Announcements, requests and support regarding the Blender Indigo export script
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dougal2
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by dougal2 » Fri Mar 11, 2011 3:13 am
Blendigo isn't adding <num_threads> to igs when <auto_choose_num_threads> is false, so when you resume or start a render from igs, Indigo use only 1 thread.
If you have Clayrender activated and you do a material-preview you get a preview of the clay material.
when shifting the lens vertically on a vertical-proportioned render, the lens shift needs to be multiplied by the image height ratio in order give the right amount of shift.
All will be fixed in the next release. I've got one other thing to investigate and I'll get the builds up later today or tomorrow.
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StompinTom
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by StompinTom » Fri Mar 11, 2011 3:32 am
Small note for Clay mode: would it be possible to have an option to render everything as clay *except* glass? Nothing pressing, but it's useful every now and then for preliminary renderings or showing off pure modeling without distracting materials.
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dag
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by dag » Sat Mar 12, 2011 6:13 am
Now auto_choose_num_threads isn't set to false in igs when it's switched off, so num_threads isn't read by indigo
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dougal2
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by dougal2 » Sat Mar 12, 2011 8:54 am
dag wrote:Now auto_choose_num_threads isn't set to false in igs when it's switched off, so num_threads isn't read by indigo
%^"%&!!!
I'll post a patch soon.
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dougal2
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by dougal2 » Sat Mar 12, 2011 9:04 am
@dag
If you want to patch up your Blendigo, just download the single blendigo.py file from here:
https://bitbucket.org/doughammond/blend ... e/sources/ and replace the one in your blender scripts folder.
(click the filename, then choose the 'raw' link to get the raw file)
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dag
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by dag » Sun Mar 13, 2011 5:42 pm
Thanks, works good.
Looked into this runtime library error stuff which happens on line
Code: Select all
PlatformInformation = utils.PlatformInformation()
Since this is just for metadata, I guess it can be commented out?
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dougal2
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by dougal2 » Mon Mar 14, 2011 2:02 am
dag wrote:Looked into this runtime library error stuff
What runtime error? Can you show me the console traceback?
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dag
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by dag » Mon Mar 14, 2011 4:48 am
This stuff right here
http://www.indigorenderer.com/forum/vie ... 10#p100910
Nothing interesting in the console, other than it gives the runtime error at the line previously mentioned found by using the print message trick from the lux thread.
In LuxBlend it appeared at these lines
Code: Select all
import socket # try import of socket library
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dougal2
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by dougal2 » Mon Mar 14, 2011 6:50 am
dag wrote:This stuff right here
http://www.indigorenderer.com/forum/vie ... 10#p100910
Nothing interesting in the console, other than it gives the runtime error at the line previously mentioned found by using the print message trick from the lux thread.
In LuxBlend it appeared at these lines
Code: Select all
import socket # try import of socket library
Are you talking about a runtime error in Blendigo/python or in Indigo.exe ?
I'm still confused over what you're talking about. Linking to another thread which links to a post on the luxrender forum really doesn't clarify the issue.
Please supply some new screenshots of your problem, and describe end-to-end how to reproduce it.
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FakeShamus
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by FakeShamus » Tue Mar 29, 2011 12:04 am
one issue I noticed before but hadn't brought up yet - Blendigo does not find any camera response functions under camera tonemapping, even though they are all in the right place.
I opened up blendigo.py and inserted the absolute path into the section where Blendigo checks for them and now they show up fine, so it seems something is wrong with the way it's looking up the resources directory(?)
mine is fixed now, but it may be a problem for others.
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Headroom
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Contact:
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by Headroom » Thu Mar 31, 2011 5:25 am
Just downloaded two lightprobes from
http://ict.debevec.org/~debevec/Probes and converted these from.hdr. to .exr with Picturenaut to be usable in Indigo.
Defined them as "spherical" in Blendigo's Environment s and they are upside down when rendered with Indigo.
Am I missing something or is this a bug ?
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Linco
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by Linco » Thu Mar 31, 2011 6:29 am
I may be blind, but i can't find the download for this script.
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