Request: Texture Rotation/Scale

Announcements, requests and support regarding the Blender Indigo export script
Post Reply
2 posts • Page 1 of 1
User avatar
vasco
Posts: 109
Joined: Wed Jan 26, 2011 6:45 am
Location: Germany

Request: Texture Rotation/Scale

Post by vasco » Sun Jan 20, 2019 4:31 am

Maybe it is already there and I haven't seen it, but this feature would be great..
Intel Pentium 4, 512MB Ram, Nvidia Riva TNT2 Ultra

User avatar
Polinalkrimizei
Posts: 632
Joined: Sat May 02, 2009 6:59 am

Re: Request: Texture Rotation/Scale

Post by Polinalkrimizei » Mon Jan 21, 2019 8:46 am

Hi vasco, bubs explained this a while ago - just change both "1" in the texture panel to your needs to scale a texture. No idea on how to rotate, although I bet it's possible somehow...
bubs wrote:
Tue Mar 08, 2016 12:50 am
Hi Sytza,

If the object the texture is painted on in SketchUp is a group or Component, you will probably have to explode it and re-group for the changes to be recognised, there is an on-going issue with this in Skindigo...

If you just want to change the size within Indigo standalone click on the image in colour / bump / exponent etc and change the values in the Rotation/Scale boxes. These are an inverse function so change both 1's to 0.5 to double... 0.1 to x10 etc...

Post Reply
2 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 1 guest