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SSS tests
Posted: Thu Dec 28, 2006 11:14 pm
by OnoSendai
Some sub-surface scattering tests.
The second one has more absorption, and also a specular material at the interface.
Posted: Thu Dec 28, 2006 11:35 pm
by tungee
Posted: Fri Dec 29, 2006 12:00 am
by Phil
Hi,
in this scene; is the mesh emitter passing through the model
Is this Indigo 0.6
Regards, Phil
Posted: Fri Dec 29, 2006 12:01 am
by OnoSendai
Phil wrote:Hi,
in this scene; is the mesh emitter passing through the model
Regards, Phil
Possibly, I think it might be passing thru the sphere, i think it just misses the Buddha
Posted: Fri Dec 29, 2006 12:22 am
by CTZn
Hey, that's nice you're working on that Ono ! I've got a lot of questions tho
1) How fast is it to converge, say compared with Cauchy's dispersion ?
2) Is that
a) simple or
b) true scattering, and (optionally) if
b) what's your estimation of the average # of scatters occuring within the object ? Maybe if that's too long to converge that would be cool to be able to switch between both modes ?
3) Can you post an image with a stronger effect please
4) When is the next release of Indigo (optional Q too)
Thx
[]
Posted: Fri Dec 29, 2006 12:38 am
by OnoSendai
1)
Hard to say how fast it is in general.
The images above took about an hour and 30 mins respectively.
The speed will depend on a lot of factors
2)
it's true unbiased multiple subsurface scattering.
The examples are showing uniform isotropic scattering. The number of scatters depends on the scattering and absorption coefficients. Frankly i have little idea how many scatters are occurring in the above images, but it may be 10 scatters or more on average per ray.
EDIT: the 'fake SSS' (glossy transmission) will still be available as a material, so you will be able to take your pick between the two, or even combine them.
3) The effect is very strong, in the first image, the colour and scattering properties of the buddha and sphere are entirely due to absorption and scattering.
I'm gonna work on some forwards scattering which should give a more familiar SSS effect
4) heh, dunno, will be a little while tho
Posted: Fri Dec 29, 2006 1:08 am
by CTZn
Thank you for the feedback OnoSendai !
2) [Edit] is cool !
Posted: Fri Dec 29, 2006 1:58 am
by IanC
Wow, sounds cool!
2 is indeed very funky.
EDIT: the 'fake SSS' (glossy transmission) will still be available as a material, so you will be able to take your pick between the two, or even combine them.
Is that currently available? (in released versions?)
I'm gonna work on some forwards scattering which should give a more familiar SSS effect Smile
Whats the difference between this and forward scattering?
Anyway, enough questions, onto the kudos:
KUDOS
Posted: Fri Dec 29, 2006 2:01 am
by OnoSendai
IanC wrote:Wow, sounds cool!
2 is indeed very funky.
EDIT: the 'fake SSS' (glossy transmission) will still be available as a material, so you will be able to take your pick between the two, or even combine them.
Is that currently available? (in released versions?)
I'm gonna work on some forwards scattering which should give a more familiar SSS effect Smile
Whats the difference between this and forward scattering?
Anyway, enough questions, onto the kudos:
KUDOS
No, it's not available in released versions.
forwards scattering is when the light is scattered more in the direction it was heading, as opposed to uniform scattering, where it is scattered equally in all directions.
Re: SSS tests
Posted: Fri Dec 29, 2006 2:32 am
by drBouvierLeduc
OnoSendai wrote:Some sub-surface scattering tests.
be blessed !
Posted: Fri Dec 29, 2006 2:34 am
by arneoog
AWSOME
*I will make
so many candles when I get my hands on this!*
EDIT: in the SSS, do you have controls for the external color (Skin)
and the internal color (flesh)
I hope so
Posted: Fri Dec 29, 2006 2:37 am
by Pinko
Very very good Ono!!!!!!!!
Pinko.
Posted: Fri Dec 29, 2006 2:48 am
by CTZn
EDIT: in the SSS, do you have controls for the external color (Skin)
and the internal color (flesh)
I hope so
Or material layering, yay
Posted: Fri Dec 29, 2006 4:18 am
by zsouthboy
Did anyone else get an erection, just now?
Just me then?
Posted: Fri Dec 29, 2006 4:19 am
by OnoSendai
arneoog wrote:AWSOME
*I will make
so many candles when I get my hands on this!*
EDIT: in the SSS, do you have controls for the external color (Skin)
and the internal color (flesh)
I hope so
Dunno, i'm still working on the materials that will be used for stuff like skin.
(probably some kind of glossy dielectric material)