ... 38#p100938 except blendigo 2.6.1.4

FakeShamus
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Re: Blendigo 2.6.x Betas

Post by FakeShamus » Tue Mar 29, 2011 12:04 am

one issue I noticed before but hadn't brought up yet - Blendigo does not find any camera response functions under camera tonemapping, even though they are all in the right place.
I opened up blendigo.py and inserted the absolute path into the section where Blendigo checks for them and now they show up fine, so it seems something is wrong with the way it's looking up the resources directory(?)
mine is fixed now, but it may be a problem for others.

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Headroom
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Re: Blendigo 2.6.x Betas

Post by Headroom » Thu Mar 31, 2011 5:25 am

Just downloaded two lightprobes from http://ict.debevec.org/~debevec/Probes and converted these from.hdr. to .exr with Picturenaut to be usable in Indigo.

Defined them as "spherical" in Blendigo's Environment s and they are upside down when rendered with Indigo.

Am I missing something or is this a bug ?

Linco
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Re: Blendigo 2.6.x Betas

Post by Linco » Thu Mar 31, 2011 6:29 am

I may be blind, but i can't find the download for this script.

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