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Posted: Fri Dec 29, 2006 4:21 am
Participating media test:
Render time: 2 hrs 30 on a dual core CPU, so it's kinda slow, hopefully I can speed it up tho.
It's in this thread 'cause it uses exactly the same code as SSS
If you look carefully you can see a secondary volume caustic to the right of the glass sphere caused by light reflected from the chrome sphere
Posted: Fri Dec 29, 2006 5:07 am
holy shit master nick!!
I agree with Arne, candle time
Posted: Fri Dec 29, 2006 5:17 am
Posted: Fri Dec 29, 2006 5:35 am
Wow. I can picture a street at night, lit by street lamps, slight fog and snow fall. Wow.
Posted: Fri Dec 29, 2006 6:14 am
When we can try it Ono!!!???
Posted: Fri Dec 29, 2006 6:26 am
Posted: Fri Dec 29, 2006 7:40 am
zomg! so cool! And it seem my theory was right... we will be able to use SSS for fog and stuff like that? Because participating media is basicaly sub-surface scattering without the surface, right? :p If we ca put the IOR at 1 with a low scattering it could be used as fog, clouds, smoke, etc.
I cant wait, do a pre-release for the love of my sanity lol
Posted: Fri Dec 29, 2006 8:29 am
AWSOME Very Happy
*I will make so many candles when I get my hands on this!* [/quote]
i agree to you arneogg!
Posted: Fri Dec 29, 2006 1:43 pm
Thanks for the reply, tis excellent!
Looking forward to a torch in the fog, and lampshades!
Posted: Fri Dec 29, 2006 2:15 pm
Looking good ya .. !!!
Posted: Fri Dec 29, 2006 2:41 pm
That's looking awesome! I'm amazed at how much one guy can do!
Posted: Fri Dec 29, 2006 4:18 pm
omg i have been waiting for this in a free program for months. can we expect a beta release with this in it soon?
Posted: Sat Dec 30, 2006 11:19 am
I've just been hit by SSS and volumetric media in the same thread.
Time for bed I think - see if it is still there in the morning.
Posted: Sat Dec 30, 2006 11:46 am
Posted: Sat Dec 30, 2006 9:35 pm
Will someone please pinch me..